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stonegod's Expedition to Castle Ravenloft: Ch. II [IC]
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<blockquote data-quote="stonegod" data-source="post: 4111473" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong>Chapel: Round 2 (Complete)</strong></span></p><p></p><p>Controlling herself, <span style="color: teal">Tessa</span> calls forth a flesh of flame before ducking behind a statue on the dais. The beast rolls with the flash, however, and the flicker of the sickly green aura indicates the futility of the spell. <span style="font-size: 9px"><span style="color: slategray">[<em>burning hands</em> for 13hp fire; Reflex save and energy resistance negate damage]</span></span></p><p></p><p>His voice stern with Flamebound faith, <span style="color: darkorange">Jarrith</span> calls forth the face of true daylight in the benighted church. But as the Castle's dark heart weakens the light, the Stalker notices the brilliant rays not reaching the beast. <span style="font-size: 9px"><span style="color: slategray">[True daylight; radius halved due to Castle's darkness]</span></span> Striding forward, the Flame held before him, Jarrith is shocked to see the pure light has no effect as a pulsing red force surrounds the creature, shielding it! <span style="font-size: 9px"><span style="color: slategray">[No effect due to unknown ward]</span></span></p><p></p><p>Startled like Jarrith, <span style="color: darkorchid">Marot</span> falls back, evoking more holy flame at the creature. It snarls as the first real wound appears on its flank! <span style="font-size: 9px"><span style="color: slategray">[<em>spirit blast</em> hits; 20hp; lightly wounded]</span></span></p><p></p><p>Sneering, <span style="color: plum">the Stormhand</span> remembers her training, and begins a simple, but effective, damaging incantation. But the leather is binding at just the wrong time, and the arm sweep is off, ruining the gesture and the spell. <span style="font-size: 9px"><span style="color: slategray">[I rolled exactly 10 on my d100]</span></span></p><p></p><p>Screaming, <span style="color: sienna">YOU CANNOT IGNORE ME!</span>, the shifter charges at the beast's flank. His furor, combined with the menace from Marot, are enough to land a blow---but the dead flesh resists the blade, turning it aside uselessly. <span style="font-size: 9px"><span style="color: slategray">[Charge attack hits, 10hp; negated by DR]</span></span></p><p></p><p><span style="color: paleturquoise">The burgomaster's daughter</span> loads another alchemical bolt, stepping forward for a clearer shot. Nearby, <span style="color: cyan">the lady paladin</span> steps besides Jarrith, trying to repel the beast with the holiness of her symbols. It snarls, but is unfazed. <span style="font-size: 9px"><span style="color: slategray">[Immune]</span></span></p><p></p><p>All around know immediately---this is no simple creature of the night.</p><p></p><p><span style="font-size: 12px"><strong>Chapel: Round 3 (Partial)</strong></span></p><p></p><p>Dead flesh nits together again, wounds lessening as the party watches. The beast snaps its jaws at the cleric and paladin, but then lumbers for Marot, scrabbling unto the dais in its savage pursuit. The warlock ducks aside again, the beast's snout smashing into the floor. <span style="font-size: 9px"><span style="color: slategray">[5ft step; Miss]</span></span></p><p></p><p><span style="font-size: 12px"><strong>Chapel: Round 3 (Partial)</strong></span></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=33025" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Map Key: <span style="color: cyan">A</span>: Ashlyn, <span style="color: plum">b</span>: The bear, <span style="color: paleturquoise">I</span>: Ireena, <span style="color: darkorange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: darkorchid">M</span>: Marot, S: Beast, <span style="color: teal">T</span>: Tessa, Z: Dead Karrnath Zombie.</p><p></p><p><u>Conditions:</u> <span style="color: cyan">Cyan Border:</span> Energy drain, <span style="color: darkred">Dark Red Border:</span> Dying, <span style="color: darkorange">Orange Border</span>: Blind, White Border: Prone. Shadowy and dark regions marked (Ashlyn's <em>everburning torch</em> and Tessa's <em>eternal lantern</em>).</p><p></p><p>S: 28 [lightly wounded, fast healing]</p><p><span style="color: teal">T</span>: 18 </p><p><span style="color: darkorange">J</span>: 14 [<em>cat's grace</em> 29 rounds; true daylight 1 round; 4/5 turns] </p><p><span style="color: darkorchid">M</span>: 7 </p><p><span style="color: plum">J</span>: 5 [32/38, drained 2 levels; <em>mirror images</em> (2 images), 29 rounds]</p><p><span style="color: sienna">K</span>: 5 [shifting 5 rounds]</p><p><span style="color: paleturquoise">I</span>: 3 </p><p><span style="color: plum">b</span>: 3 </p><p><span style="color: cyan">A</span>: 2</p></blockquote><p></p>
