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stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]
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<blockquote data-quote="DEFCON 1" data-source="post: 4167595" data-attributes="member: 7006"><p>It's not that it doesn't help... it's that (from my, DEFCON 1's, point of view) it's not really necessary. I have a pretty good idea how Ashlyn will react to things (as I do to all the party members), so the need to get us "all on the same page" right off the top doesn't seem needed. Whatever it is you choose to have Ashlyn do, I'll be able to run with it and work around it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, that's how I prefer these kind of games to go... characters making strong choices, and then the rest of the group accepting, justifying, and heightening the action (this is the improv performer in me). There's nothing worse that some event coming up and every player then posting a "wait and see" attitude because they don't want to offend the rest of the group, step on anyone's toes, or make a choice that might get themselves into trouble. Although that's great for supposed party harmony... it's death for the game itself because the action slows to a crawl as everything gets "negotiated" before a decision is made.</p><p></p><p>It should be quite obvious by now that I'm a definite "shoot first, ask questions later" kind of player... opening doors without bothering to ask "is everyone ready?" and waiting for all responses in the affirmative. Let's all just "do stuff" and let the chips fall where they may. It's a much more organic and lively type of playing, and makes for more interesting fallout when things don't go exactly as planned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4167595, member: 7006"] It's not that it doesn't help... it's that (from my, DEFCON 1's, point of view) it's not really necessary. I have a pretty good idea how Ashlyn will react to things (as I do to all the party members), so the need to get us "all on the same page" right off the top doesn't seem needed. Whatever it is you choose to have Ashlyn do, I'll be able to run with it and work around it. :) In fact, that's how I prefer these kind of games to go... characters making strong choices, and then the rest of the group accepting, justifying, and heightening the action (this is the improv performer in me). There's nothing worse that some event coming up and every player then posting a "wait and see" attitude because they don't want to offend the rest of the group, step on anyone's toes, or make a choice that might get themselves into trouble. Although that's great for supposed party harmony... it's death for the game itself because the action slows to a crawl as everything gets "negotiated" before a decision is made. It should be quite obvious by now that I'm a definite "shoot first, ask questions later" kind of player... opening doors without bothering to ask "is everyone ready?" and waiting for all responses in the affirmative. Let's all just "do stuff" and let the chips fall where they may. It's a much more organic and lively type of playing, and makes for more interesting fallout when things don't go exactly as planned. :D [/QUOTE]
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