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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3394312" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong>Undead Foray Round 4</strong></span></p><p></p><p>With the sudden yapping of the rabid animals, one of the gaunt undead peer once again into the mists. "Hmm? There be fresh meat?" it hisses. It sneers in frustration at not seeing anything, and continues tearing into the zombies. With the help of its mates, another of the hapless dead fall.</p><p></p><p>The smell of elf flush in their nostrils, the two rabid beasts descend on Daellin. They claw at the ranger unsuccessfully, though one comes uncomfortably close.</p><p></p><p>Stepping back, Daellin calls upon his woodsman lore. The street here is not well maintained, but the weeds that suddenly sprout would only be home on a road long abandoned. All but the rabid beast nearest the elf are held fast. The gaunt undead turn to face the lone ranger, and spit a curse in their frustration!</p><p></p><p>The zombie, mindless but not unaware of its plight, struggles against its bonds in vain.</p><p></p><p>~~~</p><p></p><p>The group remains waiting for a sign from Daellin when Marot, Jarrith, and Bergeron hear the distinct sound of spellcasting from Daellin. While Orwell hisses from his warm perch, having too noticed the familiar sounds, only Marot recognizes it for what it is---a spell to bind enemies.</p><p></p><p><span style="font-size: 12px"><strong>Undead Foray Round 5</strong></span></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=28148" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: DarkOrchid">M</span>: 22</p><p>G: 20 [E13: lightly wounded, all entangled]</p><p><span style="color: plum">J</span>: 19</p><p><span style="color: Silver">B</span>: 18</p><p><span style="color: Cyan">A</span>: 18</p><p><span style="color: DarkOrange">J</span>: 17</p><p><span style="color: olive">U</span>: 14</p><p><span style="color: Cyan">V</span>: 13</p><p>C: 12 [N16: entangled]</p><p><span style="color: SeaGreen">D</span>: 11</p><p><span style="color: Sienna">K</span>: 3</p><p>Z: 1 [F12: lightly wounded (entangled), F14: destroyed, G15: destroyed]</p><p></p><p><u>Map Key:</u> <span style="color: cyan">A</span>: Ashlyn, C: rabid wolf-like rats, <span style="color: SeaGreen">D</span>: Daellin, <span style="color: plum">d</span>: Edi, G: gaunt undead, h: Horse, <span style="color: Cyan">h</span>: Valo, <span style="color: DarkOrange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: DarkOrchid">M</span>: Marot, <span style="color: olive">r</span>: raven, <span style="color: olive">U</span>: Sir Urik, Z: Plodding zombies</p><p><u>Conditions:</u> Mist grants concealment to creatures 30' away. <span style="color: lightgreen">Light Green</span>: Entangled, White: unconscious, Transparent: Dead, White Border: Paralyzed.</p><p></p><p><span style="color: Slategray">[Actions for round 5. The rest of the group is still 75 ft behind Daellin.</span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3394312, member: 36973"] [size=3][b]Undead Foray Round 4[/b][/size] With the sudden yapping of the rabid animals, one of the gaunt undead peer once again into the mists. "Hmm? There be fresh meat?" it hisses. It sneers in frustration at not seeing anything, and continues tearing into the zombies. With the help of its mates, another of the hapless dead fall. The smell of elf flush in their nostrils, the two rabid beasts descend on Daellin. They claw at the ranger unsuccessfully, though one comes uncomfortably close. Stepping back, Daellin calls upon his woodsman lore. The street here is not well maintained, but the weeds that suddenly sprout would only be home on a road long abandoned. All but the rabid beast nearest the elf are held fast. The gaunt undead turn to face the lone ranger, and spit a curse in their frustration! The zombie, mindless but not unaware of its plight, struggles against its bonds in vain. ~~~ The group remains waiting for a sign from Daellin when Marot, Jarrith, and Bergeron hear the distinct sound of spellcasting from Daellin. While Orwell hisses from his warm perch, having too noticed the familiar sounds, only Marot recognizes it for what it is---a spell to bind enemies. [size=3][b]Undead Foray Round 5[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=28148[/img][/center] [color=DarkOrchid]M[/color]: 22 G: 20 [E13: lightly wounded, all entangled] [color=plum]J[/color]: 19 [color=Silver]B[/color]: 18 [color=Cyan]A[/color]: 18 [color=DarkOrange]J[/color]: 17 [color=olive]U[/color]: 14 [color=Cyan]V[/color]: 13 C: 12 [N16: entangled] [color=SeaGreen]D[/color]: 11 [color=Sienna]K[/color]: 3 Z: 1 [F12: lightly wounded (entangled), F14: destroyed, G15: destroyed] [u]Map Key:[/u] [color=cyan]A[/color]: Ashlyn, C: rabid wolf-like rats, [color=SeaGreen]D[/color]: Daellin, [color=plum]d[/color]: Edi, G: gaunt undead, h: Horse, [color=Cyan]h[/color]: Valo, [color=DarkOrange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=DarkOrchid]M[/color]: Marot, [color=olive]r[/color]: raven, [color=olive]U[/color]: Sir Urik, Z: Plodding zombies [u]Conditions:[/u] Mist grants concealment to creatures 30' away. [color=lightgreen]Light Green[/color]: Entangled, White: unconscious, Transparent: Dead, White Border: Paralyzed. [COLOR=Slategray][Actions for round 5. The rest of the group is still 75 ft behind Daellin.[/COLOR] [/QUOTE]
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