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<blockquote data-quote="Prince Atom" data-source="post: 281228" data-attributes="member: 6046"><p><strong>Instabilities</strong></p><p></p><p>Sorry about that. I overreacted just a bit. (They don't have a sheepish grin smiley here, do they?)</p><p></p><p>As for things to do... </p><p></p><p>1) The PCs' tribe is threatened by another invading tribe, which is pushing the first tribe out of its stomping grounds. The PCs' tribe can't really go anywhere, because there isn't anywhere else to go. All the land around is either inhospitable or controlled by much-stronger tribes. The PCs have to resolve the situation, either by destroying the invading tribe or talking them into a peaceable solution. A merger between the tribes, perhaps by intermarriage, would strengthen both tribes and they'd be better off, while a fight would weaken and possibly destroy both. Of course, the peaceful solution is worth more, but is harder to accomplish. This could be one adventure or several.</p><p></p><p>2) Some of the PCs' tribe have gone missing, and the PCs have to hunt them down. It turns out they've been kidnapped by this major-mojo cave wizard who needs to use them in some sort of process. It'd be easier to say he's sucking their life out to prolong his, but that's rather hackneyed. He could have need of them to help him defeat some other hazard, in which case if they are removed the hazard overcomes the wizard. The optimum solution is to help the wizard come up with an answer that is effective and does not require the deaths or enslavement of the tribesmen. Of course, this could take a while, too.</p><p></p><p>3) The tribe's livelihood is threatened by a natural disaster that wipes out their food sources. With only a little food in reserve, they'll starve unless they are somehow delivered. It falls to the PCs to discover a solution, and perhaps they could begin by journeying to the ruins rumored to exist far beyond the borders of their lands. An oldie but a goodie, this could be worth a whole campaign.</p><p></p><p>Given time and a paycheck, I could undoubtedly come up with lots more, but since I'm lacking both the time and the incentive to knock myself out on this, I'll have to say I can't come up with more right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 281228, member: 6046"] [b]Instabilities[/b] Sorry about that. I overreacted just a bit. (They don't have a sheepish grin smiley here, do they?) As for things to do... 1) The PCs' tribe is threatened by another invading tribe, which is pushing the first tribe out of its stomping grounds. The PCs' tribe can't really go anywhere, because there isn't anywhere else to go. All the land around is either inhospitable or controlled by much-stronger tribes. The PCs have to resolve the situation, either by destroying the invading tribe or talking them into a peaceable solution. A merger between the tribes, perhaps by intermarriage, would strengthen both tribes and they'd be better off, while a fight would weaken and possibly destroy both. Of course, the peaceful solution is worth more, but is harder to accomplish. This could be one adventure or several. 2) Some of the PCs' tribe have gone missing, and the PCs have to hunt them down. It turns out they've been kidnapped by this major-mojo cave wizard who needs to use them in some sort of process. It'd be easier to say he's sucking their life out to prolong his, but that's rather hackneyed. He could have need of them to help him defeat some other hazard, in which case if they are removed the hazard overcomes the wizard. The optimum solution is to help the wizard come up with an answer that is effective and does not require the deaths or enslavement of the tribesmen. Of course, this could take a while, too. 3) The tribe's livelihood is threatened by a natural disaster that wipes out their food sources. With only a little food in reserve, they'll starve unless they are somehow delivered. It falls to the PCs to discover a solution, and perhaps they could begin by journeying to the ruins rumored to exist far beyond the borders of their lands. An oldie but a goodie, this could be worth a whole campaign. Given time and a paycheck, I could undoubtedly come up with lots more, but since I'm lacking both the time and the incentive to knock myself out on this, I'll have to say I can't come up with more right now. :D TWK [/QUOTE]
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