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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3995544" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">The Summoning: Round 2 (Partial)</span></strong></p><p></p><p>Cursing his sudden lack of sight, <span style="color: darkorange">Jarrith</span> entreats the Flame for healing. His touch much needed vigor, but his foes still are nearby. <span style="font-size: 9px"><span style="color: slategray">[18hp healed; 31/31]</span></span></p><p></p><p>Raising her hands as she stalks forward, <span style="color: plum">the Stormhand</span> lives up to her name. The bolt of blue fire catches the witch unawares, and with a scream, it falls to the ground twitching. <span style="font-size: 9px"><span style="color: slategray">[12hp; dead]</span></span></p><p></p><p><span style="color: lime">Ladreth</span> steps beside Ashlyn and casually decapitates the witch before her. His good eye searches for others nearby. <span style="font-size: 9px"><span style="color: slategray">[19hp; dead]</span></span></p><p></p><p>Somewhere in the fight, the voice of the <span style="color: pink">invisible witch</span> calls out, an apparent supplication for healing. <span style="font-size: 9px"><span style="color: slategray">[Spellcraft]</span></span></p><p></p><p>Helpless to do anything, Marot watches at <span style="color: seagrean">the crone</span> steps up to Jarrith and lashes out with her hands. It is only then that everyone sees the materialized witch's hands are wicked claws! The force of the blows slams Jarrith into the stone wall, belying the old woman's preternatural strength! <span style="font-size: 9px"><span style="color: slategray">[23hp; near death]</span></span> Cruelly, she calls back with Jarrith's voice, <span style="color: DarkOrange">"Cursed this indeed! Ahahaha!"</span></p><p></p><p>Working at the unfamiliar words, <span style="color: teal">Tessa</span> successfully calls forth the fiery destruction. With a <span style="color: orange">WHOOMPH!</span> it catches the two standing witches who manage to throw themselves aside to avoid most of the damage. <span style="font-size: 9px"><span style="color: slategray">[Reflex save; 6hp]</span></span> However, a scream from somewhere indicates the hidden witch was hit!</p><p></p><p>The witches pull forth loaded crossbows and let fly bolts. But neither hit their intended targets.</p><p></p><p><span style="color: cyan">Ashlyn</span> is up.[sblock=Marot]The other witch is at O8, and is near death after the fireball[/sblock]</p><p></p><p><strong><span style="font-size: 12px">The Summoning: Round 2 (Partial)</span></strong></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=32169" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, <span style="color: seagreen">B</span>: Green Lady, <span style="color: plum">b</span>: The bear, <span style="color: darkred">C</span>: Fiend, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: lime">L</span>: Ladreth, <span style="color: darkorchid">M</span>: Marot, <span style="color: teal">T</span>: Tessa, W: Witches.</p><p></p><p><u>Conditions:</u> <span style="color: darkorange">Orange Border</span>: Blind. Moving through dense rubble (rocky-looking squares) cost 2 movement. <span style="color: palegreen">Green</span> area is a fire that provides light to 30 feet and shadowy illumination to 60.</p><p></p><p>The rest of the party is about 30 feet away at the edge of the clearing.</p><p></p><p><span style="color: darkorange">J</span>: 21 [8/31, 5/5 turns, blind 1 round]</p><p><span style="color: plum">J</span>: 21 [29/35, 1 Con damage, 10/11 AP]</p><p><span style="color: lime">L</span>: 21 [51/55, 10/11 AP]</p><p><span style="color: pink">W</span>: 21 [invisible, near death]</p><p><span style="color: seagreen">B</span>: 20 [invisible]</p><p><span style="color: teal">T</span>: 20 [35/35]</p><p>W: 19 [L10 lightly wounded, N11 lightly wounded, O12 dead, K12 dead, P5 dead]</p><p><span style="color: cyan">A</span>: 12 [14/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]</p><p><span style="color: darkorchid">M</span>: 10 [37/46, 7/8 AP]</p><p><span style="color: darkred">C</span>: 9</p><p><span style="color: plum">b</span>: 4 [36/51]</p></blockquote><p></p>
