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Stocking up on cheap magic
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<blockquote data-quote="BullMarkOne" data-source="post: 2303611" data-attributes="member: 30409"><p>I'm no control freak, I let my pc's pretty much run amok in my world and I do pass out magic loot. I just expect my pc's to work for their magic goodies, whether through hard dungeoncrawl adventuring, or careful political maneuvering.</p><p></p><p>I don't seem to recall anything in the RAW that explicitly states that magic items are a common commodity. Even the entry on magic in your world on page 142 of the dmg uses the word might.</p><p></p><p>Part of the reason I play rpg's both as a dm and a player is to put a bit of the mystery back into life. Too much these days has an all too easy and simple explanation, I find this boring. For this campaign part of that mystery is the inscrutability and rarity of magic. It's also in the very nonstandard social/racial/political structures of my current world. One of the greatest things about d&d in general, and 3.x d&d in specific is the customisability. In my games, you never really know when a goblin is just a goblin, or just how much wheeling and dealing will be required to score that nifty magic longsword, or even just how powerful that nifty magic longsword that you just payed a kings ransom will turn out to be. /rant</p><p></p><p>**Edit** stupid second l</p></blockquote><p></p>
[QUOTE="BullMarkOne, post: 2303611, member: 30409"] I'm no control freak, I let my pc's pretty much run amok in my world and I do pass out magic loot. I just expect my pc's to work for their magic goodies, whether through hard dungeoncrawl adventuring, or careful political maneuvering. I don't seem to recall anything in the RAW that explicitly states that magic items are a common commodity. Even the entry on magic in your world on page 142 of the dmg uses the word might. Part of the reason I play rpg's both as a dm and a player is to put a bit of the mystery back into life. Too much these days has an all too easy and simple explanation, I find this boring. For this campaign part of that mystery is the inscrutability and rarity of magic. It's also in the very nonstandard social/racial/political structures of my current world. One of the greatest things about d&d in general, and 3.x d&d in specific is the customisability. In my games, you never really know when a goblin is just a goblin, or just how much wheeling and dealing will be required to score that nifty magic longsword, or even just how powerful that nifty magic longsword that you just payed a kings ransom will turn out to be. /rant **Edit** stupid second l [/QUOTE]
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