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stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
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<blockquote data-quote="James Heard" data-source="post: 3482111" data-attributes="member: 7280"><p>Druid appeals to me because except for a few spells she's made happen already, Druid is might be the easiest to handwave her into without stepping on anyone's toes or missing out on the sort of role I'd initially thought she'd have (apparently without putting enough thought into the matter, because this is the most combat heavy PbP I've participated in yet and didn't really appreciate the consideration that we'd spend the majority of the game fighting something or another). </p><p></p><p>Especially if she turned into a Wiz1/Dru6, since that would mean that I'd ditch some magic items and swap them out for wands or potions or something that include the spells that that she's already used. It would also niftily explain the dying familiar while still giving her an (improved) pet companion (or allow her to grab one, in any case).</p><p></p><p>Then there are the other considerations: Druids get acid and electrical spells. I'm going to have to scrape around to find them I think, but I think they're there. Druids might not be exceptionally optimized for fighting undead, but they include restoratives, healing, and battlefield control in their spell lists. She'd end up with higher hit points, and perhaps a (moderate) Child of Winter Janis wouldn't even have a significant change in personality whatsoever. CoW nihilism seems to be right up her alley, even if she wasn't particularly evangelical.</p><p></p><p>In any case, if that's a no-go then I think I'd like to <em>play </em>a Druid even if I have to invoke one from the caravan. The constant disease checks, hordes of mobile undead, low hit points, no familiar for a year, and generally rough design of Janis right now just aren't particularly confidence building anymore. Add in enemy spellcasters dispelling and counterspelling, and she's just not a lot of fun from a "make a difference" standpoint IMO, and I don't think that's something that can easily be fixed with floating skill points around or adjusting feats.</p><p></p><p>Anyways, Druid was just all I could think of that would allow her to "still be Janis" and (barring actual knowledge of mechanics) still allow her to have done most of the things she's already done, if you went to the effort of ignoring any wondering you'd have had about why she didn't do anything crazy like call her animal companion or shapechange or wear armor, etc at any point already. Which, in Janis-is-inscrutable fashion, could be as simple as "I'm afraid that all these shifter Flame priests are already much too chummy with me without giving them any more reasons to feel all make-nice and comfortable with me because I hug trees."</p></blockquote><p></p>
[QUOTE="James Heard, post: 3482111, member: 7280"] Druid appeals to me because except for a few spells she's made happen already, Druid is might be the easiest to handwave her into without stepping on anyone's toes or missing out on the sort of role I'd initially thought she'd have (apparently without putting enough thought into the matter, because this is the most combat heavy PbP I've participated in yet and didn't really appreciate the consideration that we'd spend the majority of the game fighting something or another). Especially if she turned into a Wiz1/Dru6, since that would mean that I'd ditch some magic items and swap them out for wands or potions or something that include the spells that that she's already used. It would also niftily explain the dying familiar while still giving her an (improved) pet companion (or allow her to grab one, in any case). Then there are the other considerations: Druids get acid and electrical spells. I'm going to have to scrape around to find them I think, but I think they're there. Druids might not be exceptionally optimized for fighting undead, but they include restoratives, healing, and battlefield control in their spell lists. She'd end up with higher hit points, and perhaps a (moderate) Child of Winter Janis wouldn't even have a significant change in personality whatsoever. CoW nihilism seems to be right up her alley, even if she wasn't particularly evangelical. In any case, if that's a no-go then I think I'd like to [I]play [/I]a Druid even if I have to invoke one from the caravan. The constant disease checks, hordes of mobile undead, low hit points, no familiar for a year, and generally rough design of Janis right now just aren't particularly confidence building anymore. Add in enemy spellcasters dispelling and counterspelling, and she's just not a lot of fun from a "make a difference" standpoint IMO, and I don't think that's something that can easily be fixed with floating skill points around or adjusting feats. Anyways, Druid was just all I could think of that would allow her to "still be Janis" and (barring actual knowledge of mechanics) still allow her to have done most of the things she's already done, if you went to the effort of ignoring any wondering you'd have had about why she didn't do anything crazy like call her animal companion or shapechange or wear armor, etc at any point already. Which, in Janis-is-inscrutable fashion, could be as simple as "I'm afraid that all these shifter Flame priests are already much too chummy with me without giving them any more reasons to feel all make-nice and comfortable with me because I hug trees." [/QUOTE]
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