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Stonefist Academy - 3.5 D&D - OOC - Recruiting Closed
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<blockquote data-quote="Fangor the Fierce" data-source="post: 5651988" data-attributes="member: 17100"><p>Time for Graybeards Edits!!</p><p>Changes in <span style="color: Red">RED</span>, notes as well...</p><p>[sblock=Miranda Simon]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Sorcerer</p><p>Level: 1</p><p>Alignment: Neutral Good</p><p>Languages: Common, Draconic</p><p>Deity<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />elor[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 9 <span style="color: Red">(-1)</span></p><p>DEX: 13<span style="color: Red"> (+1)</span></p><p>CON: 13<span style="color: Red"> (+1)</span></p><p>INT: 10 <span style="color: Red">(0)</span></p><p>WIS: 9 <span style="color: Red">(-1)</span></p><p>CHA: 16 <span style="color: Red">(3)</span>[/sblock]</p><p>[sblock=Combat]</p><p>HP: <span style="color: Red">8</span> = [1d4 + 1 + <span style="color: Red">3 (Toughness Feat] Read House Rule on Improved Toughness</span></p><p>AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX), </p><p>AC Touch: 11 = 10 + 1 (DEX)</p><p>AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield)</p><p>INIT: +1 = +1 (DEX)</p><p>BAB: +0 = +0 (list class)</p><p>Grapple: -1 </p><p>Fort: +1 = +0 (base) + 1 (stat)</p><p>Reflex: +1 = +0 (base) + 1 (stat)</p><p>Will: +1 = +2 (base) -1 (stat)</p><p>Speed: 30</p><p>[/sblock]</p><p>[sblock=Weapon Stats]</p><p></p><p>Dagger (melee): -1 = +0 (BAB) -1 (STR) = 1d4-1 (P/S), CRIT 19-20x2</p><p>Light Crossbow (Ranged): +1 = 0 (BAB) +1 (DEX) = 1d8 (P) CRIT 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+1 skill point/level</p><p>... [/sblock]</p><p>[sblock=Class Features]</p><p>Familiar: Hawk</p><p>Spells known:</p><p>Level 0: Read Magic, Detect Magic, Prestidigitation, Acid Splash</p><p>Level 1: Magic Missile, Ray of Enfeeblement</p><p>Spells per day: level 0: <span style="color: Red">5</span>, Level 1: 4 <span style="color: Red">(5 level zero spells per day)</span></p><p>...[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Draconic Heritage: Silver </p><p>Toughness</p><p>...[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 12</p><p>Max Ranks: 4/2 (Class/CrossClass)</p><p>ACP: </p><p>Skills:</p><p>Bluff +4 (1 rank<span style="color: Red">, +? STAT</span>) <span style="color: Red">Please add stat modifier and feat bonuses to help me out</span></p><p>Concentration +2 (1 rank<span style="color: Red">, +? STAT</span>)</p><p>Knowledge Arcana +2 (2 ranks<span style="color: Red">, +? STAT</span>)</p><p>Listen +2 (2 CC ranks<span style="color: Red">, +? STAT</span>)</p><p>Speak Language 1 (2 CC ranks<span style="color: Red">, +? STAT</span>)</p><p>Spellcraft +2 (2 ranks<span style="color: Red">, +? STAT</span>)</p><p>Spot +2 (2 CC ranks<span style="color: Red">, +? STAT</span>)</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p> Dagger 2 gp 1lb</p><p>Lt Crossbow 35 gp 4 lb</p><p>20 bolts 2 gp 2 lb</p><p>Backpack 2 gp 2 lb</p><p>Candles (2) 2 cp</p><p>Mug 2 cp 1 lb</p><p>Belt Pouch 1 gp .5 lb</p><p>Waterskin 1 gp 4 lb</p><p>Torch 1 cp 1 lb</p><p>Spell pouch 5 gp 2 lb</p><p>Acid Flask 10 gp 1 lb</p><p>Cure Lt Wounds (potion) 50 gp 1 lb</p><p>flint/Steel 1 gp</p><p>Rations (2 days) 1 gp 2 lb</p><p>Sewing Needle 5 sp</p><p>Bedroll 1 sp 5 lb </p><p>[/code]Treasure: gp, sp, cp Gems:9 gp, 3 sp, 5 cp</p><p>Total weight carried: 24.5 lb</p><p>Maximum weight possible: light 30/medium 60/heavy 90[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 16</p><p>Height: 5'4"</p><p>Weight: 118 lb</p><p>Hair Color: Blonde</p><p>Eye Color: Bright Green</p><p>Skin Color: Pale/Fair</p><p>Apperance: Neat and well groomed whenever possible.</p><p>Deamenaor:Friendly but reserved. She will chat with people socially but does not tell people much about herself.