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stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
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<blockquote data-quote="DEFCON 1" data-source="post: 3452500" data-attributes="member: 7006"><p>One thing we've never really discussed is what exactly happens when Jarrith casts spells in regards to having a rapier in each hand. I know what the theory is supposed to be... Jarrith uses a Free action to drop his weapon to the ground, uses a Standard action to cast a spell, then uses a Move action to pick the weapon back up off the ground. Or option two, Jarrith uses a Move action to sheath his weapon, and uses a Standard action to cast a spell.</p><p></p><p>It doesn't go into however what happens if you have your weapon on an arm strap or something. Does the weapon dangling from your wrist prohibit casting altogether? Does dropping from your hand count as a Free action and regrabbing it from the dangling position count as a Move action? Can you regrab the dangling weapon as a Free action during a 10' move like you can draw a weapon from a sheath?</p><p></p><p>I would like to think that a spellcaster/warrior hybrid of sufficient level would have learned by now how to cast spells most effectively while also wielding weapons. Clerics who have a mace in one hand and a shield in the other... characters like mine who dual-wield and also cast spells. It's ironic that with all the feats that have been created, some of them the stupidest feats in the world... no one has bothered to make feats or specify skill checks that allow characters to do some of the most basic combat-oriented things with regards to making some Move equivelant actions into Free actions. The most glaringly example would be the feat Quick Draw... it allows you to draw a weapon as a Free action but says nothing about <em>sheathing</em> a weapon as a Free action, which makes much more sense and is much more useful.</p><p></p><p>So here's the thing... I think we need to determine for ourselves how we want to rule this. My personal belief is that a trained spellcasting warrior would have learned (through the spending of a feat) how to get a weapon out of his hand, cast a spell, then reclaim the weapon during his move. The action list would be: Shealth weapon as a Free action (new feat), cast spell as a Standard action, move 10' or more as a Move action, and redraw the weapon during that move as a Free action that all combat people with a +1 know how to do.</p><p></p><p>To me, this makes the most sense and is something that is completely obvious that should be able to occur within the realms of D&D combat. The fact that we don't have any "quick hand" feats besides Quick Draw (that I'm aware of) that allow you to manipulate itmes or things on your belt is a crime. Why should claiming a potion off your belt be a Move action when you're already spending a Standard action to drink the potion? It's ridiculous.</p><p></p><p>So let's come to a consensus on this. I currently have a feat slot that is unused (because of the Sacred Vengeance feat I took before the Lightbringer abilities were available), and will be happy to spend it to allow me to get my weapon out of hand, cast, then reclaim it on a move. What say you?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3452500, member: 7006"] One thing we've never really discussed is what exactly happens when Jarrith casts spells in regards to having a rapier in each hand. I know what the theory is supposed to be... Jarrith uses a Free action to drop his weapon to the ground, uses a Standard action to cast a spell, then uses a Move action to pick the weapon back up off the ground. Or option two, Jarrith uses a Move action to sheath his weapon, and uses a Standard action to cast a spell. It doesn't go into however what happens if you have your weapon on an arm strap or something. Does the weapon dangling from your wrist prohibit casting altogether? Does dropping from your hand count as a Free action and regrabbing it from the dangling position count as a Move action? Can you regrab the dangling weapon as a Free action during a 10' move like you can draw a weapon from a sheath? I would like to think that a spellcaster/warrior hybrid of sufficient level would have learned by now how to cast spells most effectively while also wielding weapons. Clerics who have a mace in one hand and a shield in the other... characters like mine who dual-wield and also cast spells. It's ironic that with all the feats that have been created, some of them the stupidest feats in the world... no one has bothered to make feats or specify skill checks that allow characters to do some of the most basic combat-oriented things with regards to making some Move equivelant actions into Free actions. The most glaringly example would be the feat Quick Draw... it allows you to draw a weapon as a Free action but says nothing about [I]sheathing[/I] a weapon as a Free action, which makes much more sense and is much more useful. So here's the thing... I think we need to determine for ourselves how we want to rule this. My personal belief is that a trained spellcasting warrior would have learned (through the spending of a feat) how to get a weapon out of his hand, cast a spell, then reclaim the weapon during his move. The action list would be: Shealth weapon as a Free action (new feat), cast spell as a Standard action, move 10' or more as a Move action, and redraw the weapon during that move as a Free action that all combat people with a +1 know how to do. To me, this makes the most sense and is something that is completely obvious that should be able to occur within the realms of D&D combat. The fact that we don't have any "quick hand" feats besides Quick Draw (that I'm aware of) that allow you to manipulate itmes or things on your belt is a crime. Why should claiming a potion off your belt be a Move action when you're already spending a Standard action to drink the potion? It's ridiculous. So let's come to a consensus on this. I currently have a feat slot that is unused (because of the Sacred Vengeance feat I took before the Lightbringer abilities were available), and will be happy to spend it to allow me to get my weapon out of hand, cast, then reclaim it on a move. What say you? [/QUOTE]
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