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Stocking a Fire Dungeon
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<blockquote data-quote="Twowolves" data-source="post: 4829833" data-attributes="member: 18093"><p>Well, the first thing that comes to my mind are the various fire templates ("Ignan" from <em>Strange Lands: Lost Tribes of the Scarred Lands </em>book or the "Elemental: Fire" template from the 3.0 <em>Monster's Handbook</em>), as well as the "Magma" and "Smoke" templates from <em>Advanced Bestiary</em>. These will massivley expand the range of monsters you have to work with. Then of course there are Elementals, Salamanders, Magmin, Fire Mephits, Pyrohydras ("-hydrae"?), Red Dragons, Fire Snakes (<em>Tome of Horrors</em>), Fire Lizards (also ToH), Red Abishai (<em>Monsters of Faerun</em>), etc etc etc. </p><p></p><p>Also don't forget the whole "Iron" tie in, with Walls of Iron, Iron Golems (constantly being healed by the magical fire that should be ubiquitous), Iron Devils (<em>Creature Catalog II</em> I think).</p><p></p><p>As for traps, make just breathing the smoky air force Fort saves from smoke inhalation for fatigue and/or temporary damage, and targeted Dispel Magic traps (to get rid of those pesky Endure Elements/Resist Fire/Protection from Fire spells). Noxious gasses, oil jets, flame gouts, iron spear traps, all would fit in. </p><p></p><p>Finally, take a page from 1st ed, namely the Slavers series: have a human with a ring of fire resistance stand in a cooking fire and fling globs of searing hot grease (a la flaming oil/alchemist's fire) at the party! (Double cool points if he's blind too).</p></blockquote><p></p>
[QUOTE="Twowolves, post: 4829833, member: 18093"] Well, the first thing that comes to my mind are the various fire templates ("Ignan" from [I]Strange Lands: Lost Tribes of the Scarred Lands [/I]book or the "Elemental: Fire" template from the 3.0 [I]Monster's Handbook[/I]), as well as the "Magma" and "Smoke" templates from [I]Advanced Bestiary[/I]. These will massivley expand the range of monsters you have to work with. Then of course there are Elementals, Salamanders, Magmin, Fire Mephits, Pyrohydras ("-hydrae"?), Red Dragons, Fire Snakes ([I]Tome of Horrors[/I]), Fire Lizards (also ToH), Red Abishai ([I]Monsters of Faerun[/I]), etc etc etc. Also don't forget the whole "Iron" tie in, with Walls of Iron, Iron Golems (constantly being healed by the magical fire that should be ubiquitous), Iron Devils ([I]Creature Catalog II[/I] I think). As for traps, make just breathing the smoky air force Fort saves from smoke inhalation for fatigue and/or temporary damage, and targeted Dispel Magic traps (to get rid of those pesky Endure Elements/Resist Fire/Protection from Fire spells). Noxious gasses, oil jets, flame gouts, iron spear traps, all would fit in. Finally, take a page from 1st ed, namely the Slavers series: have a human with a ring of fire resistance stand in a cooking fire and fling globs of searing hot grease (a la flaming oil/alchemist's fire) at the party! (Double cool points if he's blind too). [/QUOTE]
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