[/sblock] </p><p>[sblock=Background]... </p><p>Miranda grew up in a small town named Riverbend, located along a well traveled merchant route. Her father, Frank, owns an Inn named The Silver Dragon Inn. Miranda and her brothers and sisters worked there while growing up. Her two older brothers left in their early teens to be apprentices. Her oldest brother, Harmon, is nearly ready to open his own tailor shop. Her other brother, Stefan, works as a caravan guard. She has three younger sisters, Sandra, Amanda, and Hope ages 10, 13, and 14. Her mother Faith works as the chief cook at the family Inn. </p><p></p><p>Miranda left home when she turned 14. Things had been strange for her for the entire previous year. She had strange dreams regarding dragons and inexplicable minor magical items would seemingly appear from nowhere. One day, just before her 14th birthday, she was taken very ill. In her delusional state, she caused damage to her room with minor magic spells. Her parents were naturally very concerned and hired a local cleric to attend to their sick daughter. The cleric, a former adventurer who had long settled down in this small town, recognized the signs of a natural spell caster. She healed the sick girl and took the parents aside to explain to them what was happening. They asked the cleric for advice. What should they do? The cleric told them that she knew someone who could help their daughter control her abilities. This person was an old friend from her adventuring days and lived only a few days journey away. Miranda’s parents were grateful to the cleric for her help. They agreed to allow their oldest daughter to travel with the cleric. </p><p></p><p>After a few days, when Miranda was feeling better and had recovered her strength, she made the journey to the town of Greenhaven. It was there she would meet her new mentor Lia Siannodel. Miranda would spend the next 2 years working with and for the elven woman. Miranda worked during the day with her mentor, learning about spell craft, arcane, and how to control her emerging abilities. During the evenings, she worked a few hours at one of the local Inns to make a few silvers and coppers. By the time her day was done, she was exhausted and fell asleep almost instantly upon lying on her bed. </p><p></p><p>After 2 years, her mentor told her she could not teach her anything more. Miranda would have to go out into the world and learn on her own. Only by using her abilities could she learn more spells and better control. She told Miranda that by traveling, she would learn much about the world and that it would enrich her life in ways she could not possibly imagine. </p><p></p><p>Reluctantly Miranda left her mentor and friend. She continues to send letters to Lia and her family when she has the chance. She had been gone about 2 months from her mentor when she found herself at Stonefist Academy. It promised academic as well as actual field experience learning. Miranda felt that this would be a good opportunity for her to gain more confidence and knowledge. </p><p></p><p>[/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] N/A only first level[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 5651988, member: 17100"] Time for Graybeards Edits!! Changes in [COLOR=Red]RED[/COLOR], notes as well... [sblock=Miranda Simon] [sblock=Game Info] Race: Human Class: Sorcerer Level: 1 Alignment: Neutral Good Languages: Common, Draconic Deity:Pelor[/sblock] [sblock=Abilities] STR: 9 [COLOR=Red](-1)[/COLOR] DEX: 13[COLOR=Red] (+1)[/COLOR] CON: 13[COLOR=Red] (+1)[/COLOR] INT: 10 [COLOR=Red](0)[/COLOR] WIS: 9 [COLOR=Red](-1)[/COLOR] CHA: 16 [COLOR=Red](3)[/COLOR][/sblock] [sblock=Combat] HP: [COLOR=Red]8[/COLOR] = [1d4 + 1 + [COLOR=Red]3 (Toughness Feat] Read House Rule on Improved Toughness[/COLOR] AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX), AC Touch: 11 = 10 + 1 (DEX) AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) INIT: +1 = +1 (DEX) BAB: +0 = +0 (list class) Grapple: -1 Fort: +1 = +0 (base) + 1 (stat) Reflex: +1 = +0 (base) + 1 (stat) Will: +1 = +2 (base) -1 (stat) Speed: 30 [/sblock] [sblock=Weapon Stats] Dagger (melee): -1 = +0 (BAB) -1 (STR) = 1d4-1 (P/S), CRIT 19-20x2 Light Crossbow (Ranged): +1 = 0 (BAB) +1 (DEX) = 1d8 (P) CRIT 19-20x2 [/sblock] [sblock=Racial Traits] +1 skill point/level ... [/sblock] [sblock=Class Features] Familiar: Hawk Spells known: Level 0: Read Magic, Detect Magic, Prestidigitation, Acid Splash Level 1: Magic Missile, Ray of Enfeeblement Spells per day: level 0: [COLOR=Red]5[/COLOR], Level 1: 4 [COLOR=Red](5 level zero spells per day)[/COLOR] ...[/sblock] [sblock=Feats & Traits] Draconic Heritage: Silver Toughness ...