Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stocking a Fire Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robert Ranting" data-source="post: 4829828" data-attributes="member: 28906"><p>I recently ran a fire dungeon for my 10th level PCs, so I'm familiar with the sort of monsters you'll be looking at, although generally speaking my DM style relies more on environmental/terrain factors than Gygaxian deathtraps. That said, consider that in addition to flames and heat, volcanic areas are often rife with toxic gases which can be just as deadly, and which creatures of the fire subtype are not necessarily immune to. </p><p></p><p>Out of the MM1, you have plenty of monsters to work with in addition to the fire giants. For starters, your PCs are at the level where an adult brass, gold, or red dragon isn't out of the question, and being as this is Eberron, it's entirely possible such a creature is acting "out of character", with even the metallics working alongside the fire giants. Alternately, a 8-12 headed Pyrohydra could serve the same role, or a red dragon skeleton. Giving the fire giant leader an Efreeti ally or minion can also grant him a few nasty surprise abilities, perhaps enlarging him to huge size, or gaining the benefit of a wish against the PCs. Azers, despite their low CR, have well rounded ability scores, making them good candidates for minions of various classes, from fighters and barbarians to wizards and clerics. Salamanders are also good at providing a mix of melee and artillery. Nessian Warhounds (hellhounds) also work well for this sort of theme, and at CR 9 can spice up an encounter with a mixed group. Finally, the Rast, a CR 5 creature, when advanced to 12HD is about CR 9-10, and would add a bit of flying con damage for variety, since your PCs are probably going to be prepared for lots of fire, and probably not for blood drain.</p><p></p><p>Beyond the core books, I would have to know what you have access to. Fiend Folio, The other four MMs, the Creature Collections from Sword & Sorcery, and the Tome of Horrors series from Necromancer Games all have plenty of good options for a dungeon such as this, and there are a couple monsters in Denizens of Avadnu I might reccommend if you have access to it.</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 4829828, member: 28906"] I recently ran a fire dungeon for my 10th level PCs, so I'm familiar with the sort of monsters you'll be looking at, although generally speaking my DM style relies more on environmental/terrain factors than Gygaxian deathtraps. That said, consider that in addition to flames and heat, volcanic areas are often rife with toxic gases which can be just as deadly, and which creatures of the fire subtype are not necessarily immune to. Out of the MM1, you have plenty of monsters to work with in addition to the fire giants. For starters, your PCs are at the level where an adult brass, gold, or red dragon isn't out of the question, and being as this is Eberron, it's entirely possible such a creature is acting "out of character", with even the metallics working alongside the fire giants. Alternately, a 8-12 headed Pyrohydra could serve the same role, or a red dragon skeleton. Giving the fire giant leader an Efreeti ally or minion can also grant him a few nasty surprise abilities, perhaps enlarging him to huge size, or gaining the benefit of a wish against the PCs. Azers, despite their low CR, have well rounded ability scores, making them good candidates for minions of various classes, from fighters and barbarians to wizards and clerics. Salamanders are also good at providing a mix of melee and artillery. Nessian Warhounds (hellhounds) also work well for this sort of theme, and at CR 9 can spice up an encounter with a mixed group. Finally, the Rast, a CR 5 creature, when advanced to 12HD is about CR 9-10, and would add a bit of flying con damage for variety, since your PCs are probably going to be prepared for lots of fire, and probably not for blood drain. Beyond the core books, I would have to know what you have access to. Fiend Folio, The other four MMs, the Creature Collections from Sword & Sorcery, and the Tome of Horrors series from Necromancer Games all have plenty of good options for a dungeon such as this, and there are a couple monsters in Denizens of Avadnu I might reccommend if you have access to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stocking a Fire Dungeon
Top