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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3467145" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong>Church Round 9</strong></span></p><p></p><p>The zombies twitch under their bonds.</p><p></p><p>A gesture and a mumbled curse are all the warning Janis gives as a blast of flame reaches outward from her fingertips to lick at the wayward monster. She curses loudly as both swing wide, harmlessly dissipating. <span style="font-size: 9px"><span style="color: slategray">[<em>Scorching ray</em>. Upon rereading, your targets were ambiguous (you state both the priest and the monster); I targeted both your rays at the monster. AC 6 + 3 AP = 9 misses, AC 9 misses]</span></span></p><p></p><p>The monster howls at the spells being flinged at him, and steps forward to crush the life out of the feral paladin. Khensu's armor is helpless to stop is powerful jaws, and the ruinous power of the beast staggers him. <span style="font-size: 9px"><span style="color: slategray">[Hits; 19 hp; Khensu dazed]</span></span></p><p></p><p>Knowing all of them, including his Flamic brother, are in danger, Jarrith rushes forward to strike at the beast. The blow strikes, but even with his training he cannot seem to hurt the deadened skin. <span style="font-size: 9px"><span style="color: slategray">[Move to flank; AC 21 hits; 3+2=5 hp before DR]</span></span></p><p></p><p>Having seen the havoc this foul creature has wrecked amongst her companions, Ashlyn moves up and prepares to smite it. <span style="font-size: 9px"><span style="color: slategray">[Double move]</span></span></p><p></p><p>Two arrows from Daellin's shots strike the beast, distracting it an causing significant damage. <span style="font-size: 9px"><span style="color: slategray">[AC 28, 19 hit, 14 miss; 24 hp before DR]</span></span></p><p></p><p>Urik quaffs his potion, his wounds closing even more. Unarmed save his shield, however, he cannot strike, and steps away in order to retrieve Danovich's fallen weapon. <span style="font-size: 9px"><span style="color: slategray">[11 hp healed]</span></span></p><p></p><p>More of Marot's argent flame strikes the monster, slowing it down some more. <span style="font-size: 9px"><span style="color: slategray">[AC 18 ranged touch into melee hits; 14 hp; barely severely wounded]</span></span></p><p></p><p><span style="font-size: 12px"><strong>Church Round 10</strong></span></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=28782" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>S: 23 [destroyed]</p><p><span style="color: Silver">B</span>: 21 [Dead]</p><p>Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 4 rounds]</p><p><span style="color: plum">J</span>: 16 [27/40, -700 XP, <em>mage armor</em>, sickened, fast healing 3 (4 rounds)]</p><p>D: 16 [unconcious, fast healing 3 (4 rounds)]</p><p>B: 14 [-99 (severely wounded)]</p><p>DL: 13 [destroyed]</p><p><span style="color: Sienna">K</span>: 13 [31/55, fast healing 3 (4 rounds), dazed] </p><p><span style="color: DarkOrange">J</span>: 22 [31/31, 1 non-lethal, fast healing 3 (4 rounds)]</p><p><span style="color: Cyan">A</span>: 11 [26/49, fast healing 3 (4 rounds)]</p><p><span style="color: SeaGreen">D</span>: 10 [30/31 hp, fast healing 3 (4 rounds)]</p><p><span style="color: olive">U</span>: 10 [24/59, sickened, prone, fast healing 3 (4 rounds)]</p><p><span style="color: DarkOrchid">M</span>: 4 [34/34, fast healing 3 (4 rounds)]</p><p></p><p>Light: Shadow illumination (20% miss chance) outside of Khensu's <em>torch</em>.</p><p></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, B: Stitched-together corpse, <span style="color: seagreen">D</span>: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: darkorchid">M</span>: Marot, <span style="color: olive">r</span>: raven, S: Blackened skeleton, <span style="color: olive">U</span>: Sir Urik, Z: Plodding zombies</p><p>Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Grey: Dying, Light Green Border: Entangled, <span style="color: olive">Olive</span>: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.</p><p></p><p><span style="font-size: 9px"><span style="color: slategray">[Actions?]</span></span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3467145, member: 36973"] [size=3][b]Church Round 9[/b][/size] The zombies twitch under their bonds. A gesture and a mumbled curse are all the warning Janis gives as a blast of flame reaches outward from her fingertips to lick at the wayward monster. She curses loudly as both swing wide, harmlessly dissipating. [size=1][color=slategray][[i]Scorching ray[/i]. Upon rereading, your targets were ambiguous (you state both the priest and the monster); I targeted both your rays at the monster. AC 6 + 3 AP = 9 misses, AC 9 misses][/color][/size][color=slategray][/color] The monster howls at the spells being flinged at him, and steps forward to crush the life out of the feral paladin. Khensu's armor is helpless to stop is powerful jaws, and the ruinous power of the beast staggers him. [size=1][color=slategray][Hits; 19 hp; Khensu dazed][/color][/size][color=slategray][/color] Knowing all of them, including his Flamic brother, are in danger, Jarrith rushes forward to strike at the beast. The blow strikes, but even with his training he cannot seem to hurt the deadened skin. [size=1][color=slategray][Move to flank; AC 21 hits; 3+2=5 hp before DR][/color][/size][color=slategray][/color] Having seen the havoc this foul creature has wrecked amongst her companions, Ashlyn moves up and prepares to smite it. [size=1][color=slategray][Double move][/color][/size][color=slategray][/color] Two arrows from Daellin's shots strike the beast, distracting it an causing significant damage. [size=1][color=slategray][AC 28, 19 hit, 14 miss; 24 hp before DR][/color][/size][color=slategray][/color] Urik quaffs his potion, his wounds closing even more. Unarmed save his shield, however, he cannot strike, and steps away in order to retrieve Danovich's fallen weapon. [size=1][color=slategray][11 hp healed][/color][/size][color=slategray][/color] More of Marot's argent flame strikes the monster, slowing it down some more. [size=1][color=slategray][AC 18 ranged touch into melee hits; 14 hp; barely severely wounded][/color][/size][color=slategray][/color] [size=3][b]Church Round 10[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=28782[/img][/center] S: 23 [destroyed] [color=Silver]B[/color]: 21 [Dead] Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 4 rounds] [color=plum]J[/color]: 16 [27/40, -700 XP, [i]mage armor[/i], sickened, fast healing 3 (4 rounds)] D: 16 [unconcious, fast healing 3 (4 rounds)] B: 14 [-99 (severely wounded)] DL: 13 [destroyed] [color=Sienna]K[/color]: 13 [31/55, fast healing 3 (4 rounds), dazed] [color=DarkOrange]J[/color]: 22 [31/31, 1 non-lethal, fast healing 3 (4 rounds)] [color=Cyan]A[/color]: 11 [26/49, fast healing 3 (4 rounds)] [color=SeaGreen]D[/color]: 10 [30/31 hp, fast healing 3 (4 rounds)] [color=olive]U[/color]: 10 [24/59, sickened, prone, fast healing 3 (4 rounds)] [color=DarkOrchid]M[/color]: 4 [34/34, fast healing 3 (4 rounds)] Light: Shadow illumination (20% miss chance) outside of Khensu's [i]torch[/i]. Map Key: [color=cyan]A[/color]: Ashlyn, B: Stitched-together corpse, [color=seagreen]D[/color]: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=darkorchid]M[/color]: Marot, [color=olive]r[/color]: raven, S: Blackened skeleton, [color=olive]U[/color]: Sir Urik, Z: Plodding zombies Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Grey: Dying, Light Green Border: Entangled, [color=olive]Olive[/color]: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed. [size=1][color=slategray][Actions?][/color][/size] [/QUOTE]
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