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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3402369" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong>Undead Foray Round 7</strong></span></p><p></p><p><span style="color: DarkOrchid">Marot</span> waits for his moment to strike.</p><p></p><p>The trapped <span style="color: Green">ghast</span> cannot free itself, and its curses get more insistent. The <span style="color: Green">free ghast</span> snarls, but instead of rushing headlong at Jarrith and company, dashes into the nearest building. For a heart racing moment, it is out of sight until Jarrith and Daellin see it smashing open a window on the side of the building. Its going around!</p><p></p><p>With the window open, <span style="color: DarkOrange">Jarrith</span> is assaulted by the foul carrion stench clinging to the ghast. The smell overwhelms him, forcing him to retch! <span style="font-size: 9px"><span style="color: slategray">[Fort 9 fails; sickened]</span></span></p><p></p><p>Seeing an opening, <span style="color: darkorchid">Marot</span> pours more holy fire into the fray. However, the ghast is well protected by the window, and the blast hits the building ineffectually. <span style="font-size: 9px"><span style="color: slategray">[AC 9 misses]</span></span></p><p></p><p><span style="color: plum">Janis</span> emerges from the alley to find herself on another empty street. She hustles towards the sound of combat, finding entrapped foes. She cannot see the others, but assumes they managed at least to get to the other end of the road.</p><p></p><p><span style="color: silver">The scholar</span> holds back, waiting for his time to help. After all, fighting is what the others are for. Right?</p><p></p><p><span style="color: cyan">Ashlyn</span> fights the weeds, trying to free Jarrith. She is able to pull some of the weeds from him. She hopes it will be enough. <span style="font-size: 9px"><span style="color: slategray">[Aid Another Strength Check 14 succeeds]</span></span></p><p></p><p>Sickened, with no undead to fight, <span style="color: darkorange">the Stalker</span> thinks twice about attacking and tries to free himself. With Ashlyn's assistance, he easily extracts his legs. <span style="font-size: 9px"><span style="color: slategray">[Full round action to escape; Escape Artist 25 succeeds; not entangled]</span></span></p><p></p><p><span style="color: olive">Sir Urik</span> curses colorfully and moves towards the building trying to block the ghast's escape. The great man seems heedless of the undead's foul oder. Meanwhile, the sound of <span style="color: olive">Urik's raven</span> can be heard from the building, as it once more attempts to baffle the ghast. The undead bats at the bird, distracted. <span style="font-size: 9px"><span style="color: slategray">[Ghast harried (-2 AC)]</span></span></p><p></p><p><span style="color: seagreen">Daellin</span> sights the ghast, and sends three more arrows flying. Two of them strike the building, but the third makes its mark, wounding it heavily. <span style="font-size: 9px"><span style="color: slategray">[AC 13, 9 ranged miss; AC 24 hits; 12 hp]</span></span></p><p></p><p>The weeds try to once again entrap Jarrith, but even sickened he has learned his lesson---they fail to grab him. <span style="font-size: 9px"><span style="color: slategray">[Reflex 20 succeeds]</span></span></p><p></p><p>Selase's mount starts bucking at the scent of the ghast, and Khensu is unable to control it. <span style="font-size: 9px"><span style="color: slategray">[Ride Check 2 fails]</span></span></p><p></p><p>The zombie continues struggling in a futile attempt to escape.</p><p></p><p><span style="font-size: 12px"><strong>Undead Foray Round 7</strong></span></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=28221" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>G: 20 [E13: destroyed; K19: near destruction and harried, G17: entangled]</p><p><span style="color: DarkOrchid">M</span>: 20</p><p><span style="color: plum">J</span>: 19 [<em>mirror image</em>: 68 rounds]</p><p><span style="color: Silver">B</span>: 18 [inspired 3 rounds]</p><p><span style="color: Cyan">A</span>: 18 [inspired 3 rounds]</p><p><span style="color: DarkOrange">J</span>: 17 [inspired 3 round, sickened]</p><p><span style="color: olive">U</span>: 14 [inspired 3 rounds]</p><p><span style="color: Cyan">V</span>: 13 [inspired 3 rounds]</p><p>C: 12 [N16: dead; P16: dead]</p><p><span style="color: SeaGreen">D</span>: 11 [28/31 hp]</p><p><span style="color: Sienna">K</span>: 3 [inspired 3 rounds]</p><p>Z: 1 [F12: lightly wounded (entangled), F14: destroyed, G15: destroyed]</p><p></p><p><u>Map Key:</u> <span style="color: cyan">A</span>: Ashlyn, C: rabid wolf-like rats, <span style="color: SeaGreen">D</span>: Daellin, <span style="color: plum">d</span>: Edi, G: gaunt undead, h: Horse, <span style="color: Cyan">h</span>: Valo, <span style="color: DarkOrange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: DarkOrchid">M</span>: Marot, <span style="color: olive">r</span>: raven, <span style="color: olive">U</span>: Sir Urik, Z: Plodding zombies</p><p><u>Conditions:</u> Mist grants concealment to creatures 30' away. <span style="color: cyan">Cyan Border:</span> <em>mirror image</em>, <span style="color: green">Dark green Border</span>: Sickened, <span style="color: lightgreen">Light Green Border</span>: Entangled, <span style="color: darkorange">Orange Border</span>: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.