Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 4331468" data-attributes="member: 7006"><p>I also think a wizard would be a good idea. As far as how to introduce them... at this stage in the game I think the easiest thing to do would be to come up with the basic plotline for the character ourselves, then open up recruitment to whomever is willing to play said character (but allow them to build the character's crunch themselves). So we say something like "this spellcaster was a member of Madam Eva's band of gypsies but decided to leave when he/she discovered that many of his/her gypsy fellows led the double life as witches". Then the player who gets selected can take that premise and build the character. So it's almost like taking over an NPC, but without having a full background plotted already (like Ashlyn was for example). And stonegod could even come up with a couple different character concepts for potential wizards in the area to give a bit more selection. Whatever would work best for him.</p><p></p><p>As far as what the party should do now that we've left the castle... the negative levels and such will be fixed after a night's rest I imagine (ad Tessa and Jarrith can pray for the right spells). I do think that we may not want to return to the village straight away, if for no other reason that if we arrive and Ochem discovered we did get the tome, he may demand it from us before we've had a chance to read and examine it. I have a feeling the caravan is looking to get the hell out of Dodge as soon as possible, and excuses for not giving the tome over right away will probably fall on deaf ears.</p><p></p><p>So my thought is to perhaps camp out for at least one night (perhaps in the same place on the long road that Khensu and Marot did when they were both still NPCs). We take as much time as we need to read the tome and find out what the three fanes are that we need to destroy. When we think we've wrung the book out of all pertinent information, then we return to the village to hand it over, plus fix our equipment, wash up, etc. etc. Then we can decide where we go from there after that.</p><p></p><p>Other thoughts?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4331468, member: 7006"] I also think a wizard would be a good idea. As far as how to introduce them... at this stage in the game I think the easiest thing to do would be to come up with the basic plotline for the character ourselves, then open up recruitment to whomever is willing to play said character (but allow them to build the character's crunch themselves). So we say something like "this spellcaster was a member of Madam Eva's band of gypsies but decided to leave when he/she discovered that many of his/her gypsy fellows led the double life as witches". Then the player who gets selected can take that premise and build the character. So it's almost like taking over an NPC, but without having a full background plotted already (like Ashlyn was for example). And stonegod could even come up with a couple different character concepts for potential wizards in the area to give a bit more selection. Whatever would work best for him. As far as what the party should do now that we've left the castle... the negative levels and such will be fixed after a night's rest I imagine (ad Tessa and Jarrith can pray for the right spells). I do think that we may not want to return to the village straight away, if for no other reason that if we arrive and Ochem discovered we did get the tome, he may demand it from us before we've had a chance to read and examine it. I have a feeling the caravan is looking to get the hell out of Dodge as soon as possible, and excuses for not giving the tome over right away will probably fall on deaf ears. So my thought is to perhaps camp out for at least one night (perhaps in the same place on the long road that Khensu and Marot did when they were both still NPCs). We take as much time as we need to read the tome and find out what the three fanes are that we need to destroy. When we think we've wrung the book out of all pertinent information, then we return to the village to hand it over, plus fix our equipment, wash up, etc. etc. Then we can decide where we go from there after that. Other thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]
Top