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Stonefist Academy - Student Roster
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<blockquote data-quote="Fangor the Fierce" data-source="post: 5647289" data-attributes="member: 17100"><p style="text-align: center"><u><strong>House Rules</strong></u></p> <p style="text-align: center"></p><p>________________________</p><p><strong>Identify</strong> - Spell</p><p>Components: V, S, M/DF</p><p>Casting Time: Standard Action</p><p>Range: Touch</p><p>Targets: One object per caster level</p><p>Duration: 3 rounds / level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p> </p><p>The spell grants a +10 enhancement to Spellcraft checks to determine the magical properties of items. DC 15+Caster Level if item will determine all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). Identify does not function when used on an artifacts. </p><p> </p><p>I don't like the cost of identifying items using the spell. Instead, I think I will go with the Pathfinder rule that identifying magical items will be a Spellcraft Check DC 15 + Items Caster Level. Taking the Identify spell will then net you a +10 Enhancement Bonus to Spellcraft to identify magical items.</p><p> ________________________</p><p><strong>No Psionics</strong></p><p>This is simply because I do not have the time to alter the information I have on this homebrew campaign with psionics. I personally don't care for Psionics. </p><p> ________________________</p><p><strong>Campaign NPC's</strong></p><p>I have built at least 20 NPC's with full creation as characters with 28 point buy. This means that they hit as hard as you with relative levels. If you pick a fight with a NPC, then prepare for them to play their stats. </p><p> ________________________</p><p><strong>Individual Boons</strong> - Special</p><p>Each character will gain an individual boon item that is slotless. It will grow with you and is tailored to your character growth. Sometimes it will be a bonus to skills, or a bonus feat, or even a spell like ability. Once at the Academy, it will be given upon acceptance into the Academy.</p><p>________________________</p><p><strong>Improved Toughness</strong> - Feat</p><p>No pre-requisite. Grants +1 HP per level of character. Retroactive if taken after level 1.</p><p>________________________</p><p><strong>Turn Undead</strong></p><p>As a standard action, a cleric with the Turn Undead ability can cause 1d6 damage/cleric level to all undead within 30'. Good clerics cause damage to undead while evil clerics can heal this amount to undead. Undead with Turn Resistance can subtract that number from the damage they take. Against incorporeal creatures, you do not have a miss chance as the Turning hits them automatically.</p><p>________________________</p><p></p><p></p><p>________________________</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 5647289, member: 17100"] [CENTER][U][B]House Rules[/B][/U] [/CENTER] ________________________ [B]Identify[/B] - Spell Components: V, S, M/DF Casting Time: Standard Action Range: Touch Targets: One object per caster level Duration: 3 rounds / level Saving Throw: None Spell Resistance: No The spell grants a +10 enhancement to Spellcraft checks to determine the magical properties of items. DC 15+Caster Level if item will determine all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). Identify does not function when used on an artifacts. I don't like the cost of identifying items using the spell. Instead, I think I will go with the Pathfinder rule that identifying magical items will be a Spellcraft Check DC 15 + Items Caster Level. Taking the Identify spell will then net you a +10 Enhancement Bonus to Spellcraft to identify magical items. ________________________ [B]No Psionics[/B] This is simply because I do not have the time to alter the information I have on this homebrew campaign with psionics. I personally don't care for Psionics. ________________________ [B]Campaign NPC's[/B] I have built at least 20 NPC's with full creation as characters with 28 point buy. This means that they hit as hard as you with relative levels. If you pick a fight with a NPC, then prepare for them to play their stats. ________________________ [B]Individual Boons[/B] - Special Each character will gain an individual boon item that is slotless. It will grow with you and is tailored to your character growth. Sometimes it will be a bonus to skills, or a bonus feat, or even a spell like ability. Once at the Academy, it will be given upon acceptance into the Academy. ________________________ [B]Improved Toughness[/B] - Feat No pre-requisite. Grants +1 HP per level of character. Retroactive if taken after level 1. ________________________ [B]Turn Undead[/B] As a standard action, a cleric with the Turn Undead ability can cause 1d6 damage/cleric level to all undead within 30'. Good clerics cause damage to undead while evil clerics can heal this amount to undead. Undead with Turn Resistance can subtract that number from the damage they take. Against incorporeal creatures, you do not have a miss chance as the Turning hits them automatically. ________________________ ________________________ [/QUOTE]
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