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Stonefist Academy - 3.5 D&D - OOC - Recruiting Closed
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<blockquote data-quote="Fangor the Fierce" data-source="post: 5653902" data-attributes="member: 17100"><p>I will get a few more maps done on my side as well as a few more items to check off my list of DM duties. I wish we had one more, but I think we are good for now. If someone else wants to join AFTER this group is going, then I have PLENTY of spots to have them join up with you.</p><p></p><p>I will be putting together a list of various abilities for the special gift for each of your characters. Here is what the tentative things would be. Keep in mind, these may change depending on your character advancement. I like the powers to grow as a part of your experience in the world. I am only listing the powers up to 9th level, as we can reanalyze them when the characters get that high and see how they will evolve even further. Some still have work to do on them, but I think we should be good to start. I can amend the powers before they are handed out at each level. For a brief view, here is where the first 9 levels look like so far...</p><p></p><p><span style="color: Silver"><strong>Miranda's Tattoo - The Winged Dragon</strong></span></p><p><u><strong>First Level</strong></u> - +1 insight bonus to Bluff and Disguise (Increases by +1 every odd level until +5 max at 9th level)</p><p><strong><u>Second Level</u></strong> (Swift) - Gain Endure Elements but only versus cold weather</p><p><u><strong>Fourth Level</strong></u> (Sp) - 1/day, can use Identify on up to three items instead of one</p><p><u><strong>Sixth Level</strong></u> - Resistance Cold 2 (Increases to Resistance 4 at 8th level)</p><p><u><strong>Seventh Level </strong></u>- Gain Special Feat - Will PM you on this detail</p><p><u><strong>Ninth Level</strong></u> - Any Enchantment or Illusion Spell you cast is at +1 Caster Level (may exceed character level)</p><p><strong></strong></p><p><strong> <span style="color: DarkRed">Olek's Tattoo - The Burning Forge</span></strong></p><p><u><strong>First Level</strong> </u>- +1 insight bonus to Perform and Knowledge Religion (Increases by +1 every odd level until +5 max at 9th level)</p><p><u><strong>Second Level</strong></u> (Swift) - 1/day can call upon Moradin's Favor to grant a single weapon to become magical for 1 battle (+1 to hit/dmg, magical, cannot leave your hand)</p><p><u><strong>Fourth Level</strong></u> (Sp) - 1/day, can cast Bear's Endurance on yourself only as spell of 1/2 character level</p><p><u><strong>Sixth Level</strong></u> - Resistance Fire 2 (Increases to Resistance 4 at 8th level)</p><p><u><strong>Seventh Level</strong></u> (Immediate)l - 1/day, can use remaining Faith Points to negate all damage for 1 attack</p><p><strong><u>Ninth Level</u> </strong>- +1 insight bonus to melee attacks with Warhammer or Greataxe</p><p><span style="color: Green"></span></p><p><span style="color: Green"></span><span style="color: Green"><strong>Silvas Tattoo - The Tree of Knowledge</strong></span></p><p><u><strong>First Level</strong> </u>- +1 insight bonus to Survival and Knowledge Nature (Increases by +1 every odd level until +5 max at 9th level)</p><p> <u><strong>Second Level</strong></u> (Swift) - 1/day, can swap places with WILLING creature within 30' with no save</p><p> <u><strong>Fourth Level</strong> </u>(Sp) - 1/day can use Longstrider as spell of 1/2 character level</p><p> <strong><u>Sixth Level</u> </strong>- Resistance Sonic 2 (Increases to Resistance 4 at 8th level)</p><p> <strong><u>Seventh Level</u></strong> (Standard) - 1/day can shoot up to four arrows at different targets within 30 feet with same attack roll (Normal ranged attack with -4 penalty) </p><p> <u><strong>Ninth Level</strong> </u>- +1 insight bonus to all ranged attacks with a bow</p><p></p><p><span style="color: Orange">Ararion Tattoo - The Watchful Eye</span></p><p><u><strong>First Level </strong></u>- +1 insight bonus to Search and Spot (Increases by +1 every odd level until +5 max at 9th level)</p><p> <strong><u>Second Level</u></strong> (Swift) - 1/day can use Detect Secret Doors as a spell of 1/2 character level </p><p> <u><strong>Fourth Level </strong></u>(Sp) - 1/day, can cast Knock as spell of 1/2 Character level</p><p> <strong><u>Sixth Level </u></strong>- Resistance Acid 2 (Increases to Resistance 4 at 8th level)</p><p> <u><strong>Seventh Level </strong></u>- TO BE DETERMINED</p><p> <strong><u>Ninth Level </u></strong>- +1 insight bonus to all sneak attacks </p><p></p><p><span style="color: LightBlue">Lune Tattoo - The Storm Cloud</span></p><p><u><strong>First Level</strong></u> - +1 insight bonus to Concentration and Knowledge Religion (Increases by +1 every odd level until +5 max at 9th level)</p><p> <strong><u>Second Level </u></strong>(Swift) - 1/day can call for Heironeous's Favor for +2 Deflection Bonus to AC for 1 battle</p><p> <u><strong>Fourth Level </strong></u>(Sp) - 1/day, can cast ??? as a spell of character level on yourself only</p><p> <strong><u>Sixth Level</u></strong> - Resistance Electricity 2 (Increases to Resistance 4 at 8th level)</p><p> <u><strong>Seventh Level </strong></u>- TO BE DETERMINED - Check House Rule below on Turn Undead</p><p> <strong><u>Ninth Level </u></strong>- TO BE DETERMINED - Check House Rule below on Turn Undead</p><p></p><p></p><p>House Rule:</p><p><strong>Turn Undead</strong></p><p>As a standard action, a cleric with the Turn Undead ability can cause 1d6damage/cleric level to all undead within 30'. Good clerics cause damage to undead while evil clerics can heal this amount to undead. Undead with Turn Resistance can subtract that number from the damage they take. Against incorporeal creatures, you do not have a miss chance as the Turning hits them automatically.