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<blockquote data-quote="Axel" data-source="post: 5649871" data-attributes="member: 93196"><p>[sblock=Olek Hammerblow]</p><p>[sblock=Game Info]</p><p>Race: Dwarf</p><p>Class: Fighter</p><p>Level: 2</p><p>Alignment: Lawful Good</p><p>Languages: Common, Dwarven</p><p>Deity: Moradin the All Father[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 17 (+3) </p><p>DEX: 11 (+0)</p><p>CON: 16 (+3)</p><p>INT: 10 (+0)</p><p>WIS: 14 (+2)</p><p>CHA: 7 (-2)[/sblock]</p><p> </p><p>[sblock=Combat]</p><p>HP: 23 = [2d10 + 6] </p><p>AC: 14 (18*) = 10 + 4 (armour) + 4* (vs giants, racial)</p><p>AC Touch: 10 (14*) = 10 + 4* (vs giants, racial)</p><p>AC Flatfooted: 14 = 10 + 4 (armor)</p><p>INIT: +0 = +0</p><p>BAB: +2 = +2 (Fighter 2)</p><p>Grapple: +5 = +2 (BAB) + 3 (Str)</p><p>Fort: +6* = +3 (base) + 3 (Con) + 2* (racial vs poison)</p><p>Reflex: +0 = +0 (base) + 0 (Dex)</p><p>Will: +2 = +0 (base) + 2 (Wis)</p><p>Speed: 20'</p><p>Damage Reduction: 0</p><p>Spell Resistance: 0</p><p> </p><p>Special (Tattoo): 1/day can call upon Moradin's Favor to grant a single melee weapon to become magical for 1 round per character level (+1 to hit/dmg, magical, cannot leave your hand)</p><p>[/sblock]</p><p> </p><p>[sblock=Weapon Stats]</p><p>NOTE: +1 racial bonus to hit all orcs and goblinoids not included in stats </p><p>below</p><p>Greataxe(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d12+4(S), CRIT = 20x3</p><p>Warhammer(melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d8+3(B), CRIT = 20x3</p><p>Spiked gauntlet (melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d4+3(P), CRIT = 20x2</p><p>Light Crossbow(missile): +1 = +1 (BAB) / DMG = 1d10(P), CRIT = 19-20x2, range increment = 80'</p><p>[/sblock]</p><p> </p><p>[sblock=Racial Traits]</p><p>+2 Con, -2 Cha. Already included above.</p><p>Medium size.</p><p>20' movement. Never reduced for armour or encumberance.</p><p>Darkvision (60')</p><p>Stonecunning. +2 to Search checks to notice unusual stonework; intuit depth underground; notice unusual stonework passively if within 10'.</p><p>Dwarven Waraxes and Dwarven Urgoshes are martial weapons. </p><p>+4 bonus to resist being bull-rushed or tripped if standing on the ground.</p><p>+2 racial bonus to saves vs poisons.</p><p>+2 racial bonus to saves vs spells and spell-like effects.</p><p>+1 racial bonus to attack rolls vs orcs and goblinoids.</p><p>+4 dodge bonus to AC vs giant-type monsters.</p><p>+2 racial bonus to Appraise checks related to stone or metal items.</p><p>+2 racial bonus to Craft checks related to stone or metal items.</p><p>Automatically known Dwarven language.</p><p>Favoured class: Fighter.</p><p>[/sblock]</p><p> </p><p>[sblock=Class Features]</p><p>Proficient with all simple and martial weapons</p><p>Proficient with all armour and all shields (incl. tower shields)</p><p>Bonus Feat (Fighter 1)</p><p>Bonus Feat (Fighter 2)[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Level 1: Pious Defence. Expend 1 faith point to cause an attack that would otherwise reduce character to <1 HP to do half damage.</p><p>Remaining Faith Points: 4</p><p> </p><p>Bonus Feat (Fighter 1): Weapon Focus (Greataxe). +1 to hit with Greataxe.</p><p> </p><p>Bonus Feat (Fighter 2): Power Attack. Convert BAB to bonus damage.