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Stirges (clarification)
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<blockquote data-quote="Felix" data-source="post: 2077126" data-attributes="member: 3929"><p>Ask, and it shall be given.</p><p></p><p><strong>Merak's Imploding Stirge</strong></p><p>Transmutation</p><p><strong>Level</strong>: Sor/Wiz 1</p><p><strong>Components</strong>: V, M</p><p><strong>Casting Time</strong>: 1 standard action</p><p><strong>Range</strong>: Personal</p><p><strong>Duration</strong>: 1 Round / Level</p><p><strong>Saving Throw</strong>: None</p><p><strong>Spell Resistance</strong>: No</p><p></p><p>This spell creates in the caster an otherwise deadly low blood-pressure. The effect of this is that any creature attempting to use a Blood Drain (Ex) ability on the caster suffers 1d6/level HP damage as blood is sucked from the offending creature and deposited in the caster. This grants the caster a number of temporary HP equal to the amount drained, which cannot be greater than the creatures HP. These temporary hit points last until the end of the spell, when the extra blood is sweated out of the body but causing no harm to the caster. In any round when a creature suffers HP loss due to this spell, no CON damage is done to the caster.</p><p></p><p><em>Material Component</em>: A small piece of a stirge.</p><p></p><p><strong>Special</strong>: A living stirge can act as an Arcane Focus for this spell, removing the need for a Material Component.</p></blockquote><p></p>
[QUOTE="Felix, post: 2077126, member: 3929"] Ask, and it shall be given. [b]Merak's Imploding Stirge[/b] Transmutation [b]Level[/b]: Sor/Wiz 1 [b]Components[/b]: V, M [b]Casting Time[/b]: 1 standard action [b]Range[/b]: Personal [b]Duration[/b]: 1 Round / Level [b]Saving Throw[/b]: None [b]Spell Resistance[/b]: No This spell creates in the caster an otherwise deadly low blood-pressure. The effect of this is that any creature attempting to use a Blood Drain (Ex) ability on the caster suffers 1d6/level HP damage as blood is sucked from the offending creature and deposited in the caster. This grants the caster a number of temporary HP equal to the amount drained, which cannot be greater than the creatures HP. These temporary hit points last until the end of the spell, when the extra blood is sweated out of the body but causing no harm to the caster. In any round when a creature suffers HP loss due to this spell, no CON damage is done to the caster. [i]Material Component[/i]: A small piece of a stirge. [b]Special[/b]: A living stirge can act as an Arcane Focus for this spell, removing the need for a Material Component. [/QUOTE]
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