</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 5653902, member: 17100"] I will get a few more maps done on my side as well as a few more items to check off my list of DM duties. I wish we had one more, but I think we are good for now. If someone else wants to join AFTER this group is going, then I have PLENTY of spots to have them join up with you. I will be putting together a list of various abilities for the special gift for each of your characters. Here is what the tentative things would be. Keep in mind, these may change depending on your character advancement. I like the powers to grow as a part of your experience in the world. I am only listing the powers up to 9th level, as we can reanalyze them when the characters get that high and see how they will evolve even further. Some still have work to do on them, but I think we should be good to start. I can amend the powers before they are handed out at each level. For a brief view, here is where the first 9 levels look like so far... [COLOR=Silver][B]Miranda's Tattoo - The Winged Dragon[/B][/COLOR] [U][B]First Level[/B][/U] - +1 insight bonus to Bluff and Disguise (Increases by +1 every odd level until +5 max at 9th level) [B][U]Second Level[/U][/B] (Swift) - Gain Endure Elements but only versus cold weather [U][B]Fourth Level[/B][/U] (Sp) - 1/day, can use Identify on up to three items instead of one [U][B]Sixth Level[/B][/U] - Resistance Cold 2 (Increases to Resistance 4 at 8th level) [U][B]Seventh Level [/B][/U]- Gain Special Feat - Will PM you on this detail [U][B]Ninth Level[/B][/U] - Any Enchantment or Illusion Spell you cast is at +1 Caster Level (may exceed character level) [B] [COLOR=DarkRed]Olek's Tattoo - The Burning Forge[/COLOR][/B] [U][B]First Level[/B] [/U]- +1 insight bonus to Perform and Knowledge Religion (Increases by +1 every odd level until +5 max at 9th level) [U][B]Second Level[/B][/U] (Swift) - 1/day can call upon Moradin's Favor to grant a single weapon to become magical for 1 battle (+1 to hit/dmg, magical, cannot leave your hand) [U][B]Fourth Level[/B][/U] (Sp) - 1/day, can cast Bear's Endurance on yourself only as spell of 1/2 character level [U][B]Sixth Level[/B][/U] - Resistance Fire 2 (Increases to Resistance 4 at 8th level) [U][B]Seventh Level[/B][/U] (Immediate)l - 1/day, can use remaining Faith Points to negate all damage for 1 attack [B][U]Ninth Level[/U] [/B]- +1 insight bonus to melee attacks with Warhammer or Greataxe [COLOR=Green] [/COLOR][COLOR=Green][B]Silvas Tattoo - The Tree of Knowledge[/B][/COLOR] [U][B]First Level[/B] [/U]- +1 insight bonus to Survival and Knowledge Nature (Increases by +1 every odd level until +5 max at 9th level) [U][B]Second Level[/B][/U] (Swift) - 1/day, can swap places with WILLING creature within 30' with no save [U][B]Fourth Level[/B] [/U](Sp) - 1/day can use Longstrider as spell of 1/2 character level [B][U]Sixth Level[/U] [/B]- Resistance Sonic 2 (Increases to Resistance 4 at 8th level) [B][U]Seventh Level[/U][/B] (Standard) - 1/day can shoot up to four arrows at different targets within 30 feet with same attack roll (Normal ranged attack with -4 penalty) [U][B]Ninth Level[/B] [/U]- +1 insight bonus to all ranged attacks with a bow [COLOR=Orange]Ararion Tattoo - The Watchful Eye[/COLOR] [U][B]First Level [/B][/U]- +1 insight bonus to Search and Spot (Increases by +1 every odd level until +5 max at 9th level) [B][U]Second Level[/U][/B] (Swift) - 1/day can use Detect Secret Doors as a spell of 1/2 character level [U][B]Fourth Level [/B][/U](Sp) - 1/day, can cast Knock as spell of 1/2 Character level [B][U]Sixth Level [/U][/B]- Resistance Acid 2 (Increases to Resistance 4 at 8th level) [U][B]Seventh Level [/B][/U]- TO BE DETERMINED [B][U]Ninth Level [/U][/B]- +1 insight bonus to all sneak attacks [COLOR=LightBlue]Lune Tattoo - The Storm Cloud[/COLOR] [U][B]First Level[/B][/U] - +1 insight bonus to Concentration and Knowledge Religion (Increases by +1 every odd level until +5 max at 9th level) [B][U]Second Level [/U][/B](Swift) - 1/day can call for Heironeous's Favor for +2 Deflection Bonus to AC for 1 battle [U][B]Fourth Level [/B][/U](Sp) - 1/day, can cast ??? as a spell of character level on yourself only [B][U]Sixth Level[/U][/B] - Resistance Electricity 2 (Increases to Resistance 4 at 8th level) [U][B]Seventh Level [/B][/U]- TO BE DETERMINED - Check House Rule below on Turn Undead [B][U]Ninth Level [/U][/B]- TO BE DETERMINED - Check House Rule below on Turn Undead House Rule: [B]Turn Undead[/B] As a standard action, a cleric with the Turn Undead ability can cause 1d6damage/cleric level to all undead within 30'. Good clerics cause damage to undead while evil clerics can heal this amount to undead. Undead with Turn Resistance can subtract that number from the damage they take. Against incorporeal creatures, you do not have a miss chance as the Turning hits them automatically. [/QUOTE]
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