Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
stonegod's Expedition to Castle Ravenloft [Old RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormwind" data-source="post: 3341125" data-attributes="member: 48084"><p><strong>Lady Ashlyn (17685xp) (49/49hp, 0/2 smites, 6/7 turns, 24/24 lay on hands, 1/8 AP)</strong></p><p></p><p><strong><span style="color: Cyan">Ashlyn Alsedora Dorandanna</span></strong></p><p>Female Human Paladin 6 (Lightbringer substitution level 1)</p><p>LG Medium Human</p><p><strong>Init</strong>: +0; <strong>Senses</strong>: Listen +1 Spot +1</p><p><strong>Aura</strong>: Courage, Good</p><p><strong>Languages</strong>: Common, Elven, Halfling</p><p><strong>AP</strong>: 5/8</p><p><strong>--------------------------------------------------------------------------------------------</strong></p><p><strong>AC</strong>: 22, touch 10, flat-footed 22; Combat expertise; +9 armor, +3 shield, +0 Dex</p><p><strong>ACP</strong>: -6</p><p><strong>HP</strong>: 49 (6 HD)</p><p><strong>Immune</strong>: fear, disease</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +7, <strong>Will</strong> +11; Divine grace, force of personality, vest of resistance</p><p><strong>--------------------------------------------------------------------------------------------</strong></p><p><strong>Speed</strong> 20 ft. <span style="color: White">[Base 30ft; reduced by heavy armor]</span></p><p><strong>Melee</strong> </p><p>+1 Longsword +9/+4 (1d8+3/19-20x2) or</p><p>Silver dagger +8/+3 (1d4+2/19-20x2)</p><p><strong>Ranged</strong></p><p>Masterwork light crossbow +7/+2 (1d8/19-20x2), 80ft</p><p><strong>Attack Options</strong>: Smite evil 2/day (good aligned, +4 attack, +1d6+6 damage)</p><p><strong>Special Actions</strong>: Turn undead 7/day (Effective level 3, turn +6, damage 2d6+7)</p><p><strong>Base Atk</strong> +6/+1; <strong>Grp</strong> +8</p><p><strong>Combat Gear</strong>: Alchemical flare stakes, Alchemical sun flash, Holy water, Bolts (alchemical flare, cold iron, silver)</p><p><strong>Paladin Spells Prepared</strong> (CL 3rd):</p><ul> <li data-xf-list-type="ul">1[sup]st[/sup]—<em>Protection from evil</em></li> <li data-xf-list-type="ul">1[sup]st[/sup]—<em>Protection from evil</em></li> </ul><p><strong>Spell-like abilities</strong> (CL 6th):</p><ul> <li data-xf-list-type="ul">1/day—<em>Call mount</em> (CL 2nd)</li> <li data-xf-list-type="ul">~/day—<em>Detect undead</em></li> <li data-xf-list-type="ul"><span style="color: Gray">1/week—<em>Remove disease</em></span></li> </ul><p><strong>--------------------------------------------------------------------------------------------</strong></p><p><strong>Abilities</strong> Str 14, Dex 10, Con 14, Int 14, Wis 12, Cha 18</p><p><strong>Special Qualities</strong>: Aura of courage, Aura of good, Detect undead, Divine grace, Divine health, Lay on hands (24 pts), Remove disease (1/week), Special mount</p><p><strong>Feats </strong>: Combat expertise, Force of personality, Improved smite, Sacred healing</p><p><strong>Skills</strong>: Concentration +2, Craft (leatherworking) +4, Diplomacy +10, Handle animal +9, Heal +10(+12 with healing kit), Knowledge (nobility & royalty) +2, Knowledge (religion) +11, Ride +11(+13 to stay in the saddle), Sense motive +10</p><p></p><p><strong>Possessions</strong> <span style="font-size: 9px">(Additional gear on mount)</span></p><p>+1 Longsword <span style="color: White">[4 lbs][2315 gp]</span></p><p>Silver dagger <span style="color: White">[1 lbs][22 gp]</span></p><p>Masterwork light crossbow <span style="color: White">[4 lbs][335 gp]</span></p><p>Quiver <span style="color: White">[- lbs][- gp]</span></p><p>- bolts x10 <span style="color: White">[1 lbs][1 gp]</span></p><p>- alchemical flare bolts x10 <span style="color: White">[1 lbs][150 gp]</span></p><p>- cold iron bolts x10 <span style="color: White">[1 lbs][2 gp]</span></p><p>- silver bolts x10 <span style="color: White">[1 