Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
stonegod's 3E->4E "Conversions"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 4279725" data-attributes="member: 36973"><p>Next up: <a href="https://www.enworld.org/index.php?posts/3565978/" target="_blank">Ari Osten</a>. </p><p></p><p><strong>The Concept</strong></p><p>Ari is loosely based upon <a href="http://en.wikipedia.org/wiki/Andrzej_Sapkowski" target="_blank">Andzrey Sopkowski's</a> <a href="http://en.wikipedia.org/wiki/The_Witcher" target="_blank">hexer</a> characters: Supernatural monster hunters. Ari is a mercenary hexblade out to purge the world of monsters---for a price, of course.</p><p></p><p><strong>Moving to 4E</strong></p><p>Ari is a Defender, but one with striker cabability (curses, his aberrant dragonmark). Neither 4E Ebberon (for dragonmarks) or the 4E FRPG (for the possibility of Swordmage) are out, so this Fighter multiclassed with warlock was my choice. However, warlock multiclassing does not follow the pattern of the other Striker multiclassing, and seems borked (all but the Star Pact Paragon Path lose something without the curse; the Infernal one is useless). Thus, I modified the Pact Initiate feat to grant Warlock's Curse 1/encounter and the use of implements in addition to the skill---in line with the other Striker multiclass feats. The pact ability/at-will was not granted instead.</p><p></p><p><strong>The Conversion</strong></p><p></p><p><strong><span style="color: royalblue">Ari Osten</span> Level 6 Human Fighter</strong></p><p><strong>Initiative</strong> +6; <strong>Senses</strong> Perception +4</p><p><strong>HP</strong> 61; <strong>Bloodied</strong> 30; <strong>Healing Surge</strong> 15; <strong>Surges Per Day</strong> 12</p><p><strong>AC</strong> 22; <strong>Fort</strong> 20, <strong>Ref</strong> 15, <strong>Will</strong> 16</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><strong><em>waraxe +2</em></strong> (standard; at-will) ✦ <strong>Weapon</strong></u></p><p>+12 vs AC; 1d12+6 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>javelin</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></p><p>+9 vs AC; 1d6+4 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Cleave</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>waraxe +2</em> vs AC</p><p>Hit: 1d12+6. Adjacent enemy takes 4 damage. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Reaping Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>waraxe +2</em> vs AC</p><p>Hit: 1d12+6. Miss: 4 damage. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Sure Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +14 <em>waraxe +2</em> vs AC</p><p>Hit: 1d12+2. </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Vampiric Embrace</strong> (standard; encounter) ✦ <strong>Arcane, Implement</strong></u></p><p>Attack: +9 <em>wand of hellish rebuke +1</em> vs Will</p><p>Hit: 2d8+3 necrotic damage. 5 temporary hit points.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Crushing Blow</strong> (standard; encounter) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>waraxe +2</em> vs AC</p><p>Hit: 2d12+9.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Villain's Menace</strong> (standard; daily) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +12 <em>waraxe +2</em> vs AC</p><p>Hit: 2d12+6.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Crack the Shell</strong> (standard; daily) ✦ <strong>Martial, Reliable, Weapon</strong></u></p><p>Attack: +12 <em>waraxe +2</em> vs AC</p><p>Hit: 2d12+6.</p><p><u><strong>Unbreakable</strong> (immediate reaction; encounter) ✦ <strong>Martial</strong></u></p><p>Damage is reduced by 8.</p><p><u><strong>Boundless Endurance</strong> (minor; daily) ✦ <strong>Healing, Martial, Stance</strong></u></p><p>Regeneration 5 when bloodied.</p><p><u><strong>Combat Challenge</strong></u></p><p><u><strong>Combat Superiority</strong></u></p><p>+1 bonus on opportunity attacks.</p><p><u><strong>Fighter Weapon Talent: Two-handed Weapons</strong></u></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Goblin</p><p><strong>Str</strong> 18 (+4) <strong>Dex</strong> 8 (-1) <strong>Con</strong> 16 (+3)</p><p><strong>Int</strong> 11 (+0) <strong>Wis</strong> 12 (+1) <strong>Cha</strong> 14 (+2)</p><p><strong>Athletics</strong> +13*, <strong>Endurance</strong> +11*, <strong>Heal</strong> +9*, <strong>Intimidate</strong> +10*, <strong>Streetwise</strong> +10*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Improved Initiative, Novice Power, Pact Initiate (Infernal), Potent Challenger, Power Attack</p><p><strong>Gear</strong> <em>magic waraxe +2</em>, <em>razor scale +2</em>, <em>gauntlets of ogre power</em>, <em>wand of hellish rebuke +1</em>, other stuff</p><p></p><p><strong>Thoughts</strong></p><p>Ari (especially with my Pact Initiate correction) fits the hexer concept pretty well---he fights monsters with blade and magic. The <em>razor scale</em> armor was perfect: Ari had spiked armor before and used it often. I'm still curious to see how a Swordmage build would look, but I think this one fits nicely for now.