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Stocking up on cheap magic
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<blockquote data-quote="Tatsukun" data-source="post: 2304810" data-attributes="member: 15511"><p>I’m playing in a fairly low magic game right now, and let me tell you; as the front line fighter, it sucks. Tanks NEED healing and magic items. At low levels a non-spellcasting-PC (NSPC) stands in front of the bad guys and trades blows. The Spellcasters (SC) lob magic from the back row. At later levels, the SC are more powerful (new spells, higher DCs), the monsters are more powerful (better attacks, more damage, more HP better AC), and the NSPC are better at attacking (higher BAB). </p><p></p><p>BUT, the NSPC’s have NOTHING new for protection other than marginally more HP. They can’t boost their AC by themselves, they need items. They can’t heal themselves, they need healing. </p><p></p><p>I guess what I’m saying is that I hate DM’s who say “Well, in MY world, magic items are holy relics only given out when the DM wants.” because it absolutely trashes the balance between the classes. The clerics and druids become even more powerful, while the NSPC’s become even more useless. Can you imagine playing with a DM who told you “Clerical spells are rare, and even if you went up cleric levels you probably wouldn’t be able to gain access to them”? Can you imagine playing a cleric in that world? Randomly deciding to nerf the cleric by severely limiting cleric spells is the same as nerfing the fighters by limiting magic items/healing. </p><p></p><p>Now, I must confess, I have been guilty of this in the past, when I was a ‘young DM’. I made a system of training for skills, making the PC’s role-play where they were learning whatever they took for skills at each levels (and finding a teacher, Etc.). When the party rogue finally stopped yelling, I realized he was 100% right. </p><p></p><p>So would I allow my PCs to buy a town out of healing, or buy a city out of healing? Of course, just as I would allow them to buy a city out of chickens if they really wanted to. It’s not like a CLW wand is a useful thing in most battles at the levels we’re talking. </p><p></p><p>Would I send thieves after them or something vengeful like that? No, I try not to make this a competition DM vs. Player. </p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 2304810, member: 15511"] I’m playing in a fairly low magic game right now, and let me tell you; as the front line fighter, it sucks. Tanks NEED healing and magic items. At low levels a non-spellcasting-PC (NSPC) stands in front of the bad guys and trades blows. The Spellcasters (SC) lob magic from the back row. At later levels, the SC are more powerful (new spells, higher DCs), the monsters are more powerful (better attacks, more damage, more HP better AC), and the NSPC are better at attacking (higher BAB). BUT, the NSPC’s have NOTHING new for protection other than marginally more HP. They can’t boost their AC by themselves, they need items. They can’t heal themselves, they need healing. I guess what I’m saying is that I hate DM’s who say “Well, in MY world, magic items are holy relics only given out when the DM wants.” because it absolutely trashes the balance between the classes. The clerics and druids become even more powerful, while the NSPC’s become even more useless. Can you imagine playing with a DM who told you “Clerical spells are rare, and even if you went up cleric levels you probably wouldn’t be able to gain access to them”? Can you imagine playing a cleric in that world? Randomly deciding to nerf the cleric by severely limiting cleric spells is the same as nerfing the fighters by limiting magic items/healing. Now, I must confess, I have been guilty of this in the past, when I was a ‘young DM’. I made a system of training for skills, making the PC’s role-play where they were learning whatever they took for skills at each levels (and finding a teacher, Etc.). When the party rogue finally stopped yelling, I realized he was 100% right. So would I allow my PCs to buy a town out of healing, or buy a city out of healing? Of course, just as I would allow them to buy a city out of chickens if they really wanted to. It’s not like a CLW wand is a useful thing in most battles at the levels we’re talking. Would I send thieves after them or something vengeful like that? No, I try not to make this a competition DM vs. Player. -Tatsu [/QUOTE]
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