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stonegod's 3E->4E "Conversions"
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<blockquote data-quote="stonegod" data-source="post: 4280068" data-attributes="member: 36973"><p>Now: <a href="https://www.enworld.org/index.php?posts/2936987/" target="_blank">Weapon</a>. </p><p></p><p><strong>The Concept</strong></p><p>A warforged bruiser. Weapon has some interesting background and RP, but from a mechanics standpoint he's simple: A warforged killing machine.</p><p></p><p><strong>Moving to 4E</strong></p><p>The <a href="http://wizards.com/default.asp?x=dnd/drfe/20080606b" target="_blank">warforged article</a> on Dragon helped a bunch here. He's a defender, and a great weapon fighter at that. Old Weapon had several weapons to account for weapon type DR; that's gone now so he'll just stick with one: Hammers (i.e., the maul). He actually has an axe in 3.5, but that's a Dex weapon, and Weapon is all about the Str and Con.</p><p></p><p><strong>The Conversion</strong></p><p></p><p><strong><span style="color: sienna">Weapon</span> Level 4 Warforged Fighter</strong></p><p><strong>Initiative</strong> +2; <strong>Senses</strong> Perception +2</p><p><strong>HP</strong> 49; <strong>Bloodied</strong> 24; <strong>Healing Surge</strong> 12; <strong>Surges Per Day</strong> 12</p><p><strong>Resist</strong> Poison 5</p><p><strong>Saving Throws</strong> +2 vs. ongoing damage; take roll or 10 result on death save</p><p><strong>AC</strong> 21; <strong>Fort</strong> 20, <strong>Ref</strong> 15, <strong>Will</strong> 14</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><em>terror maul +1</em> (standard; at-will) ✦ <strong>Weapon</strong></u></p><p>+11 vs AC; 2d6+6 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u>throwing hammer (standard; at-will) ✦ <strong>Weapon</strong></u></p><p>+9 vs AC; 1d6+5 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Cleave</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +11 <em>terror maul +1</em> vs AC vs AC</p><p>Hit: 2d6+6. Adjacent enemy takes 5 damage. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Reaping Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +11 <em>terror maul +1</em> vs AC</p><p>Hit: 2d6+6. Miss: 5 damage. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Steel Serpent Strike</strong> (standard; encounter) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +11 <em>terror maul +1</em> vs AC</p><p>Hit: 4d6+6. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Crushing Blow</strong> (standard; encounter) ✦ <strong>Martial, Weapon</strong></u></p><p>Attack: +11 <em>terror maul +1</em> vs AC</p><p>Hit: 4d6+9. </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Brute Strike</strong> (standard; daily) ✦ <strong>Martial, Reliable, Weapon</strong></u></p><p>Attack: +11 <em>terror maul +1</em> vs AC</p><p>Hit: 6d6+6. </p><p><u><strong>Warforged Resolve</strong> (minor; encounter) ✦ <strong>Healing</strong></u></p><p>5 temporary hit points, regain 5 hit points when bloodied.</p><p><u><strong>Unstoppable</strong> (minor; daily) ✦ <strong>Healing</strong></u></p><p>2d6+3 temporary hit points.</p><p><u><strong>Combat Challenge</strong></u></p><p><u><strong>Combat Superiority</strong></u></p><p>+0 to opportunity attacks.