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4279725, member: 36973"] Next up: [URL="https://www.enworld.org/index.php?posts/3565978/"]Ari Osten[/URL]. [b]The Concept[/b] Ari is loosely based upon [url=http://en.wikipedia.org/wiki/Andrzej_Sapkowski]Andzrey Sopkowski's[/url] [url=http://en.wikipedia.org/wiki/The_Witcher]hexer[/url] characters: Supernatural monster hunters. Ari is a mercenary hexblade out to purge the world of monsters---for a price, of course. [b]Moving to 4E[/b] Ari is a Defender, but one with striker cabability (curses, his aberrant dragonmark). Neither 4E Ebberon (for dragonmarks) or the 4E FRPG (for the possibility of Swordmage) are out, so this Fighter multiclassed with warlock was my choice. However, warlock multiclassing does not follow the pattern of the other Striker multiclassing, and seems borked (all but the Star Pact Paragon Path lose something without the curse; the Infernal one is useless). Thus, I modified the Pact Initiate feat to grant Warlock's Curse 1/encounter and the use of implements in addition to the skill---in line with the other Striker multiclass feats. The pact ability/at-will was not granted instead. [b]The Conversion[/b] [b][color=royalblue]Ari Osten[/color] Level 6 Human Fighter[/b] [b]Initiative[/b] +6; [b]Senses[/b] Perception +4 [b]HP[/b] 61; [b]Bloodied[/b] 30; [b]Healing Surge[/b] 15; [b]Surges Per Day[/b] 12 [b]AC[/b] 22; [b]Fort[/b] 20, [b]Ref[/b] 15, [b]Will[/b] 16 [b]Speed[/b] 5 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[u][b][i]waraxe +2[/i][/b] (standard; at-will) ✦ [b]Weapon[/b][/u] +12 vs AC; 1d12+6 damage. :ranged:[u][b]javelin[/b] (standard; at-will) ✦ [b]Weapon[/b][/u] +9 vs AC; 1d6+4 damage :melee:[u][b]Cleave[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]waraxe +2[/i] vs AC Hit: 1d12+6. Adjacent enemy takes 4 damage. :melee:[u][b]Reaping Strike[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]waraxe +2[/i] vs AC Hit: 1d12+6. Miss: 4 damage. :melee:[u][b]Sure Strike[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +14 [i]waraxe +2[/i] vs AC Hit: 1d12+2. :ranged:[u][b]Vampiric Embrace[/b] (standard; encounter) ✦ [b]Arcane, Implement[/b][/u] Attack: +9 [i]wand of hellish rebuke +1[/i] vs Will Hit: 2d8+3 necrotic damage. 5 temporary hit points. :melee:[u][b]Crushing Blow[/b] (standard; encounter) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]waraxe +2[/i] vs AC Hit: 2d12+9. :melee:[u][b]Villain's Menace[/b] (standard; daily) ✦ [b]Martial, Weapon[/b][/u] Attack: +12 [i]waraxe +2[/i] vs AC Hit: 2d12+6. :melee:[u][b]Crack the Shell[/b] (standard; daily) ✦ [b]Martial, Reliable, Weapon[/b][/u] Attack: +12 [i]waraxe +2[/i] vs AC Hit: 2d12+6. [u][b]Unbreakable[/b] (immediate reaction; encounter) ✦ [b]Martial[/b][/u] Damage is reduced by 8. [u][b]Boundless Endurance[/b] (minor; daily) ✦ [b]Healing, Martial, Stance[/b][/u] Regeneration 5 when bloodied. [u][b]Combat Challenge[/b][/u] [u][b]Combat Superiority[/b][/u] +1 bonus on opportunity attacks. [u][b]Fighter Weapon Talent: Two-handed Weapons[/b][/u] ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common, Goblin [b]Str[/b] 18 (+4) [b]Dex[/b] 8 (-1) [b]Con[/b] 16 (+3) [b]Int[/b] 11 (+0) [b]Wis[/b] 12 (+1) [b]Cha[/b] 14 (+2) [b]Athletics[/b] +13*, [b]Endurance[/b] +11*, [b]Heal[/b] +9*, [b]Intimidate[/b] +10*, [b]Streetwise[/b] +10* * Trained Skill [b]Feats:[/b] Improved Initiative, Novice Power, Pact Initiate (Infernal), Potent Challenger, Power Attack [b]Gear[/b] [i]magic waraxe +2[/i], [i]razor scale +2[/i], [i]gauntlets of ogre power[/i], [i]wand of hellish rebuke +1[/i], other stuff [b]Thoughts[/b] Ari (especially with my Pact Initiate correction) fits the hexer concept pretty well---he fights monsters with blade and magic. The [i]razor scale[/i] armor was perfect: Ari had spiked armor before and used it often. I'm still curious to see how a Swordmage build would look, but I think this one fits nicely for now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
stonegod's 3E->4E "Conversions"
Top