Stirge Help

Tarangil

First Post
:D Greetings everyone, I'm wondering if you can help me with something:



Has anyone had a STIRGE as a familiar?? if so what abilities should it impart?

smell blood? (bonus track feat)
+2 con?
+2 to grapple checks?
or just a cool companion with no abilities?
 

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They are more powerful in combat than a normal familiar so I would say no bonuses unless you take improved familiar feat, and even then . . .
 

Voadam said:
They are more powerful in combat than a normal familiar so I would say no bonuses unless you take improved familiar feat, and even then . . .


:\ Good point. I can then assume that if it was "attatched" to a victim, any touch delivered spell would automatically take effect rather than having to go through the touch roll again.
 

I was under the impression that an improved familiar, such as a Stirge, didn't grant any benefit to the character (like a cat familiar's +3 bonus on Move Silently checks, or a toad familiar's bonus hp) - that instead the character benefits from having a familiar that can take care of itself in some capacity. Sure, you miss out on a small boost to a skill or save, but by comparisson a Stirge can eat an opponent's Con, an Earth Elemental has a 17 str and can swim through earth and stone, an Imp can poison, turn itself invisible, commune, and polymorph.

Improved familiars don't need to impart a benefit to their master. Their own abilities are the benefit.
 


Stirges are available as a familiar with the Improved Familiar feat if are a 5th-level or higher arcane spellcaster and have neutral as part of your alignment.

According to the SRD entry on Improved Familiar, "Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate)."

One of the rules about familiars (from the SRD entry) is that "A familiar also grants special abilities to its master (a sorcerer or wizard), as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other."

Improved familiars don't have an entry on the table below, of course, but it seems like there's some justification for giving them a granted special ability. Of the ones you suggested, the +2 to grapple is probably most in line with the powers of the basic familiars; none of them give bonus feats or stat boosts (in 3.5 at least).

Sadly, I didn't cover this issue in Swarm of Stirges, but there is a spell called "Share Feeding" that lets you temporarily gain half of the Con points drained by your stirge familiar...

(Oh, and a stirge's roll to attach is a touch attack, so yes it could discharge your touch spells in the process).
 

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