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<blockquote data-quote="KarinsDad" data-source="post: 5462921" data-attributes="member: 2011"><p>Nothing I described results in player death.</p><p></p><p>It might result in one or more PC deaths.</p><p></p><p>So, if a PC falls unconscious, the party Leader is out of heals, and the rest of the PCs are bloodied and half of the NPCs are not bloodied, do you suddenly have each NPC fall over dead with each successful hit? Or do you have the players work the problem out for themselves?</p><p></p><p>Nobody here was talking about having characters die every week. That's hyperbole.</p><p></p><p>We were discussing the DM fudging the encounter in the player's favor when his players make bad enough decisions (possibly combined with bad dice rolls) that it might result in a TPK. We were also discussing your opinion that if the DM does TPK the party, that you and your group would never allow him to be DM again.</p><p></p><p>When did the DM become the babysitter for the other adults at the table? How is it that the players are not mature enough to recognize the fact that they made serious mistakes and their PCs did not survive?</p><p></p><p>Personally, I prefer a challenge when I play and not just a shared unending story where death is not an option. I'm not writing a shared book with a happy ending. I'm interacting where my PC's death is a possibility. Dungeons and Dragons, the very name has a threat of death in it.</p><p></p><p>I like puzzles and traps and challenges. That doesn't mean that the DM should just screw his players, but then again, it doesn't mean that the DM should go out of his way to protect the PCs either. That's the players' job, not the DMs. The DM's job is to creating an interesting scenario and give the players a chance to interact both positively and negatively in that scenario.</p><p></p><p>I suspect that many DMs see that PCs reaping both the rewards and consequences of their actions is a fairly typical way to play the game. Not just the rewards. And consquences are not limited to PC death. It can also be death of favored NPCs, the loss of acquisitions, the loss of prestige or reputation. All types of consequences. Just like all types of rewards.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5462921, member: 2011"] Nothing I described results in player death. It might result in one or more PC deaths. So, if a PC falls unconscious, the party Leader is out of heals, and the rest of the PCs are bloodied and half of the NPCs are not bloodied, do you suddenly have each NPC fall over dead with each successful hit? Or do you have the players work the problem out for themselves? Nobody here was talking about having characters die every week. That's hyperbole. We were discussing the DM fudging the encounter in the player's favor when his players make bad enough decisions (possibly combined with bad dice rolls) that it might result in a TPK. We were also discussing your opinion that if the DM does TPK the party, that you and your group would never allow him to be DM again. When did the DM become the babysitter for the other adults at the table? How is it that the players are not mature enough to recognize the fact that they made serious mistakes and their PCs did not survive? Personally, I prefer a challenge when I play and not just a shared unending story where death is not an option. I'm not writing a shared book with a happy ending. I'm interacting where my PC's death is a possibility. Dungeons and Dragons, the very name has a threat of death in it. I like puzzles and traps and challenges. That doesn't mean that the DM should just screw his players, but then again, it doesn't mean that the DM should go out of his way to protect the PCs either. That's the players' job, not the DMs. The DM's job is to creating an interesting scenario and give the players a chance to interact both positively and negatively in that scenario. I suspect that many DMs see that PCs reaping both the rewards and consequences of their actions is a fairly typical way to play the game. Not just the rewards. And consquences are not limited to PC death. It can also be death of favored NPCs, the loss of acquisitions, the loss of prestige or reputation. All types of consequences. Just like all types of rewards. [/QUOTE]
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