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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3461076" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong>Church Round 8 (Complete)</strong></span></p><p></p><p>The zombies struggle against their magical bonds, but to no avail.</p><p></p><p>Janis takes another light step out of the lane of fire and then lets loose with another volley of magic. The magical bolts unerringly strike the creature, blasting off a patch of dead skin. For the first time, it seems to show some sign of being hindered. <span style="font-size: 9px"><span style="color: slategray">[16 hp, moderately wounded]</span></span></p><p></p><p>The monstrosity looms over Urik, preparing to end the knight's life. With a sickening <em>crunch</em>, it savagely tears into the sickened, dazed, mentally wounded knight. His blood flowing freely, Urik drops his sword from his limp hand, and crumbles to his knees. As his arterial blood coats Khensu in a mad red-black painting, everyone notices the foul disease begin its work, turning the once noble knight's face black. <span style="font-size: 9px"><span style="color: slategray">[14 hp; at -2 and dying]</span></span></p><p></p><p>Roaring in dumb victory, the beast turns to its nearest target---Jarrith.</p><p></p><p><span style="color: Sienna">"Sir Urik! No!"</span> Sir Khensu shouts, the blood dripping from his face and armor. Knowing that the man's life could hang in the balance, the shifter immediately uses his wand to attempt a cure on the knight again... then grabs him by the arm to pull him slightly away from combat. Urik's eyes open with a start, the blackness fading back to a dull grey. <span style="font-size: 9px"><span style="color: slateGray">[Healed 6 hp; Conscious but prone]</span></span></p><p></p><p>As the monster turns to look at him, Jarrith realizes that all his attacks thus far with his rapiers have failed miserably. <span style="color: DarkOrange">"Ooooh boyyy... okay. I don't think these are going to do it..."</span> Rather than press his attack with his rapiers, the Stalker steps back from combat, and brings a prayer to the forefront of his mind... blasting the monster with holy energy. The Flame's might surrounds it a moment, searing its flesh, but the monster's own unholy might seems to diminsh the effect. <span style="font-size: 9px"><span style="color: slategray">[Successful Will save; 7 hp]</span></span></p><p></p><p>Taking a quick look around her, and having noticed that her former comrades seem to be paralyzed, and that her friends seem a little worse for the wear Ashlyn focuses and the force of her faith can be felt by all those still living down here as fresh vigor infuses their veins.</p><p></p><p>Urik staggers uncertainly to his feet, a look of grim determination on his face. From his pack, he takes out what appears to be a potion vial in preparation.</p><p></p><p>As he feels the power of the Sovereign's close his wounds, Daellin takes aim at the dumb beast. However, the creature is fast, batting away each arrow in turn. <span style="font-size: 9px"><span style="color: slategray">[AC 16, 16, 16 miss]</span></span></p><p></p><p>Marot continues to pour holy fire at the monstrosity. The blast once again burns away its unwholesome flesh. <span style="font-size: 9px"><span style="color: slategray">[AC 15 ranged touch his; 13 hp]</span></span></p><p></p><p><span style="font-size: 12px"><strong>Church Round 9</strong></span></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=28756" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>S: 23 [destroyed]</p><p><span style="color: Silver">B</span>: 21 [Dead]</p><p>Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 5 rounds]</p><p><span style="color: plum">J</span>: 16 [24/40, 1 hp non-lethal, -700 XP, <em>mage armor</em>, sickened, fast healing 3 (5 rounds)]</p><p>D: 16 [dying, fast healing 3 (5 rounds)]</p><p>B: 14 [-56 (moderately wounded)]</p><p>DL: 13 [destroyed]</p><p><span style="color: Sienna">K</span>: 13 [47/55, fast healing 3 (5 rounds)] </p><p><span style="color: DarkOrange">J</span>: 22 [31/31, 1 non-lethal, fast healing 3 (5 rounds)]</p><p><span style="color: Cyan">A</span>: 11 [23/49, fast healing 3 (5 rounds)]</p><p><span style="color: SeaGreen">D</span>: 10 [27/31 hp, fast healing 3 (5 rounds)]</p><p><span style="color: olive">U</span>: 10 [10/59, sickened, prone, fast healing 3 (5 rounds)]</p><p><span style="color: DarkOrchid">M</span>: 4 [33/34, fast healing 3 (5 rounds)]</p><p></p><p>Light: Shadow illumination (20% miss chance) outside of Khensu's <em>torch</em>.</p><p></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, B: Stitched-together corpse, <span style="color: seagreen">D</span>: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: darkorchid">M</span>: Marot, <span style="color: olive">r</span>: raven, S: Blackened skeleton, <span style="color: olive">U</span>: Sir Urik, Z: Plodding zombies</p><p>Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Grey: Dying, Light Green Border: Entangled, <span style="color: olive">Olive</span>: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.