[/sblock] [sblock=Skills] Skill Ranks: 12 Max Ranks: 4/2 (Class/CrossClass) ACP: Skills: Bluff +4 (1 rank[COLOR=Red], +? STAT[/COLOR]) [COLOR=Red]Please add stat modifier and feat bonuses to help me out[/COLOR] Concentration +2 (1 rank[COLOR=Red], +? STAT[/COLOR]) Knowledge Arcana +2 (2 ranks[COLOR=Red], +? STAT[/COLOR]) Listen +2 (2 CC ranks[COLOR=Red], +? STAT[/COLOR]) Speak Language 1 (2 CC ranks[COLOR=Red], +? STAT[/COLOR]) Spellcraft +2 (2 ranks[COLOR=Red], +? STAT[/COLOR]) Spot +2 (2 CC ranks[COLOR=Red], +? STAT[/COLOR]) [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Dagger 2 gp 1lb Lt Crossbow 35 gp 4 lb 20 bolts 2 gp 2 lb Backpack 2 gp 2 lb Candles (2) 2 cp Mug 2 cp 1 lb Belt Pouch 1 gp .5 lb Waterskin 1 gp 4 lb Torch 1 cp 1 lb Spell pouch 5 gp 2 lb Acid Flask 10 gp 1 lb Cure Lt Wounds (potion) 50 gp 1 lb flint/Steel 1 gp Rations (2 days) 1 gp 2 lb Sewing Needle 5 sp Bedroll 1 sp 5 lb [/code]Treasure: gp, sp, cp Gems:9 gp, 3 sp, 5 cp Total weight carried: 24.5 lb Maximum weight possible: light 30/medium 60/heavy 90[/sblock] [sblock=Details] Size: Medium Gender: Female Age: 16 Height: 5'4" Weight: 118 lb Hair Color: Blonde Eye Color: Bright Green Skin Color: Pale/Fair Apperance: Neat and well groomed whenever possible. Deamenaor:Friendly but reserved. She will chat with people socially but does not tell people much about herself.[/sblock] [sblock=Background]... Miranda grew up in a small town named Riverbend, located along a well traveled merchant route. Her father, Frank, owns an Inn named The Silver Dragon Inn. Miranda and her brothers and sisters worked there while growing up. Her two older brothers left in their early teens to be apprentices. Her oldest brother, Harmon, is nearly ready to open his own tailor shop. Her other brother, Stefan, works as a caravan guard. She has three younger sisters, Sandra, Amanda, and Hope ages 10, 13, and 14. Her mother Faith works as the chief cook at the family Inn. Miranda left home when she turned 14. Things had been strange for her for the entire previous year. She had strange dreams regarding dragons and inexplicable minor magical items would seemingly appear from nowhere. One day, just before her 14th birthday, she was taken very ill. In her delusional state, she caused damage to her room with minor magic spells. Her parents were naturally very concerned and hired a local cleric to attend to their sick daughter. The cleric, a former adventurer who had long settled down in this small town, recognized the signs of a natural spell caster. She healed the sick girl and took the parents aside to explain to them what was happening. They asked the cleric for advice. What should they do? The cleric told them that she knew someone who could help their daughter control her abilities. This person was an old friend from her adventuring days and lived only a few days journey away. Miranda’s parents were grateful to the cleric for her help. They agreed to allow their oldest daughter to travel with the cleric. After a few days, when Miranda was feeling better and had recovered her strength, she made the journey to the town of Greenhaven. It was there she would meet her new mentor Lia Siannodel. Miranda would spend the next 2 years working with and for the elven woman. Miranda worked during the day with her mentor, learning about spell craft, arcane, and how to control her emerging abilities. During the evenings, she worked a few hours at one of the local Inns to make a few silvers and coppers. By the time her day was done, she was exhausted and fell asleep almost instantly upon lying on her bed. After 2 years, her mentor told her she could not teach her anything more. Miranda would have to go out into the world and learn on her own. Only by using her abilities could she learn more spells and better control. She told Miranda that by traveling, she would learn much about the world and that it would enrich her life in ways she could not possibly imagine. Reluctantly Miranda left her mentor and friend. She continues to send letters to Lia and her family when she has the chance. She had been gone about 2 months from her mentor when she found herself at Stonefist Academy. It promised academic as well as actual field experience learning. Miranda felt that this would be a good opportunity for her to gain more confidence and knowledge. [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] N/A only first level[/sblock] [/sblock] [/QUOTE]
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