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stonegod's 3E->4E "Conversions"
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<blockquote data-quote="stonegod" data-source="post: 4279587" data-attributes="member: 36973"><p>First up: <a href="https://www.enworld.org/index.php?posts/2990243/" target="_blank">The Kid</a>. </p><p></p><p><strong>The Concept</strong></p><p>The Kid's concept is a rough-and-tumble dagger fighter, a twitchy orphan who was lucky enough to be found by someone who could use his skills before he wasted his life away. In 3.5, he was a scout/fighter on his way to Master Thrower and Invisible Blade.</p><p></p><p><strong>Moving to 4E</strong></p><p>Ranger and Rogue were the two choices here; the Kid is clearly a striker. Rogues favor light blades, but two-weapon fighting is the Ranger's thing. Ultimately, it was the Rogues' ability to both use daggers at range and melee and the Daggermaster Paragon Path that made the decision to go Rogue easy.</p><p></p><p><strong>The Conversion</strong></p><p></p><p><strong><span style="color: sandybrown">Thandis "The Kid" Ornth</span> Level 5 Human Rogue</strong></p><p><strong>Initiative</strong> +2; <strong>Senses</strong> Perception +7</p><p><strong>HP</strong> 46; <strong>Bloodied</strong> 23; <strong>Healing Surge</strong> 11; <strong>Surges Per Day</strong> 8</p><p><strong>Resist</strong> Poison 5</p><p><strong>AC</strong> 15; <strong>Fort</strong> 15, <strong>Ref</strong> 20, <strong>Will</strong> 14</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><strong><em>dagger +2</em></strong> (standard; at-will) ✦ <strong>Weapon</strong></u></p><p>+10 vs AC; 1d4+5 damage (all melee damage assumes Two-Weapon Fighting is applicable).</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>dagger</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></p><p>+10 vs AC; 1d4+4 damage</p><p><u><strong>Deft Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +12 <em>dagger +2</em> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +10 dagger vs AC</p><p>Hit: <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> 1d4+7 or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> 1d4+4</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Piercing Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>dagger +2</em> vs Reflex</p><p>Hit: 1d4+7</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Riposte Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>dagger +2</em> vs AC</p><p>Hit: 1d4+7. Riposte attack +10 <em>dagger +2</em> vs AC; 1d4+5 damage. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dazing Strike</strong> (standard; encounter) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>dagger +2</em> vs AC</p><p>Hit: 1d4+7.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Setup Strike</strong> (standard; encounter) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>dagger +2</em> vs AC</p><p>Hit: 2d4+7.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Blinding Barrage</strong> (standard; daily) ✦ <strong>Martial, Weapon</strong></u></p><p>+10 dagger vs AC; 2d4+5 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Deep Cut</strong> (standard; daily) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>dagger +2</em> vs AC</p><p>Hit: 2d4+7 and ongoing 7.</p><p><u><strong>Tumble</strong> (move; encounter) ✦ <strong>Martial</strong></u></p><p><u><strong>First Strike</strong></u></p><p><u><strong>Rogue Tactics: Brutal Scoundrel</strong></u></p><p><u><strong>Rogue Weapon Talent</strong></u></p><p><u><strong>Sneak Attack</strong></u></p><p>Damage is +2d8+2.