</p><p></p><p><span style="font-size: 9px"><span style="color: slategray">[Actions?][/color</span></span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3461076, member: 36973"] [size=3][b]Church Round 8 (Complete)[/b][/size] The zombies struggle against their magical bonds, but to no avail. Janis takes another light step out of the lane of fire and then lets loose with another volley of magic. The magical bolts unerringly strike the creature, blasting off a patch of dead skin. For the first time, it seems to show some sign of being hindered. [size=1][color=slategray][16 hp, moderately wounded][/color][/size][color=slategray][/color] The monstrosity looms over Urik, preparing to end the knight's life. With a sickening [i]crunch[/i], it savagely tears into the sickened, dazed, mentally wounded knight. His blood flowing freely, Urik drops his sword from his limp hand, and crumbles to his knees. As his arterial blood coats Khensu in a mad red-black painting, everyone notices the foul disease begin its work, turning the once noble knight's face black. [size=1][color=slategray][14 hp; at -2 and dying][/color][/size][color=slategray][/color] Roaring in dumb victory, the beast turns to its nearest target---Jarrith. [COLOR=Sienna]"Sir Urik! No!"[/COLOR] Sir Khensu shouts, the blood dripping from his face and armor. Knowing that the man's life could hang in the balance, the shifter immediately uses his wand to attempt a cure on the knight again... then grabs him by the arm to pull him slightly away from combat. Urik's eyes open with a start, the blackness fading back to a dull grey. [SIZE=1][COLOR=slateGray][Healed 6 hp; Conscious but prone][/COLOR][/SIZE] As the monster turns to look at him, Jarrith realizes that all his attacks thus far with his rapiers have failed miserably. [COLOR=DarkOrange]"Ooooh boyyy... okay. I don't think these are going to do it..."[/COLOR] Rather than press his attack with his rapiers, the Stalker steps back from combat, and brings a prayer to the forefront of his mind... blasting the monster with holy energy. The Flame's might surrounds it a moment, searing its flesh, but the monster's own unholy might seems to diminsh the effect. [size=1][color=slategray][Successful Will save; 7 hp][/color][/size][color=slategray][/color] Taking a quick look around her, and having noticed that her former comrades seem to be paralyzed, and that her friends seem a little worse for the wear Ashlyn focuses and the force of her faith can be felt by all those still living down here as fresh vigor infuses their veins. Urik staggers uncertainly to his feet, a look of grim determination on his face. From his pack, he takes out what appears to be a potion vial in preparation. As he feels the power of the Sovereign's close his wounds, Daellin takes aim at the dumb beast. However, the creature is fast, batting away each arrow in turn. [size=1][color=slategray][AC 16, 16, 16 miss][/color][/size][color=slategray][/color] Marot continues to pour holy fire at the monstrosity. The blast once again burns away its unwholesome flesh. [size=1][color=slategray][AC 15 ranged touch his; 13 hp][/color][/size][color=slategray][/color] [size=3][b]Church Round 9[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=28756[/img][/center] S: 23 [destroyed] [color=Silver]B[/color]: 21 [Dead] Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 5 rounds] [color=plum]J[/color]: 16 [24/40, 1 hp non-lethal, -700 XP, [i]mage armor[/i], sickened, fast healing 3 (5 rounds)] D: 16 [dying, fast healing 3 (5 rounds)] B: 14 [-56 (moderately wounded)] DL: 13 [destroyed] [color=Sienna]K[/color]: 13 [47/55, fast healing 3 (5 rounds)] [color=DarkOrange]J[/color]: 22 [31/31, 1 non-lethal, fast healing 3 (5 rounds)] [color=Cyan]A[/color]: 11 [23/49, fast healing 3 (5 rounds)] [color=SeaGreen]D[/color]: 10 [27/31 hp, fast healing 3 (5 rounds)] [color=olive]U[/color]: 10 [10/59, sickened, prone, fast healing 3 (5 rounds)] [color=DarkOrchid]M[/color]: 4 [33/34, fast healing 3 (5 rounds)] Light: Shadow illumination (20% miss chance) outside of Khensu's [i]torch[/i]. Map Key: [color=cyan]A[/color]: Ashlyn, B: Stitched-together corpse, [color=seagreen]D[/color]: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=darkorchid]M[/color]: Marot, [color=olive]r[/color]: raven, S: Blackened skeleton, [color=olive]U[/color]: Sir Urik, Z: Plodding zombies Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Grey: Dying, Light Green Border: Entangled, [color=olive]Olive[/color]: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed. [size=1][color=slategray][Actions?][/color[/color][/size][color=slategray][/color] [/QUOTE]
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