</p><p></p><p><span style="color: Slategray">[Round 9 actions.]</span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3402369, member: 36973"] [size=3][b]Undead Foray Round 7[/b][/size] [COLOR=DarkOrchid]Marot[/COLOR] waits for his moment to strike. The trapped [COLOR=Green]ghast[/COLOR] cannot free itself, and its curses get more insistent. The [COLOR=Green]free ghast[/COLOR] snarls, but instead of rushing headlong at Jarrith and company, dashes into the nearest building. For a heart racing moment, it is out of sight until Jarrith and Daellin see it smashing open a window on the side of the building. Its going around! With the window open, [COLOR=DarkOrange]Jarrith[/COLOR] is assaulted by the foul carrion stench clinging to the ghast. The smell overwhelms him, forcing him to retch! [size=1][color=slategray][Fort 9 fails; sickened][/color][/size][color=slategray][/color] Seeing an opening, [color=darkorchid]Marot[/color] pours more holy fire into the fray. However, the ghast is well protected by the window, and the blast hits the building ineffectually. [size=1][color=slategray][AC 9 misses][/color][/size][color=slategray][/color] [color=plum]Janis[/color] emerges from the alley to find herself on another empty street. She hustles towards the sound of combat, finding entrapped foes. She cannot see the others, but assumes they managed at least to get to the other end of the road. [color=silver]The scholar[/color] holds back, waiting for his time to help. After all, fighting is what the others are for. Right? [color=cyan]Ashlyn[/color] fights the weeds, trying to free Jarrith. She is able to pull some of the weeds from him. She hopes it will be enough. [size=1][color=slategray][Aid Another Strength Check 14 succeeds][/color][/size][color=slategray][/color] Sickened, with no undead to fight, [color=darkorange]the Stalker[/color] thinks twice about attacking and tries to free himself. With Ashlyn's assistance, he easily extracts his legs. [size=1][color=slategray][Full round action to escape; Escape Artist 25 succeeds; not entangled][/color][/size][color=slategray][/color] [color=olive]Sir Urik[/color] curses colorfully and moves towards the building trying to block the ghast's escape. The great man seems heedless of the undead's foul oder. Meanwhile, the sound of [color=olive]Urik's raven[/color] can be heard from the building, as it once more attempts to baffle the ghast. The undead bats at the bird, distracted. [size=1][color=slategray][Ghast harried (-2 AC)][/color][/size][color=slategray][/color] [color=seagreen]Daellin[/color] sights the ghast, and sends three more arrows flying. Two of them strike the building, but the third makes its mark, wounding it heavily. [size=1][color=slategray][AC 13, 9 ranged miss; AC 24 hits; 12 hp][/color][/size][color=slategray][/color] The weeds try to once again entrap Jarrith, but even sickened he has learned his lesson---they fail to grab him. [size=1][color=slategray][Reflex 20 succeeds][/color][/size] Selase's mount starts bucking at the scent of the ghast, and Khensu is unable to control it. [size=1][color=slategray][Ride Check 2 fails][/color][/size] The zombie continues struggling in a futile attempt to escape. [size=3][b]Undead Foray Round 7[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=28221[/img][/center] G: 20 [E13: destroyed; K19: near destruction and harried, G17: entangled] [color=DarkOrchid]M[/color]: 20 [color=plum]J[/color]: 19 [[i]mirror image[/i]: 68 rounds] [color=Silver]B[/color]: 18 [inspired 3 rounds] [color=Cyan]A[/color]: 18 [inspired 3 rounds] [color=DarkOrange]J[/color]: 17 [inspired 3 round, sickened] [color=olive]U[/color]: 14 [inspired 3 rounds] [color=Cyan]V[/color]: 13 [inspired 3 rounds] C: 12 [N16: dead; P16: dead] [color=SeaGreen]D[/color]: 11 [28/31 hp] [color=Sienna]K[/color]: 3 [inspired 3 rounds] Z: 1 [F12: lightly wounded (entangled), F14: destroyed, G15: destroyed] [u]Map Key:[/u] [color=cyan]A[/color]: Ashlyn, C: rabid wolf-like rats, [color=SeaGreen]D[/color]: Daellin, [color=plum]d[/color]: Edi, G: gaunt undead, h: Horse, [color=Cyan]h[/color]: Valo, [color=DarkOrange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=DarkOrchid]M[/color]: Marot, [color=olive]r[/color]: raven, [color=olive]U[/color]: Sir Urik, Z: Plodding zombies [u]Conditions:[/u] Mist grants concealment to creatures 30' away. [color=cyan]Cyan Border:[/color] [i]mirror image[/i], [color=green]Dark green Border[/color]: Sickened, [color=lightgreen]Light Green Border[/color]: Entangled, [color=darkorange]Orange Border[/color]: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed. [COLOR=Slategray][Round 9 actions.][/COLOR] [/QUOTE]
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