lbs][3 gp]</span></p><p>+1 Heavy steel shield <span style="color: White">[15 lbs][1170 gp]</span></p><p>Linen blouse, leather belt, woolen trousers, leather boots (Traveler's outfit) <span style="color: White">[- lbs][- gp]</span></p><p>Vest of resistance +1 <span style="color: White">[1 lbs][1000 gp]</span></p><p>+1 Full-plate <span style="color: White">[50 lbs][2650 gp]</span></p><p>Silver holy symbol <span style="color: White">[1 lbs][25 gp]</span></p><p>Ring of sustenance <span style="color: White">[- lbs][2500 gp]</span></p><p>Cloak of charisma +2 <span style="color: White">[1 lbs][4000 gp]</span></p><p></p><p>Leather belt pouch <span style="color: White">[½ lbs][1 gp]</span></p><p>- Alchemical flare stakes x10 <span style="color: White">[1 lbs][150 gp]</span></p><p>- Alchemical sun flash (flask) x2 <span style="color: White">[1 lbs ea][50 gp ea]</span></p><p>- Holy water (flask) x2 <span style="color: White">[1 lbs ea][25 gp ea]</span></p><p></p><p>Leather belt pouch <span style="color: White">[½ lbs][1 gp]</span></p><p>- Coins: - platinum, - gold, 5 silver, 10 copper <span style="color: White">[0.4 lbs]</span></p><p>- Identification papers (w/ portrait) <span style="color: White">[- lbs][5 gp]</span></p><p>- Jewelry (ancestral brooch of old minor noble house in Cyre) <span style="color: White">[- lbs][75 gp]</span></p><p>- Paper (Receipt for Lightbringer dues) <span style="color: White">[- lbs][100 gp]</span></p><p>- Paper (Note of credit from the caravan for Ashlyn) <span style="color: White">[- lbs][378 gp]</span></p><p>- Paper (Note of credit from the caravan for the group) <span style="color: Red">(Group)</span> <span style="color: White">[- lbs][3095 gp]</span></p><p>- Traveling papers <span style="color: White">[- lbs][2 sp]</span></p><p></p><p><strong>Carrying Capacity</strong>: 0-58 lbs | 59-116 lbs | 117-175 lbs (medium)</p><p><strong>--------------------------------------------------------------------------------------------</strong></p><p>Aura of courage (Su): <em>A Paladin is immune to fear. Each ally within 10 feet gains a +4 morale bonus on saving throws against fear.</em></p><p>Aura of good (Ex): <em>The power of a paladin's aura of good is equal to her paladin level. (Faint [1] | Moderate [2-4] | Strong [5-10] | Overwhelming [11+])</em></p><p>Detect undead (Sp): <em>You can sense the presence of undead within 60ft. Specifically you can sense the presence or absence of undead, the number of undead auras (creatures, objects, or spells) in the area and the power of the most potent, and the power and location of each aura. If an aura is overwhelming and the level of the aura is at least twice your character level, you are stunned for 1 round. (Faint [2HD] | Moderate [3-8HD] | Strong [9-20HD] | Overwhelming [21+HD])</em></p><p>Divine grace (Su): <em>Gain a bonus equal to her Charisma bonus on all saving throws</em></p><p>Divine health (Ex): <em>Gain immunity to all diseases</em></p><p>Lay on hands (Su): <em>A paladin can heal wounds by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x charisma bonus. Using lay on hands is a standard action. Alternatively a paladin can use any or all of this healing power to deal damage to an undead creature. This requires a successful melee touch attack and doesn't provoke an AoO.</em></p><p>Remove disease (Sp): <em>A paladin can produce a remove disease effect (as the spell).</em></p><p>Smite evil (Su): <em>A paladin may attempt to smite evil with a normal melee attack. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per paladin level.</em></p><p>Special mount (Sp): <em>A paladin gains the service of an unusually intelligent, strong and loyal steed to serve her in her crusade. Once per day, as a full-round action, a paladin may magically may call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level one-third the paladin's class level. The mount appears adjacent to the paladin, at full health and wearing or carrying any gear it had when it was last dismissed, and remains for 2 hours per paladin level. It may be dismissed at any time as a free action.