[QUOTE="stonegod, post: 3995544, member: 36973"] [b][size=3]The Summoning: Round 2 (Partial)[/size][/b] Cursing his sudden lack of sight, [color=darkorange]Jarrith[/color] entreats the Flame for healing. His touch much needed vigor, but his foes still are nearby. [size=1][color=slategray][18hp healed; 31/31][/color][/size][color=slategray][/color] Raising her hands as she stalks forward, [color=plum]the Stormhand[/color] lives up to her name. The bolt of blue fire catches the witch unawares, and with a scream, it falls to the ground twitching. [size=1][color=slategray][12hp; dead][/color][/size][color=slategray][/color] [color=lime]Ladreth[/color] steps beside Ashlyn and casually decapitates the witch before her. His good eye searches for others nearby. [size=1][color=slategray][19hp; dead][/color][/size][color=slategray][/color] Somewhere in the fight, the voice of the [color=pink]invisible witch[/color] calls out, an apparent supplication for healing. [size=1][color=slategray][Spellcraft][/color][/size][color=slategray][/color] Helpless to do anything, Marot watches at [color=seagrean]the crone[/color] steps up to Jarrith and lashes out with her hands. It is only then that everyone sees the materialized witch's hands are wicked claws! The force of the blows slams Jarrith into the stone wall, belying the old woman's preternatural strength! [size=1][color=slategray][23hp; near death][/color][/size] Cruelly, she calls back with Jarrith's voice, [COLOR=DarkOrange]"Cursed this indeed! Ahahaha!"[/COLOR] Working at the unfamiliar words, [color=teal]Tessa[/color] successfully calls forth the fiery destruction. With a [color=orange]WHOOMPH![/color] it catches the two standing witches who manage to throw themselves aside to avoid most of the damage. [size=1][color=slategray][Reflex save; 6hp][/color][/size][color=slategray][/color] However, a scream from somewhere indicates the hidden witch was hit! The witches pull forth loaded crossbows and let fly bolts. But neither hit their intended targets. [color=cyan]Ashlyn[/color] is up.[sblock=Marot]The other witch is at O8, and is near death after the fireball[/sblock] [b][size=3]The Summoning: Round 2 (Partial)[/size][/b] [center][img]http://www.enworld.org/attachment.php?attachmentid=32169[/img][/center] Map Key: [color=cyan]A[/color]: Ashlyn, [color=seagreen]B[/color]: Green Lady, [color=plum]b[/color]: The bear, [color=darkred]C[/color]: Fiend, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=lime]L[/color]: Ladreth, [color=darkorchid]M[/color]: Marot, [color=teal]T[/color]: Tessa, W: Witches. [u]Conditions:[/u] [color=darkorange]Orange Border[/color]: Blind. Moving through dense rubble (rocky-looking squares) cost 2 movement. [color=palegreen]Green[/color] area is a fire that provides light to 30 feet and shadowy illumination to 60. The rest of the party is about 30 feet away at the edge of the clearing. [color=darkorange]J[/color]: 21 [8/31, 5/5 turns, blind 1 round] [color=plum]J[/color]: 21 [29/35, 1 Con damage, 10/11 AP] [color=lime]L[/color]: 21 [51/55, 10/11 AP] [color=pink]W[/color]: 21 [invisible, near death] [color=seagreen]B[/color]: 20 [invisible] [color=teal]T[/color]: 20 [35/35] W: 19 [L10 lightly wounded, N11 lightly wounded, O12 dead, K12 dead, P5 dead] [color=cyan]A[/color]: 12 [14/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP] [color=darkorchid]M[/color]: 10 [37/46, 7/8 AP] [color=darkred]C[/color]: 9 [color=plum]b[/color]: 4 [36/51] [/QUOTE]
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