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stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
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<blockquote data-quote="DEFCON 1" data-source="post: 3887785" data-attributes="member: 7006"><p>Go ahead and send the group forward for now. I'll catch up quickly.</p><p></p><p>stonegod: As far as Jarrith is concerned... he's going to reconnect with Sir Khensu quickly because he needs it. The way I figure it, we can play it two different ways based on where Jarrith's head is right now...</p><p></p><p>1) Both of them can return to the group, where I'd continue to play Jarrith per usual and Sir Khensu would just stay in the background "with the horses". He'd be there as Jarrith's emotional crutch, but he wouldn't be active enough to bother adding the shifter into combat etc.</p><p></p><p>or 2) I can create a whole new character to play for a while and we can just say Jarrith and Sir Khensu remain on the mountain road. Thus far, Jarrith's rogue abilities have barely come up, so I do not know if it's imperative the group have a rogue in the party. Thus I could make any further character the party might need.</p><p></p><p>To be honest... this campaign has been so solid and fun thus far that I actually care enough about Jarrith to want to take him on this rollercoaster. So many other games are so "take it or leave it" that actual character progression isn't possible or really warranted. But you've done such a good job of working the game that I can't just pretend like the stuff that has happened to Jarrith hasn't happened (and just play the character the same way the entire time). But as a result, the crap that has been heaped on him has built up to the point where I need to justify his next actions.</p><p></p><p>Let me know if you have any opinions/thoughts about either point above or if you have another idea completely that might be cool to work through.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3887785, member: 7006"] Go ahead and send the group forward for now. I'll catch up quickly. stonegod: As far as Jarrith is concerned... he's going to reconnect with Sir Khensu quickly because he needs it. The way I figure it, we can play it two different ways based on where Jarrith's head is right now... 1) Both of them can return to the group, where I'd continue to play Jarrith per usual and Sir Khensu would just stay in the background "with the horses". He'd be there as Jarrith's emotional crutch, but he wouldn't be active enough to bother adding the shifter into combat etc. or 2) I can create a whole new character to play for a while and we can just say Jarrith and Sir Khensu remain on the mountain road. Thus far, Jarrith's rogue abilities have barely come up, so I do not know if it's imperative the group have a rogue in the party. Thus I could make any further character the party might need. To be honest... this campaign has been so solid and fun thus far that I actually care enough about Jarrith to want to take him on this rollercoaster. So many other games are so "take it or leave it" that actual character progression isn't possible or really warranted. But you've done such a good job of working the game that I can't just pretend like the stuff that has happened to Jarrith hasn't happened (and just play the character the same way the entire time). But as a result, the crap that has been heaped on him has built up to the point where I need to justify his next actions. Let me know if you have any opinions/thoughts about either point above or if you have another idea completely that might be cool to work through. [/QUOTE]
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stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
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