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Stonefist Academy - 3.5 D&D - OOC - Recruiting Closed
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<blockquote data-quote="Dragonwriter" data-source="post: 5648667" data-attributes="member: 54988"><p>In defense of CharOp: making a skilled/strong character is not "munchkinism". Doing so by attempting to exploit rules loopholes, bother the DM into allowing something just to shut you up, or to intentionally overshadow other characters <em>is "munchkinism"</em>. "Munchkin" is also most-often used in a derogatory manner, so it can incite anger in folks, even if you were not intending to do so.</p><p>And picking a "weak" class isn't necessarily a bad thing. Fighter has a number of things going for it, particularly early-on. Most optimizers will tell you to ditch out after 2 or 4 levels, but Fighter is often suggested for scoring some decent HP, BAB and bonus feats.</p><p>Picking something to intentionally make a weak character, when the rest of the party is competent/good... well, that's an issue, in my eyes. But I trust you wouldn't do such a thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Very rare is the level 1 feat that is fantastic right off the bat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>And those that are usually get nerfed. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>It is a PF sheet... And FWIW, I totally agree with Herobizkit on what a pain this sheet is for players.</p><p></p><p>I'm working on my Swashbuckler (as I will start with Swash to give the character a more skillful flair)... I'll be using Set 1 (9, 10, 12, 13, 14, 18). The trouble is allocating those scores. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> I had hoped for a reasonably-charismatic character, the classic dashing swordsman style. I'll just have to fiddle with the numbers and see what I can come up with. I may end up with a fencer-brute, as strange as that sounds.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5648667, member: 54988"] In defense of CharOp: making a skilled/strong character is not "munchkinism". Doing so by attempting to exploit rules loopholes, bother the DM into allowing something just to shut you up, or to intentionally overshadow other characters [i]is "munchkinism"[/i]. "Munchkin" is also most-often used in a derogatory manner, so it can incite anger in folks, even if you were not intending to do so. And picking a "weak" class isn't necessarily a bad thing. Fighter has a number of things going for it, particularly early-on. Most optimizers will tell you to ditch out after 2 or 4 levels, but Fighter is often suggested for scoring some decent HP, BAB and bonus feats. Picking something to intentionally make a weak character, when the rest of the party is competent/good... well, that's an issue, in my eyes. But I trust you wouldn't do such a thing. :) Very rare is the level 1 feat that is fantastic right off the bat. ;) And those that are usually get nerfed. :lol: It is a PF sheet... And FWIW, I totally agree with Herobizkit on what a pain this sheet is for players. I'm working on my Swashbuckler (as I will start with Swash to give the character a more skillful flair)... I'll be using Set 1 (9, 10, 12, 13, 14, 18). The trouble is allocating those scores. :erm: I had hoped for a reasonably-charismatic character, the classic dashing swordsman style. I'll just have to fiddle with the numbers and see what I can come up with. I may end up with a fencer-brute, as strange as that sounds. [/QUOTE]
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