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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 4000983" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">The Summoning: Round 3 (Complete)</span></strong></p><p></p><p>Wand in hand, <span style="color: teal">Tessa</span> calls for more bolts from it. The first slams into the nearest witch, but only one of the bolts passes through the crone's resistances, greatly weakened. <span style="font-size: 9px"><span style="color: slategray">[L10 hit for 5hp, moderately wounded; crone for 2hp,]</span></span> The wounded witch turns his crossbow on the priest, but it thumps uselessly against her armor.</p><p></p><p><span style="color: cyan">Ashlyn</span> continues to bleed out...</p><p></p><p>With a gesture, <span style="color: darkorchid">Marot</span> appears in two places. Noting that only the higher outer wall still has a roof, he appears behind the fiend. With a better look, the appearance of the fiend becomes clear: It is an aspect of the Verdant Lord, here to pave the way for his coming. As such, it bears its power of darkness and fear. It most likely can call its dark power for terrible melee attacks as well, and has the resilience of the fiends. <span style="font-size: 9px"><span style="color: slategray">[Kn: Planes: Aspect of Czernovog. Some warlock-like abilities, probably some elemental resistances/immunities]</span></span></p><p></p><p>Turning to the sound of Marot's sudden appearance, <span style="color: darkred">the Aspect</span> once more calls upon its dark power. The dark essence tears at Marot's flesh, but the cold dread washes over him like air, his faith in the Flame shielding him. The Aspect bellows in frustration! <span style="font-size: 9px"><span style="color: slategray">[15hp, immune to fear]</span></span></p><p></p><p><span style="color: plum">The bear</span> follows its mistress.</p><p></p><p><strong><span style="font-size: 12px">The Summoning: Round 4 (Partial)</span></strong></p><p></p><p>Carefully avoiding the crone's attention, <span style="color: darkorange">Jarrith</span> reaches down to the fallen paladin. Her eyes flutter open as the Flame's warmth partially restores her. <span style="font-size: 9px"><span style="color: slategray">[25hp healed; Ashlyn at 17hp]</span></span> On the other side of the courtyard, <span style="color: plum">the Pale Lady</span> flings another bolt of electricity at the standing witch who is promptly thrown against the wall, dead. <span style="font-size: 9px"><span style="color: slategray">[9hp; dead]</span></span></p><p></p><p>The look of anger livid in his good eye, <span style="color: lime">Ladreth</span> savagely cuts open the crone's chest, and while she staggers back, follows through and impales the greatsword through her chest. With a look of utter contempt, the witches spits, <span style="color: SeaGreen">"Fools... He will take you... now..."</span>, then falls lifeless at the halfork's feet. <span style="font-size: 9px"><span style="color: slategray">[25hp, 24hp with two hits; really dead]</span></span></p><p></p><p><span style="color: slategray"><span style="font-size: 9px">[Tessa]</span></span></p><p></p><p><strong><span style="font-size: 12px">The Summoning: Round 4 (Partial)</span></strong></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=32210" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, <span style="color: seagreen">B</span>: Green Lady, <span style="color: plum">b</span>: The bear, <span style="color: darkred">C</span>: Fiend, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: lime">L</span>: Ladreth, <span style="color: darkorchid">M</span>: Marot, <span style="color: teal">T</span>: Tessa, W: Witches.</p><p></p><p><u>Conditions:</u> <span style="color: darkred">Dark Red Border:</span> Dying, <span style="color: darkorange">Orange Border</span>: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. <span style="color: palegreen">Green</span> area is a fire that provides light to 30 feet and shadowy illumination to 60.</p><p></p><p>Tessa is about 30 feet away to the south.</p><p></p><p><span style="color: darkorange">J</span>: 21 [22/31, 5/5 turns, blind 1 round]</p><p><span style="color: plum">J</span>: 21 [29/35, 1 Con damage, 10/11 AP]</p><p><span style="color: lime">L</span>: 21 [51/55, 10/11 AP]</p><p><span style="color: pink">W</span>: 21 [invisible, dead]</p><p><span style="color: seagreen">B</span>: 20 [dead]</p><p><span style="color: teal">T</span>: 20 [35/35]</p><p>W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead]</p><p><span style="color: cyan">A</span>: 12 [17/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]</p><p><span style="color: darkorchid">M</span>: 10 [22/46, 7/8 AP]</p><p><span style="color: darkred">C</span>: 9</p><p><span style="color: plum">b</span>: 4 [36/51]</p></blockquote><p></p>