</em></p><p>Turn undead (Su): <em>Gains the ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.</em></p><p></p><p>Combat expertise: <em>Take a penalty of up to -5 on attacks and add the same as a dodge bonus to AC</em></p><p>Force of personality: <em>Add charisma modifier instead of wisdom modifier to will saves vs mind affecting spells and effects</em></p><p>Improved smite: <em>Smite is aligned attack; +1d6 damage</em></p><p>Sacred healing: <em>use turn attempt as full round action to give fast healing 3 to all living within 60ft; 1+cha rounds</em></p><p><strong>--------------------------------------------------------------------------------------------</strong></p><p>[sblock=Valo (Special mount)]Black as the night, the horse stands a full seventeen hands tall. Broad at the shoulder's and solid, this beast was bred for strength and endurance, well able to handle the rigors of war. Its soft brown eyes glint with a strange, almost uncanny, intelligence.</p><p></p><p>Heavy warhorse</p><p>Large Magical Beast</p><p><strong>Hit Dice</strong>: 6d8+18 (44 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 50 ft. (10 squares)</p><p><strong>Armor Class</strong>: 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17</p><p><strong>Base Attack/Grapple</strong>: +4/+12</p><p><strong>Attack</strong>: Hoof +8 melee (1d6+4)</p><p><strong>Full Attack</strong>: 2 hooves +8 melee (1d6+4) and bite +6 melee (1d4+2)</p><p><strong>Space/Reach</strong>: 10 ft./5 ft.</p><p><strong>Special Attacks</strong>: —</p><p><strong>Special Qualities</strong>: Low-light vision, scent, empathic link, improved evasion, share spells, share saving throws</p><p><strong>Saves</strong>: Fort +8, Ref +6, Will +3</p><p><strong>Abilities</strong>: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6</p><p><strong>Skills</strong>: Jump +12, Listen +6, Spot +5</p><p><strong>Feats</strong>: Endurance, Run, Multiattack</p><p><strong>Equipment</strong></p><p>Military saddle <span style="color: White">[30 lbs][20 gp]</span></p><p>Saddlebags <span style="color: White">[8 lbs][4 gp]</span></p><p>- Artisan tools, masterwork (leatherworking) <span style="color: White">[5 lbs][55 gp]</span></p><p>- Bedroll <span style="color: White">[5 lbs][1 sp]</span></p><p>- Everburning torch <span style="color: White">[1 lbs][100 gp]</span></p><p>- Flint and Steel <span style="color: White">[- lbs][1 gp]</span></p><p>- Healers kit <span style="color: White">[1 lbs][50 gp]</span></p><p>- Ink & Pen <span style="color: White">[- lbs][8 gp, 1 sp]</span></p><p>- Paper (10 sheets, bound) (diary) <span style="color: White">[- lbs][4 gp]</span></p><p>- Linen blouse, leather belt, woolen trousers, leather boots (Traveler's outfit) <span style="color: White">[5 lbs][1 gp]</span></p><p>- Waterskin <span style="color: White">[4 lbs][1 gp]</span></p><p>Handy Haversack <span style="color: Red">(Group)</span> <span style="color: White">[5 lbs][2000 gp]</span></p><p>- Greatsword <span style="color: Red">(Group)</span> <span style="color: White">[8 lbs][8350 gp]</span></p><p><strong>Carrying Capacity</strong>: 0-348 lbs | 349-699 lbs | 700-1050 lbs | Drag 5250 lbs[/sblock]<strong>--------------------------------------------------------------------------------------------</strong></p><p></p><p></p><p style="text-align: center"><img src="http://wizards.com/dnd/images/rl_gallery/100540.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><u>Appearance</u></strong></p><p>Ashlyn is a short woman with a wiry strength and resilience. Her white blond hair, cropped short, frames a beautiful visage, her unblemished features a stark relief to her martial garb and demeanor. Her intense green eyes gaze out, unblinking, and unflinching. Hardship and horrors have tempered her in untold conflicts and she is a hard woman, as hard as the blade she wields. Her garb is simple and practical, a blouse and trousers, covered by shining plate over which is worn an exquisite purple cloak. A shield hangs from her back, and a sword is sheathed by her side.