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Stocking up on cheap magic
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<blockquote data-quote="dontpunkme" data-source="post: 2303060" data-attributes="member: 17938"><p>Never had that problem since I instituted my new rule set for clerics. Clerical magic is based solely on how devout the cleric is and then the person to be healed's relationship w/ that diety. I don't prevent non-believers from being healed, but is this person working to further the aims of the diety. Additionally, clerics don't just merely pray and receive spells. Their spells are the gifts of their diety based on what they've done for the diety. Is the cleric spreading the good word and using his time to preach his religion to the masses. Healing is seldom done by an unknown cleric without the characters doing something for the church. Very few churches take gold in exchange for healing. Potions and wands of healing are extremely rare. </p><p></p><p>If this doesn't fit in your world, I would just make the supply extremely exhaustible. Doesn't the church and town have a need for these wands. Do adventurers, who typically tend to adventure and thus leave for extended periods of time seem like the best people to sell valuable magic that likely will be needed when the local goblin tribe or evil enemy army makes its annual raid. Are the clerics at this local church going to be finding new followers in town when people lose family members and friends who could have been saved had the church protected its flock rather than fill their coffers. Obviously, not every church is more concerned with the welfare of its populace than their own oppulence. And personally, I don't see most mages willing to part with a large portion of their own magic hoard for mere gold. As the DM you are the only one who can step in and stop players from abusing a fictional economy. And if the players have the excess gold to go buy 30 wands of CLW then its due past time to start hitting their coffers HARD. Personally, I've always wondered how PCs carry vast hoards of cash on their person.</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 2303060, member: 17938"] Never had that problem since I instituted my new rule set for clerics. Clerical magic is based solely on how devout the cleric is and then the person to be healed's relationship w/ that diety. I don't prevent non-believers from being healed, but is this person working to further the aims of the diety. Additionally, clerics don't just merely pray and receive spells. Their spells are the gifts of their diety based on what they've done for the diety. Is the cleric spreading the good word and using his time to preach his religion to the masses. Healing is seldom done by an unknown cleric without the characters doing something for the church. Very few churches take gold in exchange for healing. Potions and wands of healing are extremely rare. If this doesn't fit in your world, I would just make the supply extremely exhaustible. Doesn't the church and town have a need for these wands. Do adventurers, who typically tend to adventure and thus leave for extended periods of time seem like the best people to sell valuable magic that likely will be needed when the local goblin tribe or evil enemy army makes its annual raid. Are the clerics at this local church going to be finding new followers in town when people lose family members and friends who could have been saved had the church protected its flock rather than fill their coffers. Obviously, not every church is more concerned with the welfare of its populace than their own oppulence. And personally, I don't see most mages willing to part with a large portion of their own magic hoard for mere gold. As the DM you are the only one who can step in and stop players from abusing a fictional economy. And if the players have the excess gold to go buy 30 wands of CLW then its due past time to start hitting their coffers HARD. Personally, I've always wondered how PCs carry vast hoards of cash on their person. [/QUOTE]
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