Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 3483651" data-attributes="member: 7006"><p>I don't even consider a character like this as a PC. He's an NPC all the way. I see him as a walking medical station... there in the background to do the one specific job that the D&D game system mechanics require, but which no one wants to make their PC about. Because if James thinks Janis is left out in the cold during the adventure's many combats... the "band-aid cleric" is even worse. Because all their spells are needed to be used for removing debuff effects... and thus this cleric has to fight in combat just as-is, with no spell enhancements for themselves.</p><p></p><p>D&D is very much like World of Warcraft, in that characters receive positive buff abilities and negative debuff abilities virtually every combat, and they are a major component of game play. The only difference is... WoW has debuffs wear off after a few minutes... whereas D&D debuffs usually <em>never go away</em> without major divine casting intervention (or at the very least, without several days of bed rest). Thus PCs get stuck walking around suffering from Sickness, from negative levels, from ability reductions etc. for many encounters repeatedly, with no chance for them to ever go away unless there is someone around specifically there to do nothing <em>but</em> remove them. And it's obvious to all of us that nobody ever wants to play that kind of character... one whose spell list is nothing but Remove Disease, Remove Poison, Lesser Restoration, the Cure spells etc. That's part of the reason I specifically mentioned in Jarrith's bio that he wasn't a band-aid cleric. Because I wanted my spell selection to be geared towards his own personal melee ability, not towards fixing everybody after melee ended.</p><p></p><p>So a medic NPC in my mind is actually the best solution... there to provide the medical services that no player who has a cleric wants to do. Using Mateusz would accomplish this... where he's back at the barricade with the rest of the caravan (for example), we have these drawn out fights in the streets and at the church... we get the crap kicked out of us... then when we get the chance we go back to the barricade and have Mateusz heal us of most of our debuffs. Then the party goes off again to do the next part of the adventure and the cycle continues. Say what you will about Baldur's Gate, but there was always a temple every four or five encounters along the adventure path where your PCs could pay to have Heals, Restorations, and Remove Poisons cast on them as needed. But that kind of thing tends to be in short supply in tabletop D&D.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3483651, member: 7006"] I don't even consider a character like this as a PC. He's an NPC all the way. I see him as a walking medical station... there in the background to do the one specific job that the D&D game system mechanics require, but which no one wants to make their PC about. Because if James thinks Janis is left out in the cold during the adventure's many combats... the "band-aid cleric" is even worse. Because all their spells are needed to be used for removing debuff effects... and thus this cleric has to fight in combat just as-is, with no spell enhancements for themselves. D&D is very much like World of Warcraft, in that characters receive positive buff abilities and negative debuff abilities virtually every combat, and they are a major component of game play. The only difference is... WoW has debuffs wear off after a few minutes... whereas D&D debuffs usually [I]never go away[/I] without major divine casting intervention (or at the very least, without several days of bed rest). Thus PCs get stuck walking around suffering from Sickness, from negative levels, from ability reductions etc. for many encounters repeatedly, with no chance for them to ever go away unless there is someone around specifically there to do nothing [I]but[/I] remove them. And it's obvious to all of us that nobody ever wants to play that kind of character... one whose spell list is nothing but Remove Disease, Remove Poison, Lesser Restoration, the Cure spells etc. That's part of the reason I specifically mentioned in Jarrith's bio that he wasn't a band-aid cleric. Because I wanted my spell selection to be geared towards his own personal melee ability, not towards fixing everybody after melee ended. So a medic NPC in my mind is actually the best solution... there to provide the medical services that no player who has a cleric wants to do. Using Mateusz would accomplish this... where he's back at the barricade with the rest of the caravan (for example), we have these drawn out fights in the streets and at the church... we get the crap kicked out of us... then when we get the chance we go back to the barricade and have Mateusz heal us of most of our debuffs. Then the party goes off again to do the next part of the adventure and the cycle continues. Say what you will about Baldur's Gate, but there was always a temple every four or five encounters along the adventure path where your PCs could pay to have Heals, Restorations, and Remove Poisons cast on them as needed. But that kind of thing tends to be in short supply in tabletop D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
Top