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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 4007623" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">The Summoning: Round 4 (Complete)</span></strong></p><p></p><p>Stepping forward, <span style="color: teal">Tessa</span> calls forth more power from the wand. Three bolts drill into the fiend's shoulder, though it barely notices. <span style="font-size: 9px"><span style="color: slategray">[8hp; barely wounded]</span></span> On the other side of the fire, <span style="color: cyan">Ashlyn</span> picks up the blade and drinks another potion, though this one is less powerful. <span style="font-size: 9px"><span style="color: slategray">[3hp, 20/49]</span></span></p><p></p><p>From behind the creature, <span style="color: darkorchid">Marot</span> calls forth his birthright. It bruises the thorns on the creatures back, forcing it to bellow in annoyance! <span style="font-size: 9px"><span style="color: slategray">[AC 27 touch hits; 18hp; lightly wounded]</span></span> <span style="color: darkred">It</span> snarls at the warlock, and calls forth its own power. The runes flicker once again, and the dark bolt causes Marot's knees to buckle. His sight wavers, and once again he is blind! <span style="font-size: 9px"><span style="color: slategray">[18hp, near death; Failed Fort Save; blind 1 round]</span></span></p><p></p><p><span style="color: plum">The bear</span> continues to ward Janis.</p><p></p><p><strong><span style="font-size: 12px">The Summoning: Round 5 (Partial)</span></strong></p><p></p><p>Knowing the greater evil, <span style="color: darkorange">the Stalker</span> strident calls forth the protection of the flame. A silvery circle erupts about him briefly, a shield against evil. <span style="font-size: 9px"><span style="color: slategray">[<em>magic circle</em>]</span></span> <span style="color: plum">The Stormhand</span> stalls, waiting for the others to take up the battle. <span style="color: lime">Ladreth</span> does so, using the wall for cover as he moves up. </p><p></p><p>(Tessa)</p><p></p><p><strong><span style="font-size: 12px">The Summoning: Round 5 (Partial)</span></strong></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=32249" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, <span style="color: seagreen">B</span>: Green Lady, <span style="color: plum">b</span>: The bear, <span style="color: darkred">C</span>: Fiend, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: lime">L</span>: Ladreth, <span style="color: darkorchid">M</span>: Marot, <span style="color: teal">T</span>: Tessa, W: Witches.</p><p></p><p><u>Conditions:</u> <span style="color: darkred">Dark Red Border:</span> Dying, <span style="color: darkorange">Orange Border</span>: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. <span style="color: palegreen">Green</span> area is a fire that provides light to 30 feet and shadowy illumination to 60.</p><p></p><p><span style="color: darkorange">J</span>: 21 [22/31, 5/5 turns, blind 1 round]</p><p><span style="color: plum">J</span>: 21 [29/35, 1 Con damage, 10/11 AP]</p><p><span style="color: lime">L</span>: 21 [51/55, 10/11 AP]</p><p><span style="color: pink">W</span>: 21 [invisible, dead]</p><p><span style="color: seagreen">B</span>: 20 [dead]</p><p><span style="color: teal">T</span>: 20 [35/35]</p><p>W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead]</p><p><span style="color: cyan">A</span>: 12 [20/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]</p><p><span style="color: darkorchid">M</span>: 10 [4/46, 7/8 AP, blind 1 round]</p><p><span style="color: darkred">C</span>: 9</p><p><span style="color: plum">b</span>: 4 [36/51]</p></blockquote><p></p>
[QUOTE="stonegod, post: 4007623, member: 36973"] [b][size=3]The Summoning: Round 4 (Complete)[/size][/b] Stepping forward, [color=teal]Tessa[/color] calls forth more power from the wand. Three bolts drill into the fiend's shoulder, though it barely notices. [size=1][color=slategray][8hp; barely wounded][/color][/size][color=slategray][/color] On the other side of the fire, [color=cyan]Ashlyn[/color] picks up the blade and drinks another potion, though this one is less powerful. [size=1][color=slategray][3hp, 20/49][/color][/size][color=slategray][/color] From behind the creature, [color=darkorchid]Marot[/color] calls forth his birthright. It bruises the thorns on the creatures back, forcing it to bellow in annoyance! [size=1][color=slategray][AC 27 touch hits; 18hp; lightly wounded][/color][/size][color=slategray][/color] [color=darkred]It[/color] snarls at the warlock, and calls forth its own power. The runes flicker once again, and the dark bolt causes Marot's knees to buckle. His sight wavers, and once again he is blind! [size=1][color=slategray][18hp, near death; Failed Fort Save; blind 1 round][/color][/size][color=slategray][/color] [color=plum]The bear[/color] continues to ward Janis. [b][size=3]The Summoning: Round 5 (Partial)[/size][/b] Knowing the greater evil, [color=darkorange]the Stalker[/color] strident calls forth the protection of the flame. A silvery circle erupts about him briefly, a shield against evil. [size=1][color=slategray][[i]magic circle[/i]][/color][/size][color=slategray][/color] [color=plum]The Stormhand[/color] stalls, waiting for the others to take up the battle. [color=lime]Ladreth[/color] does so, using the wall for cover as he moves up. (Tessa) [b][size=3]The Summoning: Round 5 (Partial)[/size][/b] [center][img]http://www.enworld.org/attachment.php?attachmentid=32249[/img][/center] Map Key: [color=cyan]A[/color]: Ashlyn, [color=seagreen]B[/color]: Green Lady, [color=plum]b[/color]: The bear, [color=darkred]C[/color]: Fiend, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=lime]L[/color]: Ladreth, [color=darkorchid]M[/color]: Marot, [color=teal]T[/color]: Tessa, W: Witches. [u]Conditions:[/u] [color=darkred]Dark Red Border:[/color] Dying, [color=darkorange]Orange Border[/color]: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. [color=palegreen]Green[/color] area is a fire that provides light to 30 feet and shadowy illumination to 60. [color=darkorange]J[/color]: 21 [22/31, 5/5 turns, blind 1 round] [color=plum]J[/color]: 21 [29/35, 1 Con damage, 10/11 AP] [color=lime]L[/color]: 21 [51/55, 10/11 AP] [color=pink]W[/color]: 21 [invisible, dead] [color=seagreen]B[/color]: 20 [dead] [color=teal]T[/color]: 20 [35/35] W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead] [color=cyan]A[/color]: 12 [20/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP] [color=darkorchid]M[/color]: 10 [4/46, 7/8 AP, blind 1 round] [color=darkred]C[/color]: 9 [color=plum]b[/color]: 4 [36/51] [/QUOTE]
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