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<blockquote data-quote="TheLostSoul" data-source="post: 1990149" data-attributes="member: 21237"><p>I am not arguing that Homo Sapiens did not do well on the ice age tundra, only that we were not as specialized for survival in those areas as the Homo Neandertalensis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In most of the old world, Homo Sapiens pretty much expanded in warmer territory.</p><p></p><p>One of the possible reasons, that I have heard and read, (most of my archaeological studies is focussed on Europe and in particular, Southern Scandinavia) is that the colonization of North Amerca started from an increased population pressure in the Eastern Asia. This could also be a good explanation why the people chose to settle in the cold North America. Another reason, combined with the first, is that the megafauna in America was primarily located in North America and that therefore, people would concentrate there. Middle and South America was also settle quite early, though.</p><p></p><p></p><p></p><p>It looks like a good way of doing it, but I still prefer the generic classes. I am not a fan of creating specialized classes for cultures or organizations, so I often try to avoid that, exept in certain situations, where I think they make sense (Monks in an Oriental setting, for example). The main problem with using the generic classes is that it is problematic if you want PRC's. It can be done with a bit of tinkering. Another way of during it could be using the Modern classes, though I think that the generic classes is better at showing the diversity among ordinary humans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A problem could arise if you chose to use a animalistic/spiritual beliefsystem. Especially if you wanted the spiritual world seperated from ours. Astral Projection is a ninth level spell and is the best way of simulating the spriritual journey that a shaman would take, when communing with the spirits. It makes it difficult to use shamans in a normal D&D setting. You could use Plane Shift, but that is not, IMHO, as flavourable choice and ignores the shamanistic traditions.</p></blockquote><p></p>
[QUOTE="TheLostSoul, post: 1990149, member: 21237"] I am not arguing that Homo Sapiens did not do well on the ice age tundra, only that we were not as specialized for survival in those areas as the Homo Neandertalensis :) In most of the old world, Homo Sapiens pretty much expanded in warmer territory. One of the possible reasons, that I have heard and read, (most of my archaeological studies is focussed on Europe and in particular, Southern Scandinavia) is that the colonization of North Amerca started from an increased population pressure in the Eastern Asia. This could also be a good explanation why the people chose to settle in the cold North America. Another reason, combined with the first, is that the megafauna in America was primarily located in North America and that therefore, people would concentrate there. Middle and South America was also settle quite early, though. It looks like a good way of doing it, but I still prefer the generic classes. I am not a fan of creating specialized classes for cultures or organizations, so I often try to avoid that, exept in certain situations, where I think they make sense (Monks in an Oriental setting, for example). The main problem with using the generic classes is that it is problematic if you want PRC's. It can be done with a bit of tinkering. Another way of during it could be using the Modern classes, though I think that the generic classes is better at showing the diversity among ordinary humans :) A problem could arise if you chose to use a animalistic/spiritual beliefsystem. Especially if you wanted the spiritual world seperated from ours. Astral Projection is a ninth level spell and is the best way of simulating the spriritual journey that a shaman would take, when communing with the spirits. It makes it difficult to use shamans in a normal D&D setting. You could use Plane Shift, but that is not, IMHO, as flavourable choice and ignores the shamanistic traditions. [/QUOTE]
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