</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 2/level (x4 for level 1) = 10 points</p><p>Max Ranks: 5/3 (class/cross-class)</p><p>ACP: -4 (Scale Mail)</p><p> </p><p><strong>Total Skill Ability Rank Misc Misc ACP Stat</strong></p><p><span style="color: white">()Craft: Weaponsmithing +5 = +3 (ranks) + 2 (racial) </span></p><p><span style="color: white"><span style="color: white">Knowledge:Religion^ +3 = +2 (ranks) +1 (insight - tattoo)</span></span></p><p><span style="color: white"><span style="color: white">Perform: Storytelling +.5 = +1.5 (ranks) - 2 (CHA) +1 (insight - tattoo)</span></span></p><p> </p><p><span style="color: white">() = class skill</span></p><p><span style="color: white">^ = trained only</span></p><p><span style="color: white">* = double ACP</span></p><p>[/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>Equipment Cost Weight</p><p>Scale Mail 30gp, 30 lbs</p><p>Explorer's Outfit Free, 0 lbs</p><p>Greataxe 25gp, 12 lbs</p><p>Warhammer 12gp, 5 lbs</p><p>Light Crossbow 35gp, 4 lbs</p><p>- 20 Bolts 2gp, 2 lbs</p><p>Spiked Gauntlets 5gp, 1 lbs</p><p>Backpack 2gp, 2 lbs</p><p>Bedroll 0.1g[, 5 lbs</p><p>Rope (50', hemp) 1gp, 10 lbs</p><p>Grappling Hook 1gp, 4 lbs</p><p>Belt Pouch 1gp, 0.5 lbs</p><p>Trail Rations x7 3.5gp, 7 lbs</p><p>Waterskin 1gp, 4 lbs</p><p>Signet Ring 5gp, 0 lbs</p><p>Oil Flask x3 0.3gp, 3 lbs</p><p>Acid Flask 10gp, 1 lbs</p><p>Flint & Steel 1gp, 0 lbs</p><p> </p><p>Treasure: 0gp, 1sp, 0cp </p><p>Gems:</p><p>Total weight carried: 90.5 lbs (medium), ACP: -3</p><p>Armour: 30</p><p>Weapons: 24</p><p>Gear: 36.5</p><p>Maximum weight possible: 260 lbs[/sblock]</p><p> </p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 54</p><p>Height: 4'4"</p><p>Weight: 141 lbs</p><p>Hair Color: Black</p><p>Eye Color: Green</p><p>Skin Color: Dark brown/earthy</p><p>Appearance: Muscular and stocky. Slight pot belly. Bearded.</p><p>Deamenaor: Devoutly religous. Concerned with personal and clan honour. [/sblock] </p><p> </p><p>[sblock=Background]Olek is the youngest of three sons born to Ovo Hammerblow, patriarch of the Stonebreaker clan - renowned stone masons and sculptors. He was born and raised in the isolationist stronghold of Khordaldrum, high in the Hunchback Mountains. Ovo Hammerblow was, and still is, a remarkably accomplished sculptor of stone - keeping alive the family craft of uncounted generations. His elder sons are both talented stone masons themselves with the eldest on the cusp of submitting his masterpiece for evaluation by the guild. Olek himself always had more of an affinity for metals and is marginally talented weaponsmith.</p><p> </p><p>As a child, Olek showed little interest in religion, though like all Dwarves he attended, without compaint, the weekly sermons and lessons on the way Moradin intended the Dwarves to live. That all changed shortly after his 30th birthday, when he joined the militia for his mandatory 10 year service. Olek was one of the unfortunate ones, who saw active and sustained service in the tunnels and outposts of the stronghold, battling against a migration of Trolls for more than 5 years. Here, he witnessed one aspect of the true power of Moradin, protector and creator of the Dwarves. Watching the Clerics stride up and down battle lines, extracting every last ounce of effort and exertion from the troops and stepping in personally when the line faltered was truly inspiring for the young Dwarf. Olek began to attend the daily prayer sessions and sought to know everything about the special bond between Moradin and his mortal servants, while never truly experiencing it himself. Still, he took the the fables and legends of the Dwarven cult with relish and retells them wherever and whenever possible.</p><p> </p><p>At the end of his militia service Olek knew that he could not remain in the Khordaldrum in the manner of his forefathers. Seeking to avoid the shame this would bring to his clan, and his father particularly, he sought approval from the priests of Moradin to travel the world as an emmissary to the world. The elder priest, Kazak, heard of Olek's request and took personal interest. Kazak had heard of a human settlement several weeks march from the Hunchback Mountains named Springfield where representatives from many races gathered together to learn from a wise master. Bidding Olek to go forth and win glory and riches for his clan, Kazak also charged the young Dwarf with reigniting old clan ties. Khordaldrum had been isolated for generations; Kazak feared its decline and eventual destruction.