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Stocking up on cheap magic
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<blockquote data-quote="smootrk" data-source="post: 2302841" data-attributes="member: 28583"><p>I agree. As DM it is easy enough to just say only one of any given wand (or other item) may be available at any given time. </p><p></p><p>As DM, I tend to disallow any selective purchasing, making the roleplay element much more important to locate and purchase (or otherwise trade, barter, steal, etc) a magic item. Characters make Gather Info skill checks to locate clues on items, diplomacy, appraise, bluffs, and all kinds of things that I can possibly think of to stem the tide of character purchases. I am fair when items are wanted, but I try to make the characters work diligently for items, rather than having the fully stocked magic shop approach.</p><p></p><p>It is much easier to unload the items found to the magic item brokers of the world than to locate 'just the right item' at 'just the right time'. I find it makes the players value the 'found' items all the more, and usually the found items are placed specifically to help the party ( after all, I do make the encounters that contain the items).</p></blockquote><p></p>
[QUOTE="smootrk, post: 2302841, member: 28583"] I agree. As DM it is easy enough to just say only one of any given wand (or other item) may be available at any given time. As DM, I tend to disallow any selective purchasing, making the roleplay element much more important to locate and purchase (or otherwise trade, barter, steal, etc) a magic item. Characters make Gather Info skill checks to locate clues on items, diplomacy, appraise, bluffs, and all kinds of things that I can possibly think of to stem the tide of character purchases. I am fair when items are wanted, but I try to make the characters work diligently for items, rather than having the fully stocked magic shop approach. It is much easier to unload the items found to the magic item brokers of the world than to locate 'just the right item' at 'just the right time'. I find it makes the players value the 'found' items all the more, and usually the found items are placed specifically to help the party ( after all, I do make the encounters that contain the items). [/QUOTE]
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