</p><p></p><p></p><p><strong><u>Background</u></strong></p><p>Born during the nigh constant conflict of the Last War, Ashlyn is well used to battle. The ancestral lands of her mother's family lie to the northwest of what was once Metrol, along the west bank of the Cyre river, yet she has never lived there. Their home was the site of neverending battles against the undead forces of Karrnath, thus Ashlyn and her mother sought refuge in the Metropolis of Metrol. Her father, a true magewright and master craftsman, took up the mantle of war, unsuited for it though he was, and rode against the undead legions. Ashlyn does not know what became of him, but it is thought that he fell in combat for he never returned to his wife and daughter. After many long, cold, and dreary months waiting for her fathers return, Ashlyn's mother, tired, worn and sick of the war, took her daughter away, accross Lake Cyre into the north of Valenar. There they made their way to a nearby town and sought refuge within an old temple to the Host. Only a few short months later came the Day of Mourning.</p><p></p><p>The catalysm, that shook all of Khorvaire and destroyed Cyre, affected the survivors in different ways, ... some lost the will to continue and found an end of one sort or another, ... some began to wander, sometimes stopping in one place or another, but never truly settling down, ... some used the destruction of their homeland as their fire to continue, ... some denied it, ... and some few simply got on with life. Ashlyn was one of the later. Having lived with the constant reality of war her entire life, she was well familiar with the concepts of loss and survival, and now, as before, the practicality of survival overode the loss and she perservered.</p><p></p><p>Perserverence took Ashlyn down the path of a paladin over the following years, perserverence, tenacity and devotion. Devotion to certain ideals that she holds self-evident, and devotion to the divine embodiment of those ideals, Dol Arrah. It was, however, her memory of the undead legions of Karrnath that led her to the lightbringers. Perserverence and implacable resolve, virtue and flaw. The mix is deadly.</p><p></p><p>The last few years have been filled with battle, constant and unending battle. No matter how many of the undead fall before her, no matter how many friends and comrades fall beside her, Ashlyn continues on.</p><p></p><p></p><p><strong><u>Primary role/Distinguishing abilities</u></strong></p><p>Primary melee combatant/Alternate healer (Sacred healing). </p><p></p><p></p><p><strong><u>Tactics</u></strong></p><p>Ashlyn will normally consider a strategic viewpoint of combat and place herself appropriately, often in a melee position that prevents her opponents from getting past her to the softer targets. When mounted she will guide Valo with her knees so that both she and Valo can attack, usually focusing on the same target(s). It is a rare occasion that she resorts to ranged combat, preferring melee, but if it is tactically sound to maintain range and does not endanger others, then she may stay mounted and fire her crossbow from horseback. If a battle swings in her opponents favor and things become desperate for her and her friends, then she may expend a turning in order to heal herself and her allies. However normally she will reserve such healing for after the battle.</p><p>Against undead, her strategies tend to be much simpler and involve slashing at the nearest undead with her blade. At the start of such a combat against undead, she may consider turning them if her knowledge of them does not indicate that they are too powerful for such an attempt.