Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stipid question about an item - Circlet of Persuasion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 5599406" data-attributes="member: 6669384"><p>The difference is, they get a Save v Charm Person. Diplomacy rules for changing the attitude of someone from <em>Unfriendly</em> to <em>Helpful</em> are an unopposed skill check. And neither the level nor ability scores of the target come into play at all.</p><p></p><p></p><p>I didn't Skill Focus, but the character has a +2 charisma bump from Half Satyr (20 Cha at this point), the +2 RA from his mother's side (He's Half Elf/Half Satyr ), and a +2 Charisma item, taking his effective Charisma mod to +6.</p><p></p><p>So he's +25, total, on the check. Even if he were the +28 you describe though, he'd still need a 17 to reach 45. not a 7. My 45 result was a natural 20, and the DM rolled a resist check of some kind and popped a natural 1.</p><p></p><p>Defying all odds though, it's not the first time we've matched dice that way on a Diplomacy check. It's not even the second time. And it always seems to come up at a key moment.</p><p></p><p>In this case it was a prisoner we'd taken from a group that had kidnapped a small child. My character had been in Avariel form for the battle, so he didn't realize that the bearded, horned hairy thing talking to him was the same guy who'd whupped him unconscious a day earlier. His group leader had absconded with the kid (DM fiat: He gets away because he has to for the plot), and his other companions were killed in the fight.</p><p></p><p>My character isn't an intimidating type, so I tried Diplomacy. Loosened his bonds so he could eat, played for a little Stockholm syndrome, if you will. I just wanted him to tell/show me where the kidnappers were taking the kid. I played on the fact that his group leader had abandoned him on the field, and was now taking credit for the success that everyone else had died for. I laid it on thick. Then I arranged his "escape", and went with him. We got there, with my companions following a mile or three behind. Ranger, speed tracking from out of sight, and me leaving an obvious trail. A few days on the road.</p><p></p><p>We got there, my associates showed up, the prisoner pulled a Houdini and vanished into the shadows (DM fiat, no chance to spot, track or follow). We were planning our assault on the evil temple when our "friend" shows up again, kid in hand. We make our escape before the alarm goes up, and the pursuit doesn't catch us. DM fiat again.</p><p></p><p>Have I mentioned how much I hate DM fiat? This DM doesn't do it much, but when he gets on a roll, well, at least he doesn't use it to be a killer DM.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5599406, member: 6669384"] The difference is, they get a Save v Charm Person. Diplomacy rules for changing the attitude of someone from [I]Unfriendly[/I] to [I]Helpful[/I] are an unopposed skill check. And neither the level nor ability scores of the target come into play at all. I didn't Skill Focus, but the character has a +2 charisma bump from Half Satyr (20 Cha at this point), the +2 RA from his mother's side (He's Half Elf/Half Satyr ), and a +2 Charisma item, taking his effective Charisma mod to +6. So he's +25, total, on the check. Even if he were the +28 you describe though, he'd still need a 17 to reach 45. not a 7. My 45 result was a natural 20, and the DM rolled a resist check of some kind and popped a natural 1. Defying all odds though, it's not the first time we've matched dice that way on a Diplomacy check. It's not even the second time. And it always seems to come up at a key moment. In this case it was a prisoner we'd taken from a group that had kidnapped a small child. My character had been in Avariel form for the battle, so he didn't realize that the bearded, horned hairy thing talking to him was the same guy who'd whupped him unconscious a day earlier. His group leader had absconded with the kid (DM fiat: He gets away because he has to for the plot), and his other companions were killed in the fight. My character isn't an intimidating type, so I tried Diplomacy. Loosened his bonds so he could eat, played for a little Stockholm syndrome, if you will. I just wanted him to tell/show me where the kidnappers were taking the kid. I played on the fact that his group leader had abandoned him on the field, and was now taking credit for the success that everyone else had died for. I laid it on thick. Then I arranged his "escape", and went with him. We got there, with my companions following a mile or three behind. Ranger, speed tracking from out of sight, and me leaving an obvious trail. A few days on the road. We got there, my associates showed up, the prisoner pulled a Houdini and vanished into the shadows (DM fiat, no chance to spot, track or follow). We were planning our assault on the evil temple when our "friend" shows up again, kid in hand. We make our escape before the alarm goes up, and the pursuit doesn't catch us. DM fiat again. Have I mentioned how much I hate DM fiat? This DM doesn't do it much, but when he gets on a roll, well, at least he doesn't use it to be a killer DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stipid question about an item - Circlet of Persuasion
Top