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<blockquote data-quote="possum" data-source="post: 1981695" data-attributes="member: 17674"><p>I like the idea of a prehistoric campaign setting and I would like to add my two cents (err, two teeth.)</p><p></p><p>Personally, the classes I would find suitable for a prehistoric campaign are Barbarians, Druids (serves as clerics), fighters, Storytellers (modified Bard that I haven't written up yet), Sorcerors and Wizards.</p><p></p><p>I love the idea of the cave wizards that Tonguez came up with.</p><p></p><p>As for races, I have a few ideas concerning elves.</p><p></p><p>It is quite possible that the elves are just as savage as the humans, and the Wild Elf race in the DMG should be used.</p><p></p><p>However, I like to think that Elves are vastly superior to the other races at this point, having already achieved the title of a proper civilization with written history. It is quite possible that they already begun to use metal in the making of tools and weapons. (They later became stagnant and the other humanoids eventually caught up to them.)</p><p></p><p>I love Henry's idea about the pack hunting halfling and gnome species.</p><p></p><p>Orcs do not exist in the traditional sense as of yet. Taking their place are the wild elves that turned their back on the new ways of the cities, and instead live like they always did. The orcish god has not yet corrupted them into his/her image. The Orcs are also captured and sold into slavery by the more civilized elves.</p><p></p><p>Drow could very well exist, remnants of the elves wild past that were abducted as children by kobold raiders and carried away into the dark depths of the World Below. They have since rapidly evolved (divine intervention?) and slaughtered their kobold captors.</p></blockquote><p></p>
[QUOTE="possum, post: 1981695, member: 17674"] I like the idea of a prehistoric campaign setting and I would like to add my two cents (err, two teeth.) Personally, the classes I would find suitable for a prehistoric campaign are Barbarians, Druids (serves as clerics), fighters, Storytellers (modified Bard that I haven't written up yet), Sorcerors and Wizards. I love the idea of the cave wizards that Tonguez came up with. As for races, I have a few ideas concerning elves. It is quite possible that the elves are just as savage as the humans, and the Wild Elf race in the DMG should be used. However, I like to think that Elves are vastly superior to the other races at this point, having already achieved the title of a proper civilization with written history. It is quite possible that they already begun to use metal in the making of tools and weapons. (They later became stagnant and the other humanoids eventually caught up to them.) I love Henry's idea about the pack hunting halfling and gnome species. Orcs do not exist in the traditional sense as of yet. Taking their place are the wild elves that turned their back on the new ways of the cities, and instead live like they always did. The orcish god has not yet corrupted them into his/her image. The Orcs are also captured and sold into slavery by the more civilized elves. Drow could very well exist, remnants of the elves wild past that were abducted as children by kobold raiders and carried away into the dark depths of the World Below. They have since rapidly evolved (divine intervention?) and slaughtered their kobold captors. [/QUOTE]
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