</p><p>Finally, although eminently practical, Ashlyn will always try to save those that she can (especially from the clutches of the undead). She will even risk her life for it if she thinks that there are good odds that she will succeed.</p><p></p><p></p><p><strong><u>Quirks</u></strong></p><p>Ashlyn embodies many of the traits that exemplify Dol Arrah. In particular she has a unyielding sense of honor and believes strongly in honorable combat and self sacrifice. However her youthful naiveity has been wiped away long ago, and she does not expect to see such honor in others. On the rare occasions that another displays such, she shows her respect by falling back on the formal forms that she learnt during her training. Spiritually tired, yet refusing to fall or stop, Ashlyn is emminently practical and has relatively little time for niceities or feelings including her own. Ironically she is often viewed as cold or callous by others, yet it is her need to protect the living that drives her. She is a careful planner and strategist although her hated of the undead occasionally clouds her judgement.</p><p></p><p>[sblock=Advancement]<strong>Level 1 -> Paladin 1 (Lightbringer substitution 1st)</strong> HP: 12 (1d10+2) SP: +20</p><p>BAB: +1; Saves: Fort +2, Ref +0, Will +0</p><p>Skills: Diplomacy +2, Handle animal +2, Heal +4, Knowledge (religion) +4, Ride +4, Sense Motive +4</p><p>Abilities: Str 14 (6 pts), Dex 10 (2 pts), Con 14 (6 pts), Int 14 (6 pts), Wis 12 (4 pts), Cha 15 (8 pts)</p><p>Feats: Force of personality, Combat expertise</p><p>Other: Aura of good, detect undead, smite evil 1/day</p><p></p><p><strong>Level 2 -> Paladin 2</strong> HP: 7 (1d10+2) SP: +5</p><p>BAB: +1; Saves: Fort +1, Ref +0, Will +0</p><p>Skills: Handle animal +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1</p><p>Other: Divine grace, lay on hands</p><p></p><p><strong>Level 3 -> Paladin 3</strong> HP: 8 (1d10+2) SP: +5</p><p>BAB: +1; Saves: Fort +0, Ref +1, Will +1</p><p>Skills: Diplomacy +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1</p><p>Feats: Improved smite</p><p>Other: Aura of courage, divine health</p><p></p><p><strong>Level 4 -> Paladin 4</strong> HP: 7 (1d10+2) SP: +5</p><p>BAB: +1; Saves: Fort +1, Ref +0, Will +0</p><p>Skills: Diplomacy +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1</p><p>Abilities: +1 Cha</p><p>Spells: 1 x 1st</p><p>Other: Turn undead</p><p></p><p><strong>Level 5 -> Paladin 5</strong> HP: 8 (1d10+2) SP: +5</p><p>BAB: +1; Saves: Fort +0, Ref +0, Will +0</p><p>Skills: Handle animal +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1</p><p>Other: Smite evil 2/day, special mount</p><p></p><p><strong>Level 6 -> Paladin 6</strong> HP: 7 (1d10+2) SP: +5</p><p>BAB: +1/+1; Saves: Fort +1, Ref +1, Will +1</p><p>Skills: Handle animal +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1</p><p>Feats: Sacred Healing</p><p>Spells: 1 x 1st</p><p>Other: Remove disease 1/week[/sblock]</p></blockquote><p></p>
[QUOTE="Stormwind, post: 3341125, member: 48084"] [b]Lady Ashlyn (17685xp) (49/49hp, 0/2 smites, 6/7 turns, 24/24 lay on hands, 1/8 AP)[/b] [b][COLOR=Cyan]Ashlyn Alsedora Dorandanna[/COLOR][/b] Female Human Paladin 6 (Lightbringer substitution level 1) LG Medium Human [b]Init[/b]: +0; [b]Senses[/b]: Listen +1 Spot +1 [b]Aura[/b]: Courage, Good [b]Languages[/b]: Common, Elven, Halfling [b]AP[/b]: 5/8 [b]--------------------------------------------------------------------------------------------[/b] [b]AC[/b]: 22, touch 10, flat-footed 22; Combat expertise; +9 armor, +3 shield, +0 Dex [b]ACP[/b]: -6 [b]HP[/b]: 49 (6 HD) [b]Immune[/b]: fear, disease [b]Fort[/b] +12, [b]Ref[/b] +7, [b]Will[/b] +11; Divine grace, force of personality, vest of resistance [b]--------------------------------------------------------------------------------------------[/b] [b]Speed[/b] 20 ft. [COLOR="White"][Base 30ft; reduced by heavy