[QUOTE="stonegod, post: 4000983, member: 36973"] [b][size=3]The Summoning: Round 3 (Complete)[/size][/b] Wand in hand, [color=teal]Tessa[/color] calls for more bolts from it. The first slams into the nearest witch, but only one of the bolts passes through the crone's resistances, greatly weakened. [size=1][color=slategray][L10 hit for 5hp, moderately wounded; crone for 2hp,][/color][/size][color=slategray][/color] The wounded witch turns his crossbow on the priest, but it thumps uselessly against her armor. [color=cyan]Ashlyn[/color] continues to bleed out... With a gesture, [color=darkorchid]Marot[/color] appears in two places. Noting that only the higher outer wall still has a roof, he appears behind the fiend. With a better look, the appearance of the fiend becomes clear: It is an aspect of the Verdant Lord, here to pave the way for his coming. As such, it bears its power of darkness and fear. It most likely can call its dark power for terrible melee attacks as well, and has the resilience of the fiends. [size=1][color=slategray][Kn: Planes: Aspect of Czernovog. Some warlock-like abilities, probably some elemental resistances/immunities][/color][/size][color=slategray][/color] Turning to the sound of Marot's sudden appearance, [color=darkred]the Aspect[/color] once more calls upon its dark power. The dark essence tears at Marot's flesh, but the cold dread washes over him like air, his faith in the Flame shielding him. The Aspect bellows in frustration! [size=1][color=slategray][15hp, immune to fear][/color][/size][color=slategray][/color] [color=plum]The bear[/color] follows its mistress. [b][size=3]The Summoning: Round 4 (Partial)[/size][/b] Carefully avoiding the crone's attention, [color=darkorange]Jarrith[/color] reaches down to the fallen paladin. Her eyes flutter open as the Flame's warmth partially restores her. [size=1][color=slategray][25hp healed; Ashlyn at 17hp][/color][/size][color=slategray][/color] On the other side of the courtyard, [color=plum]the Pale Lady[/color] flings another bolt of electricity at the standing witch who is promptly thrown against the wall, dead. [size=1][color=slategray][9hp; dead][/color][/size][color=slategray][/color] The look of anger livid in his good eye, [color=lime]Ladreth[/color] savagely cuts open the crone's chest, and while she staggers back, follows through and impales the greatsword through her chest. With a look of utter contempt, the witches spits, [COLOR=SeaGreen]"Fools... He will take you... now..."[/COLOR], then falls lifeless at the halfork's feet. [size=1][color=slategray][25hp, 24hp with two hits; really dead][/color][/size][color=slategray][/color] [color=slategray][size=1][Tessa][/size][/color][size=1][/size] [b][size=3]The Summoning: Round 4 (Partial)[/size][/b] [center][img]http://www.enworld.org/attachment.php?attachmentid=32210[/img][/center] Map Key: [color=cyan]A[/color]: Ashlyn, [color=seagreen]B[/color]: Green Lady, [color=plum]b[/color]: The bear, [color=darkred]C[/color]: Fiend, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=lime]L[/color]: Ladreth, [color=darkorchid]M[/color]: Marot, [color=teal]T[/color]: Tessa, W: Witches. [u]Conditions:[/u] [color=darkred]Dark Red Border:[/color] Dying, [color=darkorange]Orange Border[/color]: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. [color=palegreen]Green[/color] area is a fire that provides light to 30 feet and shadowy illumination to 60. Tessa is about 30 feet away to the south. [color=darkorange]J[/color]: 21 [22/31, 5/5 turns, blind 1 round] [color=plum]J[/color]: 21 [29/35, 1 Con damage, 10/11 AP] [color=lime]L[/color]: 21 [51/55, 10/11 AP] [color=pink]W[/color]: 21 [invisible, dead] [color=seagreen]B[/color]: 20 [dead] [color=teal]T[/color]: 20 [35/35] W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead] [color=cyan]A[/color]: 12 [17/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP] [color=darkorchid]M[/color]: 10 [22/46, 7/8 AP] [color=darkred]C[/color]: 9 [color=plum]b[/color]: 4 [36/51] [/QUOTE]
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