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<blockquote data-quote="Prince Atom" data-source="post: 266625" data-attributes="member: 6046"><p>One era of history I have not seen in an RPG is prehistory or primitive people. I'm not talking barbarians here, but Stone Age or earlier. I'm just going to jump in and detail a few things you'd need for Stone Age playing. Feel free to argue or add things.</p><p></p><p>1) Terrain. The terrain would definitely not be under control in the region of play. It'd grow wild and woolly, and support lots of wildlife. Food would grow small and uncultured, and finding it would take up a lot of time. I'm thinking any sort of travel would probably require Wilderness Lore and Intuit Direction to be effective. Perhaps these could be class skills all round?</p><p></p><p>Lots of dark forests, rolling plains, and verdant swamps, all ready to be filled with whatever haints the local tribes can come up with.</p><p></p><p>2) Population. Low, very low. No settled communities (because that implies farming), and the wandering tribes are each the size of villages or thorps. High-level characters are few and far between. The people subsist on hunting and gathering. They are a superstitious lot, and tend towards running away from the unknown. People who actually seek out the unknown and confront it are seen as crazed, and only rarely heroes.</p><p></p><p>3) Races. I'd probably have to make up my own races, based on those in the PHB. They'd be primitive, given to bonuses to Spot and Listen, Hide and Move Silently, and a little more feral in appearance. Gender roles would be more pronounced; the males go off and hunt and die, and the females gather and raise the children. Of course, this does not mean the women can't fight or do anything else they want; and goddesses would dominate the religions. Life expectancy would be low, and birth rates much, much higher.</p><p></p><p>4) Classes. Some of the more sophisticated classes, such as paladin or wizard, would be banned; their existence implies a certain level of social development. Certainly no wizard would exist if there's no written language. No large organization of classes (such as a church that would support clerics) would exist, and those that rely on them would have to make do without. This might take some rewriting. No, I'd say the most common PC classes are Bard, Barbarian, Druid, Rogue, and Sorceror. The others would have to work on their character concepts to fit them in. There's no room for someone who just fights; they'd have to hunt, too, and know how to prepare skins and such. The NPC classes would be thus: Adept, Commoner, Warrior. The tribal power would reside in the chieftain (probably the strongest in combat) and the medicine man or witch. Those who can wield magic are important, because they can influence the world around them.</p><p></p><p>That's all for now. Please feel free to rip this post apart and put it back together again to see what will work and what won't.</p><p></p><p>Ta!</p><p></p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 266625, member: 6046"] One era of history I have not seen in an RPG is prehistory or primitive people. I'm not talking barbarians here, but Stone Age or earlier. I'm just going to jump in and detail a few things you'd need for Stone Age playing. Feel free to argue or add things. 1) Terrain. The terrain would definitely not be under control in the region of play. It'd grow wild and woolly, and support lots of wildlife. Food would grow small and uncultured, and finding it would take up a lot of time. I'm thinking any sort of travel would probably require Wilderness Lore and Intuit Direction to be effective. Perhaps these could be class skills all round? Lots of dark forests, rolling plains, and verdant swamps, all ready to be filled with whatever haints the local tribes can come up with. 2) Population. Low, very low. No settled communities (because that implies farming), and the wandering tribes are each the size of villages or thorps. High-level characters are few and far between. The people subsist on hunting and gathering. They are a superstitious lot, and tend towards running away from the unknown. People who actually seek out the unknown and confront it are seen as crazed, and only rarely heroes. 3) Races. I'd probably have to make up my own races, based on those in the PHB. They'd be primitive, given to bonuses to Spot and Listen, Hide and Move Silently, and a little more feral in appearance. Gender roles would be more pronounced; the males go off and hunt and die, and the females gather and raise the children. Of course, this does not mean the women can't fight or do anything else they want; and goddesses would dominate the religions. Life expectancy would be low, and birth rates much, much higher. 4) Classes. Some of the more sophisticated classes, such as paladin or wizard, would be banned; their existence implies a certain level of social development. Certainly no wizard would exist if there's no written language. No large organization of classes (such as a church that would support clerics) would exist, and those that rely on them would have to make do without. This might take some rewriting. No, I'd say the most common PC classes are Bard, Barbarian, Druid, Rogue, and Sorceror. The others would have to work on their character concepts to fit them in. There's no room for someone who just fights; they'd have to hunt, too, and know how to prepare skins and such. The NPC classes would be thus: Adept, Commoner, Warrior. The tribal power would reside in the chieftain (probably the strongest in combat) and the medicine man or witch. Those who can wield magic are important, because they can influence the world around them. That's all for now. Please feel free to rip this post apart and put it back together again to see what will work and what won't. Ta! TWK [/QUOTE]
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