</p><p><u><strong>Fighter Weapon Talent: Two-handed Weapons</strong></u></p><p><u><strong>Construct</strong></u></p><p><u><strong>Living Construct</strong></u></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common</p><p><strong>Str</strong> 20 (+5) <strong>Dex</strong> 10 (+0) <strong>Con</strong> 16 (+3)</p><p><strong>Int</strong> 14 (+2) <strong>Wis</strong> 10 (+0) <strong>Cha</strong> 8 (-1)</p><p><strong>Athletics</strong> +12*, <strong>Endurance</strong> +12*, <strong>Intimidate</strong> +8*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Armor Proficiency (Plate), Power Attack, Powerful Charge</p><p><strong>Gear</strong> <em>terror maul +1</em>, <em>battleforged plate +1</em>, <em>amulet of health +1</em>, other stuff</p><p></p><p><strong>Thoughts</strong></p><p>Overall, this build has unstoppable-killing-machine all over it, which fits Weapon nicely. I miss his Adamantine Plating, however. Let's just say his armor looks of it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="stonegod, post: 4280068, member: 36973"] Now: [URL="https://www.enworld.org/index.php?posts/2936987/"]Weapon[/URL]. [b]The Concept[/b] A warforged bruiser. Weapon has some interesting background and RP, but from a mechanics standpoint he's simple: A warforged killing machine. [b]Moving to 4E[/b] The [url=http://wizards.com/default.asp?x=dnd/drfe/20080606b]warforged article[/url] on Dragon helped a bunch here. He's a defender, and a great weapon fighter at that. Old Weapon had several weapons to account for weapon type DR; that's gone now so he'll just stick with one: Hammers (i.e., the maul). He actually has an axe in 3.5, but that's a Dex weapon, and Weapon is all about the Str and Con. [b]The Conversion[/b] [b][color=sienna]Weapon[/color] Level 4 Warforged Fighter[/b] [b]Initiative[/b] +2; [b]Senses[/b] Perception +2 [b]HP[/b] 49; [b]Bloodied[/b] 24; [b]Healing Surge[/b] 12; [b]Surges Per Day[/b] 12 [b]Resist[/b] Poison 5 [b]Saving Throws[/b] +2 vs. ongoing damage; take roll or 10 result on death save [b]AC[/b] 21; [b]Fort[/b] 20, [b]Ref[/b] 15, [b]Will[/b] 14 [b]Speed[/b] 5 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[u][i]terror maul +1[/i] (standard; at-will) ✦ [b]Weapon[/b][/u] +11 vs AC; 2d6+6 damage. :ranged:[u]throwing hammer (standard; at-will) ✦ [b]Weapon[/b][/u] +9 vs AC; 1d6+5 damage :melee:[u][b]Cleave[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +11 [i]terror maul +1[/i] vs AC vs AC Hit: 2d6+6. Adjacent enemy takes 5 damage. :melee:[u][b]Reaping Strike[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u] Attack: +11 [i]terror maul +1[/i] vs AC Hit: 2d6+6. Miss: 5 damage. :melee:[u][b]Steel Serpent Strike[/b] (standard; encounter) ✦ [b]Martial, Weapon[/b][/u] Attack: +11 [i]terror maul +1[/i] vs AC Hit: 4d6+6. :melee:[u][b]Crushing Blow[/b] (standard; encounter) ✦ [b]Martial, Weapon[/b][/u] Attack: +11 [i]terror maul +1[/i] vs AC Hit: 4d6+9. :melee:[u][b]Brute Strike[/b] (standard; daily) ✦ [b]Martial, Reliable, Weapon[/b][/u] Attack: +11 [i]terror maul +1[/i] vs AC Hit: 6d6+6. [u][b]Warforged Resolve[/b] (minor; encounter) ✦ [b]Healing[/b][/u] 5 temporary hit points, regain 5 hit points when bloodied. [u][b]Unstoppable[/b] (minor; daily) ✦ [b]Healing[/b][/u] 2d6+3 temporary hit points. [u][b]Combat Challenge[/b][/u] [u][b]Combat Superiority[/b][/u] +0 to opportunity attacks. [u][b]Fighter Weapon Talent: Two-handed Weapons[/b][/u] [u][b]Construct[/b][/u][b][/b] [u][b]Living Construct[/b][/u][b][/b] ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common [b]Str[/b] 20 (+5) [b]Dex[/b] 10 (+0) [b]Con[/b] 16 (+3) [b]Int[/b] 14 (+2) [b]Wis[/b] 10 (+0) [b]Cha[/b] 8 (-1) [b]Athletics[/b] +12*, [b]Endurance[/b] +12*, [b]Intimidate[/b] +8* * Trained Skill [b]Feats:[/b] Armor Proficiency (Plate), Power Attack, Powerful Charge [b]Gear[/b] [i]terror maul +1[/i], [i]battleforged plate +1[/i], [i]amulet of health +1[/i], other stuff [b]Thoughts[/b] Overall, this build has unstoppable-killing-machine all over it, which fits Weapon nicely. I miss his Adamantine Plating, however. Let's just say his armor looks of it. :) [/QUOTE]
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