[/sblock]</p><p> </p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] </p><p><strong>Level 2</strong></p><p>Fighter 2</p><p>BAB +1 (to +2)</p><p>Fort +1 (base now +3)</p><p>New feat (Fighter 2): Power Attack </p><p>HP: +7 (house rule for d10 HD) +3 (Con) = +10 (new total 23)</p><p></p><p>Skill points: 2</p><p>+1 Craft (Weaponsmithing) to +5 total</p><p>+0.5 Perform (Storytelling) [cc] to +0.5 total</p><p>[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 5649871, member: 93196"] [sblock=Olek Hammerblow] [sblock=Game Info] Race: Dwarf Class: Fighter Level: 2 Alignment: Lawful Good Languages: Common, Dwarven Deity: Moradin the All Father[/sblock] [sblock=Abilities] STR: 17 (+3) DEX: 11 (+0) CON: 16 (+3) INT: 10 (+0) WIS: 14 (+2) CHA: 7 (-2)[/sblock] [sblock=Combat] HP: 23 = [2d10 + 6] AC: 14 (18*) = 10 + 4 (armour) + 4* (vs giants, racial) AC Touch: 10 (14*) = 10 + 4* (vs giants, racial) AC Flatfooted: 14 = 10 + 4 (armor) INIT: +0 = +0 BAB: +2 = +2 (Fighter 2) Grapple: +5 = +2 (BAB) + 3 (Str) Fort: +6* = +3 (base) + 3 (Con) + 2* (racial vs poison) Reflex: +0 = +0 (base) + 0 (Dex) Will: +2 = +0 (base) + 2 (Wis) Speed: 20' Damage Reduction: 0 Spell Resistance: 0 Special (Tattoo): 1/day can call upon Moradin's Favor to grant a single melee weapon to become magical for 1 round per character level (+1 to hit/dmg, magical, cannot leave your hand) [/sblock] [sblock=Weapon Stats] NOTE: +1 racial bonus to hit all orcs and goblinoids not included in stats below Greataxe(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d12+4(S), CRIT = 20x3 Warhammer(melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d8+3(B), CRIT = 20x3 Spiked gauntlet (melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d4+3(P), CRIT = 20x2 Light Crossbow(missile): +1 = +1 (BAB) / DMG = 1d10(P), CRIT = 19-20x2, range increment = 80' [/sblock] [sblock=Racial Traits] +2 Con, -2 Cha. Already included above. Medium size. 20' movement. Never reduced for armour or encumberance. Darkvision (60') Stonecunning. +2 to Search checks to notice unusual stonework; intuit depth underground; notice unusual stonework passively if within 10'. Dwarven Waraxes and Dwarven Urgoshes are martial weapons. +4 bonus to resist being bull-rushed or tripped if standing on the ground. +2 racial bonus to saves vs poisons. +2 racial bonus to saves vs spells and spell-like effects. +1 racial bonus to attack rolls vs orcs and goblinoids. +4 dodge bonus to AC vs giant-type monsters. +2 racial bonus to Appraise checks related to stone or metal items. +2 racial bonus to Craft checks related to stone or metal items. Automatically known Dwarven language. Favoured class: Fighter. [/sblock] [sblock=Class Features] Proficient with all simple and martial weapons Proficient with all armour and all shields (incl. tower shields) Bonus Feat (Fighter 1) Bonus Feat (Fighter 2)[/sblock] [sblock=Feats & Traits] Level 1: Pious Defence. Expend 1 faith point to cause an attack that would otherwise reduce character to <1 HP to do half damage. Remaining Faith Points: 4 Bonus Feat (Fighter 1): Weapon Focus (Greataxe). +1 to hit with Greataxe. Bonus Feat (Fighter 2): Power Attack. Convert BAB to bonus damage. [/sblock] [sblock=Skills] Skill Ranks: 2/level (x4 for level 1) = 10 points Max Ranks: 5/3 (class/cross-class) ACP: -4 (Scale Mail) [B]Total Skill Ability Rank Misc Misc ACP Stat[/B] [COLOR=white]()Craft: Weaponsmithing +5 = +3 (ranks) + 2 (racial) [/COLOR] [COLOR=white][COLOR=white]Knowledge:Religion^ +3 = +2 (ranks) +1 (insight - tattoo)[/COLOR][/COLOR] [COLOR=white][COLOR=white]Perform: Storytelling +.5 = +1.5 (ranks) - 2 (CHA) +1 (insight - tattoo)[/COLOR][/COLOR] [COLOR=white]() = class skill[/COLOR] [COLOR=white]^ = trained only[/COLOR] [COLOR=white]* = double