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Dwarven</p><p><strong>Str</strong> 14 (+2) <strong>Dex</strong> 19 (+4) <strong>Con</strong> 14 (+2)</p><p><strong>Int</strong> 10 (+0) <strong>Wis</strong> 10 (+0) <strong>Cha</strong> 12 (+0)</p><p><strong>Acrobatics</strong> +11*, <strong>Athletics</strong> +9*, <strong>Bluff</strong> +8*, <strong>Perception</strong> +7*, <strong>Stealth</strong> +11*, <strong>Streetwise</strong> +8*, <strong>Thievery</strong> +11*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Backstabber, Nimble Blade, Two-Weapon Defense, Two-Weapon Fighting</p><p><strong>Gear</strong> <em>magic dagger +2</em>, <em>darkleaf leather armor +1</em>, <em>ironskin belt</em>, <em>amulet of health +1</em>, lots of daggers, other stuff</p><p></p><p><strong>Thoughts</strong></p><p>The Kid worked out well. I think he only changes a bit in play: He still moves around a lot (just like a scout) and both throws and stands in melee. Biggest difference are some of his skills (no Nature to make up for lost Kn: geography).</p></blockquote><p></p>
[QUOTE="stonegod, post: 4279587, member: 36973"] First up: [URL="https://www.enworld.org/index.php?posts/2990243/"]The Kid[/URL]. [b]The Concept[/b] The Kid's concept is a rough-and-tumble dagger fighter, a twitchy orphan who was lucky enough to be found by someone who could use his skills before he wasted his life away. In 3.5, he was a scout/fighter on his way to Master Thrower and Invisible Blade. [b]Moving to 4E[/b] Ranger and Rogue were the two choices here; the Kid is clearly a striker. Rogues favor light blades, but two-weapon fighting is the Ranger's thing. Ultimately, it was the Rogues' ability to both use daggers at range and melee and the Daggermaster Paragon Path that made the decision to go Rogue easy. [b]The Conversion[/b] [b][color=sandybrown]Thandis "The Kid" Ornth[/color] Level 5 Human Rogue[/b] [b]Initiative[/b] +2; [b]Senses[/b] Perception +7 [b]HP[/b] 46; [b]Bloodied[/b] 23; [b]Healing Surge[/b] 11; [b]Surges Per Day[/b] 8 [b]Resist[/b] Poison 5 [b]AC[/b] 15; [b]Fort[/b] 15, [b]Ref[/b] 20, [b]Will[/b] 14 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[u][b][i]dagger +2[/i][/b] (standard; at-will) ✦ [b]Weapon[/b][/u] +10 vs AC; 1d4+5 damage (all melee damage assumes Two-Weapon Fighting is applicable). :ranged:[u][b]dagger[/b] (standard; at-will) ✦ [b]Weapon[/b][/u] +10 vs AC; 1d4+4 damage [u][b]Deft Strike[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: :melee: +12 [i]dagger +2[/i] or :ranged: +10 dagger vs AC Hit: :melee: 1d4+7 or :ranged: 1d4+4 :melee:[u][b]Piercing Strike[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]dagger +2[/i] vs Reflex Hit: 1d4+7 :melee:[u][b]Riposte Strike[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]dagger +2[/i] vs AC Hit: 1d4+7. Riposte attack +10 [i]dagger +2[/i] vs AC; 1d4+5 damage. :melee:[u][b]Dazing Strike[/b] (standard; encounter) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]dagger +2[/i] vs AC Hit: 1d4+7. :melee:[u][b]Setup Strike[/b] (standard; encounter) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]dagger +2[/i] vs AC Hit: 2d4+7. :ranged:[u][b]Blinding Barrage[/b] (standard; daily) ✦ [b]Martial, Weapon[/b][/u] +10 dagger vs AC; 2d4+5 damage. :melee:[u][b]Deep Cut[/b] (standard; daily) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]dagger +2[/i] vs AC Hit: 2d4+7 and ongoing 7. [u][b]Tumble[/b] (move; encounter) ✦ [b]Martial[/b][/u] [u][b]First Strike[/b][/u] [u][b]Rogue Tactics: Brutal Scoundrel[/b][/u] [u][b]Rogue Weapon Talent[/b][/u] [u][b]Sneak Attack[/b][/u] Damage is +2d8+2. ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common, Dwarven [b]Str[/b] 14 (+2) [b]Dex[/b] 19 (+4) [b]Con[/b] 14 (+2) [b]Int[/b] 10 (+0) [b]Wis[/b] 10 (+0) [b]Cha[/b] 12 (+0) [b]Acrobatics[/b] +11*, [b]Athletics[/b] +9*, [b]Bluff[/b] +8*, [b]Perception[/b] +7*, [b]Stealth[/b] +11*, [b]Streetwise[/b] +8*, [b]Thievery[/b] +11* * Trained Skill [b]Feats:[/b] Backstabber, Nimble Blade, Two-Weapon Defense, Two-Weapon Fighting [b]Gear[/b] [i]magic dagger +2[/i], [i]darkleaf leather armor +1[/i], [i]ironskin belt[/i], [i]amulet of health +1[/i], lots of daggers, other stuff [b]Thoughts[/b] The Kid worked out well. I think he only changes a bit in play: He still moves around a lot (just like a scout) and both throws and stands in melee. Biggest difference are some of his skills (no Nature to make up for lost Kn: geography). [/QUOTE]
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