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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1989893" data-attributes="member: 6533"><p>Now I thought that human beings actually did pretty well on the ice age tundra. I mean the first American colonization pretty well follows the plains and mega-fauna.</p><p></p><p>And I think you would actually find a fair amount of specialization across a group of bands/tribe. Where people who are vying for excellence/status specialize in different styles.</p><p></p><p>So that I certainly agree most people would be some sort of fairly tough, skill heavy type, but there would also be a range of the different classes across the tribe.</p><p></p><p>One way I handled this in my setting was to create some very brief three level culture classes that actually functioned as anti-prestige classes. They were proficiency light, just the native weapons and armors, and skill heavy, in some of them you got skill points unmodofied by intelligence so that regardless of intelligence everyone in the tribe would get a decent surival check, and class features were useful but lame, bonuses to hide in certain environments, etc.</p><p></p><p>The overall purpose was to create something tailored to specific environments and lifestyles that would be in between the PC and NPC classes so that you could understand that everyone was a bad ass whilst also appreciating the overwhelming importance of PC style heroes in the setting.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1989893, member: 6533"] Now I thought that human beings actually did pretty well on the ice age tundra. I mean the first American colonization pretty well follows the plains and mega-fauna. And I think you would actually find a fair amount of specialization across a group of bands/tribe. Where people who are vying for excellence/status specialize in different styles. So that I certainly agree most people would be some sort of fairly tough, skill heavy type, but there would also be a range of the different classes across the tribe. One way I handled this in my setting was to create some very brief three level culture classes that actually functioned as anti-prestige classes. They were proficiency light, just the native weapons and armors, and skill heavy, in some of them you got skill points unmodofied by intelligence so that regardless of intelligence everyone in the tribe would get a decent surival check, and class features were useful but lame, bonuses to hide in certain environments, etc. The overall purpose was to create something tailored to specific environments and lifestyles that would be in between the PC and NPC classes so that you could understand that everyone was a bad ass whilst also appreciating the overwhelming importance of PC style heroes in the setting. [/QUOTE]
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