ACP[/COLOR] [/sblock] [sblock=Equipment] Equipment Cost Weight Scale Mail 30gp, 30 lbs Explorer's Outfit Free, 0 lbs Greataxe 25gp, 12 lbs Warhammer 12gp, 5 lbs Light Crossbow 35gp, 4 lbs - 20 Bolts 2gp, 2 lbs Spiked Gauntlets 5gp, 1 lbs Backpack 2gp, 2 lbs Bedroll 0.1g[, 5 lbs Rope (50', hemp) 1gp, 10 lbs Grappling Hook 1gp, 4 lbs Belt Pouch 1gp, 0.5 lbs Trail Rations x7 3.5gp, 7 lbs Waterskin 1gp, 4 lbs Signet Ring 5gp, 0 lbs Oil Flask x3 0.3gp, 3 lbs Acid Flask 10gp, 1 lbs Flint & Steel 1gp, 0 lbs Treasure: 0gp, 1sp, 0cp Gems: Total weight carried: 90.5 lbs (medium), ACP: -3 Armour: 30 Weapons: 24 Gear: 36.5 Maximum weight possible: 260 lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 54 Height: 4'4" Weight: 141 lbs Hair Color: Black Eye Color: Green Skin Color: Dark brown/earthy Appearance: Muscular and stocky. Slight pot belly. Bearded. Deamenaor: Devoutly religous. Concerned with personal and clan honour. [/sblock] [sblock=Background]Olek is the youngest of three sons born to Ovo Hammerblow, patriarch of the Stonebreaker clan - renowned stone masons and sculptors. He was born and raised in the isolationist stronghold of Khordaldrum, high in the Hunchback Mountains. Ovo Hammerblow was, and still is, a remarkably accomplished sculptor of stone - keeping alive the family craft of uncounted generations. His elder sons are both talented stone masons themselves with the eldest on the cusp of submitting his masterpiece for evaluation by the guild. Olek himself always had more of an affinity for metals and is marginally talented weaponsmith. As a child, Olek showed little interest in religion, though like all Dwarves he attended, without compaint, the weekly sermons and lessons on the way Moradin intended the Dwarves to live. That all changed shortly after his 30th birthday, when he joined the militia for his mandatory 10 year service. Olek was one of the unfortunate ones, who saw active and sustained service in the tunnels and outposts of the stronghold, battling against a migration of Trolls for more than 5 years. Here, he witnessed one aspect of the true power of Moradin, protector and creator of the Dwarves. Watching the Clerics stride up and down battle lines, extracting every last ounce of effort and exertion from the troops and stepping in personally when the line faltered was truly inspiring for the young Dwarf. Olek began to attend the daily prayer sessions and sought to know everything about the special bond between Moradin and his mortal servants, while never truly experiencing it himself. Still, he took the the fables and legends of the Dwarven cult with relish and retells them wherever and whenever possible. At the end of his militia service Olek knew that he could not remain in the Khordaldrum in the manner of his forefathers. Seeking to avoid the shame this would bring to his clan, and his father particularly, he sought approval from the priests of Moradin to travel the world as an emmissary to the world. The elder priest, Kazak, heard of Olek's request and took personal interest. Kazak had heard of a human settlement several weeks march from the Hunchback Mountains named Springfield where representatives from many races gathered together to learn from a wise master. Bidding Olek to go forth and win glory and riches for his clan, Kazak also charged the young Dwarf with reigniting old clan ties. Khordaldrum had been isolated for generations; Kazak feared its decline and eventual destruction.[/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] [B]Level 2[/B] Fighter 2 BAB +1 (to +2) Fort +1 (base now +3) New feat (Fighter 2): Power Attack HP: +7 (house rule for d10 HD) +3 (Con) = +10 (new total 23) Skill points: 2 +1 Craft (Weaponsmithing) to +5 total +0.5 Perform (Storytelling) [cc] to +0.5 total [/sblock] [/sblock] [/QUOTE]
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