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<blockquote data-quote="Tonguez" data-source="post: 1981404" data-attributes="member: 1125"><p><strong>Fighters</strong> - Weapons and Light armour only. Heavy armour may be gained through quest (eg a breatplate made from the shell of a Glyptodont). </p><p></p><p><em>Yes all men are expected to be warriors but only a few a taken and taught the secrets of the spear, these are the Tribal Champions and War Leaders who command the raiding parties </em> </p><p></p><p><strong>Paladin</strong> - Chosen of the War Spirit, the <em>Spirit Warrior</em> carries this totem into battle with him, in return for which he is empowered beyond mortal men </p><p></p><p><strong>Bards</strong> - <em>the Areoi of ancient Tahiti were Bards in all regards they were minor religious functionaries (thus magical), and included poets, dancers, wrestlers, spear fighters, acrobats, jugglers and clowns who composed songs and dances and performed huge plays in honour of the War god Oro and chiefs. </em> </p><p></p><p><strong>Wizards</strong> - the Cave Wizard is not an adventuring type and mainly an NPC, this is because Cave Wizards incribe/paint their spells onto the walls of deep caves. These are forbidden places with the walls marked with various arcane symbols and signs understood only by the few. A Cave Wizard must sleep in his cave each night to prepare his spells. </p><p></p><p><em>This allows magical dungeons to be created - imagine the PCs being sent to rediscover the lost cave of Flaming Goruk a painted cave protected by magic and fire elementals</em></p><p></p><p><strong>Monks</strong> - wrestlers mayber but um </p><p></p><p><strong>Oh</strong> and imc (which has an illiterate neolithic culture) I used knotted cords (based on <a href="http://www.ee.ryerson.ca:8080/~elf/abacus/inca-khipu.html" target="_blank">Inca Khipu</a>) to replace scrolls - they must be undone to cast the spell contained theirin thus destroying it each time (although individual strings are reusable</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1981404, member: 1125"] [B]Fighters[/B] - Weapons and Light armour only. Heavy armour may be gained through quest (eg a breatplate made from the shell of a Glyptodont). [I]Yes all men are expected to be warriors but only a few a taken and taught the secrets of the spear, these are the Tribal Champions and War Leaders who command the raiding parties [/I] [B]Paladin[/B] - Chosen of the War Spirit, the [I]Spirit Warrior[/I] carries this totem into battle with him, in return for which he is empowered beyond mortal men [B]Bards[/B] - [I]the Areoi of ancient Tahiti were Bards in all regards they were minor religious functionaries (thus magical), and included poets, dancers, wrestlers, spear fighters, acrobats, jugglers and clowns who composed songs and dances and performed huge plays in honour of the War god Oro and chiefs. [/I] [B]Wizards[/B] - the Cave Wizard is not an adventuring type and mainly an NPC, this is because Cave Wizards incribe/paint their spells onto the walls of deep caves. These are forbidden places with the walls marked with various arcane symbols and signs understood only by the few. A Cave Wizard must sleep in his cave each night to prepare his spells. [I]This allows magical dungeons to be created - imagine the PCs being sent to rediscover the lost cave of Flaming Goruk a painted cave protected by magic and fire elementals[/I] [B]Monks[/B] - wrestlers mayber but um [B]Oh[/B] and imc (which has an illiterate neolithic culture) I used knotted cords (based on [URL=http://www.ee.ryerson.ca:8080/~elf/abacus/inca-khipu.html]Inca Khipu[/URL]) to replace scrolls - they must be undone to cast the spell contained theirin thus destroying it each time (although individual strings are reusable [/QUOTE]
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