armor][/COLOR] [b]Melee[/b] +1 Longsword +9/+4 (1d8+3/19-20x2) or Silver dagger +8/+3 (1d4+2/19-20x2) [b]Ranged[/b] Masterwork light crossbow +7/+2 (1d8/19-20x2), 80ft [b]Attack Options[/b]: Smite evil 2/day (good aligned, +4 attack, +1d6+6 damage) [b]Special Actions[/b]: Turn undead 7/day (Effective level 3, turn +6, damage 2d6+7) [b]Base Atk[/b] +6/+1; [b]Grp[/b] +8 [b]Combat Gear[/b]: Alchemical flare stakes, Alchemical sun flash, Holy water, Bolts (alchemical flare, cold iron, silver) [b]Paladin Spells Prepared[/b] (CL 3rd): [list][*]1[sup]st[/sup]—[i]Protection from evil[/i] [*]1[sup]st[/sup]—[i]Protection from evil[/i][/list] [b]Spell-like abilities[/b] (CL 6th): [list][*]1/day—[i]Call mount[/i] (CL 2nd) [*]~/day—[i]Detect undead[/i] [*][COLOR=Gray]1/week—[i]Remove disease[/i][/COLOR][/list] [b]--------------------------------------------------------------------------------------------[/b] [b]Abilities[/b] Str 14, Dex 10, Con 14, Int 14, Wis 12, Cha 18 [b]Special Qualities[/b]: Aura of courage, Aura of good, Detect undead, Divine grace, Divine health, Lay on hands (24 pts), Remove disease (1/week), Special mount [b]Feats [/b]: Combat expertise, Force of personality, Improved smite, Sacred healing [b]Skills[/b]: Concentration +2, Craft (leatherworking) +4, Diplomacy +10, Handle animal +9, Heal +10(+12 with healing kit), Knowledge (nobility & royalty) +2, Knowledge (religion) +11, Ride +11(+13 to stay in the saddle), Sense motive +10 [b]Possessions[/b] [SIZE=1](Additional gear on mount)[/SIZE] +1 Longsword [COLOR="White"][4 lbs][2315 gp][/COLOR] Silver dagger [COLOR="White"][1 lbs][22 gp][/COLOR] Masterwork light crossbow [COLOR="White"][4 lbs][335 gp][/COLOR] Quiver [COLOR="White"][- lbs][- gp][/COLOR] - bolts x10 [COLOR="White"][1 lbs][1 gp][/COLOR] - alchemical flare bolts x10 [COLOR="White"][1 lbs][150 gp][/COLOR] - cold iron bolts x10 [COLOR="White"][1 lbs][2 gp][/COLOR] - silver bolts x10 [COLOR="White"][1 lbs][3 gp][/COLOR] +1 Heavy steel shield [COLOR="White"][15 lbs][1170 gp][/COLOR] Linen blouse, leather belt, woolen trousers, leather boots (Traveler's outfit) [COLOR="White"][- lbs][- gp][/COLOR] Vest of resistance +1 [COLOR="White"][1 lbs][1000 gp][/COLOR] +1 Full-plate [COLOR="White"][50 lbs][2650 gp][/COLOR] Silver holy symbol [COLOR="White"][1 lbs][25 gp][/COLOR] Ring of sustenance [COLOR="White"][- lbs][2500 gp][/COLOR] Cloak of charisma +2 [COLOR="White"][1 lbs][4000 gp][/COLOR] Leather belt pouch [COLOR="White"][½ lbs][1 gp][/COLOR] - Alchemical flare stakes x10 [COLOR="White"][1 lbs][150 gp][/COLOR] - Alchemical sun flash (flask) x2 [COLOR="White"][1 lbs ea][50 gp ea][/COLOR] - Holy water (flask) x2 [COLOR="White"][1 lbs ea][25 gp ea][/COLOR] Leather belt pouch [COLOR="White"][½ lbs][1 gp][/COLOR] - Coins: - platinum, - gold, 5 silver, 10 copper [COLOR="White"][0.4 lbs][/COLOR] - Identification papers (w/ portrait) [COLOR="White"][- lbs][5 gp][/COLOR] - Jewelry (ancestral brooch of old minor noble house in Cyre) [COLOR="White"][- lbs][75 gp][/COLOR] - Paper (Receipt for Lightbringer dues) [COLOR="White"][- lbs][100 gp][/COLOR] - Paper (Note of credit from the caravan for Ashlyn) [COLOR="White"][- lbs][378 gp][/COLOR] - Paper (Note of credit from the caravan for the group) [COLOR=Red](Group)[/COLOR] [COLOR="White"][- lbs][3095 gp][/COLOR] - Traveling papers [COLOR="White"][- lbs][2 sp][/COLOR] [b]Carrying Capacity[/b]: 0-58 lbs | 59-116 lbs | 117-175 lbs (medium) [b]--------------------------------------------------------------------------------------------[/b] Aura of courage (Su): [i]A Paladin is immune to fear. Each ally within 10 feet gains a +4 morale bonus on saving throws against fear.