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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3234461" data-attributes="member: 36973"><p>The group leads their horses deeper into the town. An eerie stillness infuses the air, and the occasionally soft moan that is heard only adds to the disquiet.</p><p></p><p>As you approach another intersection, the everpresent mist clears slightly, revealing a human body lying face down in the street amid the garbage. One of the buildings facing the street has its door smashed in. Everyone clearly hears the heavy shuffling of feet within the surrounding buildings, and no one is surprised by the glimpse of a young teen's distended walking corpse in a nearby home. The fight is on!</p><p></p><p><span style="font-size: 12px"><strong>Street Encounter Round 1</strong></span></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=27020" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: DarkOrange">J</span>: 21 (15/26 hp, sickened, <em>cat's grace</em> 15 rounds, 4 turns checks left)</p><p><span style="color: Red">S</span>: 20 (4 rebukes left)</p><p>Z: 18 </p><p><span style="color: DarkOrchid">M</span>: 15</p><p><span style="color: Sienna">K</span>: 11 (26/47 hp)</p><p><span style="color: SeaGreen">D</span>: 7</p><p><span style="color: plum">J</span>: 6 (<em>mirror image</em>, 31 rounds)</p><p></p><p><u>Map Key:</u> <span style="color: SeaGreen">D</span>: Daellin, d: Edi, h: Horse, <span style="color: Cyan">h</span>: Luminous, <span style="color: DarkOrange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: DarkOrchid">M</span>: Marot, <span style="color: red">S</span>: Selase, Z: Plodding zombies</p><p><u>Conditions:</u> Mist grants concealment to creatures 30' away. <span style="color: cyan">Cyan Border</span>: <em>mirror image</em>, <span style="color: Green">Green Border</span>: sickened, Transparent: Dead.</p><p></p><p><span style="color: Slategray"></span></p><p><span style="color: Slategray">Please indicate your actions for round 1. Note, the door in front of the closest zombie is still closed.</span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3234461, member: 36973"] The group leads their horses deeper into the town. An eerie stillness infuses the air, and the occasionally soft moan that is heard only adds to the disquiet. As you approach another intersection, the everpresent mist clears slightly, revealing a human body lying face down in the street amid the garbage. One of the buildings facing the street has its door smashed in. Everyone clearly hears the heavy shuffling of feet within the surrounding buildings, and no one is surprised by the glimpse of a young teen's distended walking corpse in a nearby home. The fight is on! [size=3][b]Street Encounter Round 1[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=27020[/img][/center] [color=DarkOrange]J[/color]: 21 (15/26 hp, sickened, [i]cat's grace[/i] 15 rounds, 4 turns checks left) [color=Red]S[/color]: 20 (4 rebukes left) Z: 18 [color=DarkOrchid]M[/color]: 15 [color=Sienna]K[/color]: 11 (26/47 hp) [color=SeaGreen]D[/color]: 7 [color=plum]J[/color]: 6 ([i]mirror image[/i], 31 rounds) [u]Map Key:[/u] [color=SeaGreen]D[/color]: Daellin, d: Edi, h: Horse, [color=Cyan]h[/color]: Luminous, [color=DarkOrange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=DarkOrchid]M[/color]: Marot, [color=red]S[/color]: Selase, Z: Plodding zombies [u]Conditions:[/u] Mist grants concealment to creatures 30' away. [color=cyan]Cyan Border[/color]: [i]mirror image[/i], [color=Green]Green Border[/color]: sickened, Transparent: Dead. [COLOR=Slategray] Please indicate your actions for round 1. Note, the door in front of the closest zombie is still closed.[/COLOR] [/QUOTE]
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