[QUOTE="stonegod, post: 4111473, member: 36973"] [size=3][b]Chapel: Round 2 (Complete)[/b][/size] Controlling herself, [color=teal]Tessa[/color] calls forth a flesh of flame before ducking behind a statue on the dais. The beast rolls with the flash, however, and the flicker of the sickly green aura indicates the futility of the spell. [size=1][color=slategray][[i]burning hands[/i] for 13hp fire; Reflex save and energy resistance negate damage][/color][/size][color=slategray][/color] His voice stern with Flamebound faith, [color=darkorange]Jarrith[/color] calls forth the face of true daylight in the benighted church. But as the Castle's dark heart weakens the light, the Stalker notices the brilliant rays not reaching the beast. [size=1][color=slategray][True daylight; radius halved due to Castle's darkness][/color][/size][color=slategray][/color] Striding forward, the Flame held before him, Jarrith is shocked to see the pure light has no effect as a pulsing red force surrounds the creature, shielding it! [size=1][color=slategray][No effect due to unknown ward][/color][/size][color=slategray][/color] Startled like Jarrith, [color=darkorchid]Marot[/color] falls back, evoking more holy flame at the creature. It snarls as the first real wound appears on its flank! [size=1][color=slategray][[i]spirit blast[/i] hits; 20hp; lightly wounded][/color][/size][color=slategray][/color] Sneering, [color=plum]the Stormhand[/color] remembers her training, and begins a simple, but effective, damaging incantation. But the leather is binding at just the wrong time, and the arm sweep is off, ruining the gesture and the spell. [size=1][color=slategray][I rolled exactly 10 on my d100][/color][/size][color=slategray][/color] Screaming, [color=sienna]YOU CANNOT IGNORE ME![/color], the shifter charges at the beast's flank. His furor, combined with the menace from Marot, are enough to land a blow---but the dead flesh resists the blade, turning it aside uselessly. [size=1][color=slategray][Charge attack hits, 10hp; negated by DR][/color][/size][color=slategray][/color] [color=paleturquoise]The burgomaster's daughter[/color] loads another alchemical bolt, stepping forward for a clearer shot. Nearby, [color=cyan]the lady paladin[/color] steps besides Jarrith, trying to repel the beast with the holiness of her symbols. It snarls, but is unfazed. [size=1][color=slategray][Immune][/color][/size][color=slategray][/color] All around know immediately---this is no simple creature of the night. [size=3][b]Chapel: Round 3 (Partial)[/b][/size] Dead flesh nits together again, wounds lessening as the party watches. The beast snaps its jaws at the cleric and paladin, but then lumbers for Marot, scrabbling unto the dais in its savage pursuit. The warlock ducks aside again, the beast's snout smashing into the floor. [size=1][color=slategray][5ft step; Miss][/color][/size][color=slategray][/color] [size=3][b]Chapel: Round 3 (Partial)[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=33025[/img][/center] Map Key: [color=cyan]A[/color]: Ashlyn, [color=plum]b[/color]: The bear, [color=paleturquoise]I[/color]: Ireena, [color=darkorange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=darkorchid]M[/color]: Marot, S: Beast, [color=teal]T[/color]: Tessa, Z: Dead Karrnath Zombie. [u]Conditions:[/u] [color=cyan]Cyan Border:[/color] Energy drain, [color=darkred]Dark Red Border:[/color] Dying, [color=darkorange]Orange Border[/color]: Blind, White Border: Prone. Shadowy and dark regions marked (Ashlyn's [i]everburning torch[/i] and Tessa's [i]eternal lantern[/i]). S: 28 [lightly wounded, fast healing] [color=teal]T[/color]: 18 [color=darkorange]J[/color]: 14 [[i]cat's grace[/i] 29 rounds; true daylight 1 round; 4/5 turns] [color=darkorchid]M[/color]: 7 [color=plum]J[/color]: 5 [32/38, drained 2 levels; [i]mirror images[/i] (2 images), 29 rounds] [color=sienna]K[/color]: 5 [shifting 5 rounds] [color=paleturquoise]I[/color]: 3 [color=plum]b[/color]: 3 [color=cyan]A[/color]: 2 [/QUOTE]
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