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Stone of Mysterious Sounds
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<blockquote data-quote="Bupp" data-source="post: 6662310" data-attributes="member: 6784990"><p>The Stone of Mysterious Sounds is another creation from Dragon Magazine #99's Treasure Trove II. It is originally by Nick Kopsinis. </p><p></p><p>It was a pretty easy conversion. It had a minimum strength to make it stick when thrown, and required a "to hit" roll, but I just simplified it to a single Strength check. </p><p></p><p></p><p>I added the bit about wild sorcerers, inspired by the 2nd Edition AD&D's wild mage having a 50% chance to control wands of wonder and other random magic items. It's something I think I'm going to add as a class ability. I think 50% chance to control is a bit much, so I built off of the existing mechanic of the spell attack bonus to expand the range of the die roll and give a couple options to choose from.</p><p></p><p></p><p><strong>Stone of Mysterious Sounds</strong></p><p><em>Uncommon wondrous item</em></p><p>This stone appears to be similar to any other magical stone, though it is malleable and can be easily grasped and reshaped by a human hand. The stone cannot be pulled apart into smaller stones, and it has only limited elasticity.</p><p></p><p></p><p>You may hurl this stone up to 30’. With a DC 12 Strength check, the stone will stick to whatever non-living surface it strikes. The stone will remain stuck to that surface until it is pulled off (which doesn’t require any special strength roll). One round after it sticks to a surface, the stone will emit one of a number of different sounds. The stone will broadcast this sound until it is pulled free of the surface to which it is stuck.</p><p></p><p></p><p>You may also fit the stone onto a solid surface, then strike the stone with a heavy blunt object to start the sound production.</p><p></p><p></p><p>The stone of mysterious sounds is useful for distracting and deterring opponents from pursuit, to allow the characters to escape or gain time for other actions. Each time the stone is activated, a roll must be made on the following table to determine what sound it produces. </p><p></p><p></p><p>A wild sorcerer activating a stone of mysterious sound can add or subtract up to their spell attack bonus to the d% roll to select from a variety of noises.</p><p></p><p></p><p>d% Noise Produced</p><p>01-04 creaking</p><p>05-08 buzzing bees</p><p>09-12 groaning*</p><p>13-16 footsteps</p><p>17-20 ocean waves on beach</p><p>21-24 stones grinding</p><p>25-28 laughter*</p><p>29-32 coughing*</p><p>33-36 sneezing*</p><p>37-40 muffled whispering*</p><p>41-44 whip cracks</p><p>45-48 fingers snapping</p><p>49-52 mumbled chanting*</p><p>53-56 screaming*</p><p>57-60 animal growling</p><p>61-64 birds chirping</p><p>65-68 horns (musical)</p><p>69-72 steady rain</p><p>73-76 wind chimes</p><p>77-80 fighting (swords clashing, shouts, etc.)*</p><p>81-84 speech**</p><p>85-88 whistling*</p><p>89-92 chains rattling</p><p>93-96 crying*</p><p>97-00 wind blowing</p><p>*The race of the person(s) making the sound cannot be determined, and no intelligible speech will be discerned.</p><p></p><p></p><p>**The race of the person(s) speaking can be determined randomly or by the DM. The content of the speech may be determined by the DM as desired.</p><p></p><p></p><p><a href="http://5egrognard.blogspot.com/2015/07/stone-of-mysterious-sounds.html" target="_blank">http://5egrognard.blogspot.com/2015/07/stone-of-mysterious-sounds.html</a></p></blockquote><p></p>
[QUOTE="Bupp, post: 6662310, member: 6784990"] The Stone of Mysterious Sounds is another creation from Dragon Magazine #99's Treasure Trove II. It is originally by Nick Kopsinis. It was a pretty easy conversion. It had a minimum strength to make it stick when thrown, and required a "to hit" roll, but I just simplified it to a single Strength check. I added the bit about wild sorcerers, inspired by the 2nd Edition AD&D's wild mage having a 50% chance to control wands of wonder and other random magic items. It's something I think I'm going to add as a class ability. I think 50% chance to control is a bit much, so I built off of the existing mechanic of the spell attack bonus to expand the range of the die roll and give a couple options to choose from. [B]Stone of Mysterious Sounds[/B] [I]Uncommon wondrous item[/I] This stone appears to be similar to any other magical stone, though it is malleable and can be easily grasped and reshaped by a human hand. The stone cannot be pulled apart into smaller stones, and it has only limited elasticity. You may hurl this stone up to 30’. With a DC 12 Strength check, the stone will stick to whatever non-living surface it strikes. The stone will remain stuck to that surface until it is pulled off (which doesn’t require any special strength roll). One round after it sticks to a surface, the stone will emit one of a number of different sounds. The stone will broadcast this sound until it is pulled free of the surface to which it is stuck. You may also fit the stone onto a solid surface, then strike the stone with a heavy blunt object to start the sound production. The stone of mysterious sounds is useful for distracting and deterring opponents from pursuit, to allow the characters to escape or gain time for other actions. Each time the stone is activated, a roll must be made on the following table to determine what sound it produces. A wild sorcerer activating a stone of mysterious sound can add or subtract up to their spell attack bonus to the d% roll to select from a variety of noises. d% Noise Produced 01-04 creaking 05-08 buzzing bees 09-12 groaning* 13-16 footsteps 17-20 ocean waves on beach 21-24 stones grinding 25-28 laughter* 29-32 coughing* 33-36 sneezing* 37-40 muffled whispering* 41-44 whip cracks 45-48 fingers snapping 49-52 mumbled chanting* 53-56 screaming* 57-60 animal growling 61-64 birds chirping 65-68 horns (musical) 69-72 steady rain 73-76 wind chimes 77-80 fighting (swords clashing, shouts, etc.)* 81-84 speech** 85-88 whistling* 89-92 chains rattling 93-96 crying* 97-00 wind blowing *The race of the person(s) making the sound cannot be determined, and no intelligible speech will be discerned. **The race of the person(s) speaking can be determined randomly or by the DM. The content of the speech may be determined by the DM as desired. [url]http://5egrognard.blogspot.com/2015/07/stone-of-mysterious-sounds.html[/url] [/QUOTE]
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