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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3991060" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">The Summoning: Round 1 (Complete)</span></strong></p><p></p><p><span style="color: cyan">The Lady Ashlyn</span> steps forward and deftly plants the sword in the nearest witches thigh, but the newness of the blade spoils her follow-up thrust. <span style="font-size: 9px"><span style="color: slategray">[AC 21 hits, 6hp; Miss]</span></span> </p><p></p><p><span style="color: darkorchid">Marot</span> calls a challenge to the vanished crone, and runs around the building to get a better aim at something only he can see. A virulent green pulse shoots from his palm, but Marot watches the sneering grin on the crone's face at the magical energies dissipate without effect! <span style="font-size: 9px"><span style="color: slategray">[AC 24 touch hits; does not negate SR (acid damage from gloves is not conjuration, so its affected)]</span></span>[sblock=Marot]The crone is at L7, the other witch at N6. You had to move the other way to get a shot and not provoke AoO[/sblock]</p><p><span style="color: darkred">The fiend of thorn and shadow</span> bellows, and shoots forth from his hands a blast of pure night. Janis notes the twisted runes of the circle glow red as it does so, somehow changing the attack. The dark force of it strips away the flesh on Ashlyn's arm, and then it arcs forth to Ladreth and Jarrith! <span style="font-size: 9px"><span style="color: slategray">[Chained ray attack; 13hp to Ashlyn, 6hp to Ladreth and Jarrith]</span></span> The darkness of it burns the three's eyes, but while the paladin and the guard fight it off, Jarrith is horrified by the sudden blot over his sight! <span style="font-size: 9px"><span style="color: slategray">[Jarrith fails Fort save; blinded 1 round]</span></span></p><p></p><p><span style="color: plum">The bear</span> lumbers next to the Pale Lady.</p><p></p><p><strong><span style="font-size: 12px">The Summoning: Round 2</span></strong></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=32144" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, <span style="color: seagreen">B</span>: Green Lady, <span style="color: plum">b</span>: The bear, <span style="color: darkred">C</span>: Fiend, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: lime">L</span>: Ladreth, <span style="color: darkorchid">M</span>: Marot, <span style="color: teal">T</span>: Tessa, W: Witches.</p><p></p><p><u>Conditions:</u> <span style="color: darkorange">Orange Border</span>: Blind. Moving through dense rubble (rocky-looking squares) cost 2 movement. <span style="color: palegreen">Green</span> area is a fire that provides light to 30 feet and shadowy illumination to 60.</p><p></p><p>The rest of the party is about 30 feet away at the edge of the clearing.</p><p></p><p><span style="color: darkorange">J</span>: 21 [13/31, 5/5 turns, blind 1 round]</p><p><span style="color: plum">J</span>: 21 [29/35, 1 Con damage, 10/11 AP]</p><p><span style="color: lime">L</span>: 21 [51/55, 10/11 AP]</p><p><span style="color: pink">W</span>: 21 [invisible, near death]</p><p><span style="color: seagreen">B</span>: 20 [invisible]</p><p><span style="color: teal">T</span>: 20 [35/35]</p><p>W: 19 [O12 dead, K12 severely wounded, P5 lightly wounded]</p><p><span style="color: cyan">A</span>: 12 [14/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]</p><p><span style="color: darkorchid">M</span>: 10 [37/46, 7/8 AP]</p><p><span style="color: darkred">C</span>: 9</p><p><span style="color: plum">b</span>: 4 [36/51]</p></blockquote><p></p>
[QUOTE="stonegod, post: 3991060, member: 36973"] [b][size=3]The Summoning: Round 1 (Complete)[/size][/b] [color=cyan]The Lady Ashlyn[/color] steps forward and deftly plants the sword in the nearest witches thigh, but the newness of the blade spoils her follow-up thrust. [size=1][color=slategray][AC 21 hits, 6hp; Miss][/color][/size][color=slategray][/color] [color=darkorchid]Marot[/color] calls a challenge to the vanished crone, and runs around the building to get a better aim at something only he can see. A virulent green pulse shoots from his palm, but Marot watches the sneering grin on the crone's face at the magical energies dissipate without effect! [size=1][color=slategray][AC 24 touch hits; does not negate SR (acid damage from gloves is not conjuration, so its affected)][/color][/size][color=slategray][/color][sblock=Marot]The crone is at L7, the other witch at N6. You had to move the other way to get a shot and not provoke AoO[/sblock] [color=darkred]The fiend of thorn and shadow[/color] bellows, and shoots forth from his hands a blast of pure night. Janis notes the twisted runes of the circle glow red as it does so, somehow changing the attack. The dark force of it strips away the flesh on Ashlyn's arm, and then it arcs forth to Ladreth and Jarrith! [size=1][color=slategray][Chained ray attack; 13hp to Ashlyn, 6hp to Ladreth and Jarrith][/color][/size][color=slategray][/color] The darkness of it burns the three's eyes, but while the paladin and the guard fight it off, Jarrith is horrified by the sudden blot over his sight! [size=1][color=slategray][Jarrith fails Fort save; blinded 1 round][/color][/size][color=slategray][/color] [color=plum]The bear[/color] lumbers next to the Pale Lady. [b][size=3]The Summoning: Round 2[/size][/b] [center][img]http://www.enworld.org/attachment.php?attachmentid=32144[/img][/center] Map Key: [color=cyan]A[/color]: Ashlyn, [color=seagreen]B[/color]: Green Lady, [color=plum]b[/color]: The bear, [color=darkred]C[/color]: Fiend, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=lime]L[/color]: Ladreth, [color=darkorchid]M[/color]: Marot, [color=teal]T[/color]: Tessa, W: Witches. [u]Conditions:[/u] [color=darkorange]Orange Border[/color]: Blind. Moving through dense rubble (rocky-looking squares) cost 2 movement. [color=palegreen]Green[/color] area is a fire that provides light to 30 feet and shadowy illumination to 60. The rest of the party is about 30 feet away at the edge of the clearing. [color=darkorange]J[/color]: 21 [13/31, 5/5 turns, blind 1 round] [color=plum]J[/color]: 21 [29/35, 1 Con damage, 10/11 AP] [color=lime]L[/color]: 21 [51/55, 10/11 AP] [color=pink]W[/color]: 21 [invisible, near death] [color=seagreen]B[/color]: 20 [invisible] [color=teal]T[/color]: 20 [35/35] W: 19 [O12 dead, K12 severely wounded, P5 lightly wounded] [color=cyan]A[/color]: 12 [14/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP] [color=darkorchid]M[/color]: 10 [37/46, 7/8 AP] [color=darkred]C[/color]: 9 [color=plum]b[/color]: 4 [36/51] [/QUOTE]
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