[/i] Aura of good (Ex): [i]The power of a paladin's aura of good is equal to her paladin level. (Faint [1] | Moderate [2-4] | Strong [5-10] | Overwhelming [11+])[/i] Detect undead (Sp): [i]You can sense the presence of undead within 60ft. Specifically you can sense the presence or absence of undead, the number of undead auras (creatures, objects, or spells) in the area and the power of the most potent, and the power and location of each aura. If an aura is overwhelming and the level of the aura is at least twice your character level, you are stunned for 1 round. (Faint [2HD] | Moderate [3-8HD] | Strong [9-20HD] | Overwhelming [21+HD])[/i] Divine grace (Su): [i]Gain a bonus equal to her Charisma bonus on all saving throws[/i] Divine health (Ex): [i]Gain immunity to all diseases[/i] Lay on hands (Su): [i]A paladin can heal wounds by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x charisma bonus. Using lay on hands is a standard action. Alternatively a paladin can use any or all of this healing power to deal damage to an undead creature. This requires a successful melee touch attack and doesn't provoke an AoO.[/i] Remove disease (Sp): [i]A paladin can produce a remove disease effect (as the spell).[/i] Smite evil (Su): [i]A paladin may attempt to smite evil with a normal melee attack. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per paladin level.[/i] Special mount (Sp): [i]A paladin gains the service of an unusually intelligent, strong and loyal steed to serve her in her crusade. Once per day, as a full-round action, a paladin may magically may call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level one-third the paladin's class level. The mount appears adjacent to the paladin, at full health and wearing or carrying any gear it had when it was last dismissed, and remains for 2 hours per paladin level. It may be dismissed at any time as a free action.[/i] Turn undead (Su): [i]Gains the ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.[/i] Combat expertise: [i]Take a penalty of up to -5 on attacks and add the same as a dodge bonus to AC[/i] Force of personality: [i]Add charisma modifier instead of wisdom modifier to will saves vs mind affecting spells and effects[/i] Improved smite: [i]Smite is aligned attack; +1d6 damage[/i] Sacred healing: [i]use turn attempt as full round action to give fast healing 3 to all living within 60ft; 1+cha rounds[/i] [b]--------------------------------------------------------------------------------------------[/b] [sblock=Valo (Special mount)]Black as the night, the horse stands a full seventeen hands tall. Broad at the shoulder's and solid, this beast was bred for strength and endurance, well able to handle the rigors of war. Its soft brown eyes glint with a strange, almost uncanny, intelligence. Heavy warhorse Large Magical Beast [b]Hit Dice[/b]: 6d8+18 (44 hp) [b]Initiative[/b]: +1 [b]Speed[/b]: 50 ft. (10 squares) [b]Armor Class[/b]: 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 [b]Base Attack/Grapple[/b]: +4/+12 [b]Attack[/b]: Hoof +8 melee (1d6+4) [b]Full Attack[/b]: 2 hooves +8 melee (1d6+4) and bite +6 melee (1d4+2) [b]Space/Reach[/b]: 10 ft./5 ft. [b]Special Attacks[/b]: — [b]Special Qualities[/b]: Low-light vision, scent, empathic link, improved evasion, share spells, share saving throws [b]Saves[/b]: Fort +8, Ref +6, Will +3 [b]Abilities[/b]: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 [b]Skills[/b]: Jump +12, Listen +6, Spot +5 [b]Feats[/b]: Endurance, Run, Multiattack [b]Equipment[/b] Military saddle [COLOR="White"][30 lbs][20 gp][/COLOR] Saddlebags [COLOR="White"][8 lbs][4 gp][/COLOR] - Artisan tools, masterwork (leatherworking) [COLOR="White"][5 lbs][55 gp][/COLOR] - Bedroll [COLOR="White"][5 lbs][1 sp][/COLOR] - Everburning torch [COLOR="White"][1 lbs][100 gp][/COLOR] - Flint and Steel [COLOR="White"][- lbs][1 gp][/COLOR] - Healers kit [COLOR="White"][1 lbs][50 gp][/COLOR] - Ink & Pen [COLOR="White"][- lbs][8 gp, 1 sp][/COLOR] - Paper (10 sheets, bound) (diary) [COLOR="White"][- lbs][4 gp][/COLOR] - Linen blouse, leather belt, woolen trousers, leather boots (Traveler's outfit) [COLOR="White"][5 