Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 3936309" data-attributes="member: 7006"><p>- What is the plan on purchases (looking for something specific or not?)</p><p></p><p>I think if we can get a couple area-of-effect damage scrolls, those would be best. Fireball, Ice Storm, Cloudkill etc. When we are about to fight, our casters can use their surprise rounds (assuming we have surprise) to cast the spells in the area to start with, then we can rush in during Round 1.</p><p></p><p>- When is the assault going to occur</p><p></p><p>I think if we leave with enough time to get to the ruins right before sundown, we can then find positions to hide and wait (plus give time for our druid to possibly erase any tracks). Then we wait until the witches arrive. When we have them all together and they first begin their ritual to summon the Verdant Lord, we nail them with the AoE spells then rush in to engage in melee (before they have a chance to complete the summoning).</p><p></p><p>- General initial strategy (approach, pre-buffing if any, when/where hiding if trying to show early, etc.)</p><p></p><p>Most folks could probably stay in the fringe of the treeline at the ruins (perhaps on the far side away from the path up to it). If there's a spot that is behind and blocked by one of the building remnants from the center of the ruins or the big circular symbol... that would be best (since that's probably where the summoning would take place. I could easily have Jarrith climb one of the 20' ruin outer walls and see if he could hide up on top of it (if its crenelated). This way he can keep hidden and keep an eye on the actions below him during the summoning, and everyone else in the party can see him when he stands up or raises a hand as a signal.</p><p></p><p>Once the summoning begins, he signals the group, those who have the AoE spells move into position for LoS, cast the spells during the surprise round, then everyone rushes in.</p><p></p><p>As far as pre-buffing, a lot will depend on how silently one can cast, and the duration of said spells. If Jarrith is hiding on the top of the wall, I dunno if he'd be able to cast his buffs on himself quiet enough to not give himself away. He might end up needing to buff right as combat begins.</p><p></p><p>Any other thoughts?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3936309, member: 7006"] - What is the plan on purchases (looking for something specific or not?) I think if we can get a couple area-of-effect damage scrolls, those would be best. Fireball, Ice Storm, Cloudkill etc. When we are about to fight, our casters can use their surprise rounds (assuming we have surprise) to cast the spells in the area to start with, then we can rush in during Round 1. - When is the assault going to occur I think if we leave with enough time to get to the ruins right before sundown, we can then find positions to hide and wait (plus give time for our druid to possibly erase any tracks). Then we wait until the witches arrive. When we have them all together and they first begin their ritual to summon the Verdant Lord, we nail them with the AoE spells then rush in to engage in melee (before they have a chance to complete the summoning). - General initial strategy (approach, pre-buffing if any, when/where hiding if trying to show early, etc.) Most folks could probably stay in the fringe of the treeline at the ruins (perhaps on the far side away from the path up to it). If there's a spot that is behind and blocked by one of the building remnants from the center of the ruins or the big circular symbol... that would be best (since that's probably where the summoning would take place. I could easily have Jarrith climb one of the 20' ruin outer walls and see if he could hide up on top of it (if its crenelated). This way he can keep hidden and keep an eye on the actions below him during the summoning, and everyone else in the party can see him when he stands up or raises a hand as a signal. Once the summoning begins, he signals the group, those who have the AoE spells move into position for LoS, cast the spells during the surprise round, then everyone rushes in. As far as pre-buffing, a lot will depend on how silently one can cast, and the duration of said spells. If Jarrith is hiding on the top of the wall, I dunno if he'd be able to cast his buffs on himself quiet enough to not give himself away. He might end up needing to buff right as combat begins. Any other thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]
Top