lbs][1 gp][/COLOR] - Waterskin [COLOR="White"][4 lbs][1 gp][/COLOR] Handy Haversack [COLOR=Red](Group)[/COLOR] [COLOR="White"][5 lbs][2000 gp][/COLOR] - Greatsword [COLOR=Red](Group)[/COLOR] [COLOR="White"][8 lbs][8350 gp][/COLOR] [b]Carrying Capacity[/b]: 0-348 lbs | 349-699 lbs | 700-1050 lbs | Drag 5250 lbs[/sblock][b]--------------------------------------------------------------------------------------------[/b] [CENTER][img]http://wizards.com/dnd/images/rl_gallery/100540.jpg[/img][/CENTER] [B][u]Appearance[/u][/B] Ashlyn is a short woman with a wiry strength and resilience. Her white blond hair, cropped short, frames a beautiful visage, her unblemished features a stark relief to her martial garb and demeanor. Her intense green eyes gaze out, unblinking, and unflinching. Hardship and horrors have tempered her in untold conflicts and she is a hard woman, as hard as the blade she wields. Her garb is simple and practical, a blouse and trousers, covered by shining plate over which is worn an exquisite purple cloak. A shield hangs from her back, and a sword is sheathed by her side. [B][u]Background[/u][/B] Born during the nigh constant conflict of the Last War, Ashlyn is well used to battle. The ancestral lands of her mother's family lie to the northwest of what was once Metrol, along the west bank of the Cyre river, yet she has never lived there. Their home was the site of neverending battles against the undead forces of Karrnath, thus Ashlyn and her mother sought refuge in the Metropolis of Metrol. Her father, a true magewright and master craftsman, took up the mantle of war, unsuited for it though he was, and rode against the undead legions. Ashlyn does not know what became of him, but it is thought that he fell in combat for he never returned to his wife and daughter. After many long, cold, and dreary months waiting for her fathers return, Ashlyn's mother, tired, worn and sick of the war, took her daughter away, accross Lake Cyre into the north of Valenar. There they made their way to a nearby town and sought refuge within an old temple to the Host. Only a few short months later came the Day of Mourning. The catalysm, that shook all of Khorvaire and destroyed Cyre, affected the survivors in different ways, ... some lost the will to continue and found an end of one sort or another, ... some began to wander, sometimes stopping in one place or another, but never truly settling down, ... some used the destruction of their homeland as their fire to continue, ... some denied it, ... and some few simply got on with life. Ashlyn was one of the later. Having lived with the constant reality of war her entire life, she was well familiar with the concepts of loss and survival, and now, as before, the practicality of survival overode the loss and she perservered. Perserverence took Ashlyn down the path of a paladin over the following years, perserverence, tenacity and devotion. Devotion to certain ideals that she holds self-evident, and devotion to the divine embodiment of those ideals, Dol Arrah. It was, however, her memory of the undead legions of Karrnath that led her to the lightbringers. Perserverence and implacable resolve, virtue and flaw. The mix is deadly. The last few years have been filled with battle, constant and unending battle. No matter how many of the undead fall before her, no matter how many friends and comrades fall beside her, Ashlyn continues on. [B][u]Primary role/Distinguishing abilities[/u][/B] Primary melee combatant/Alternate healer (Sacred healing). [B][u]Tactics[/u][/B] Ashlyn will normally consider a strategic viewpoint of combat and place herself appropriately, often in a melee position that prevents her opponents from getting past her to the softer targets. When mounted she will guide Valo with her knees so that both she and Valo can attack, usually focusing on the same target(s). It is a rare occasion that she resorts to ranged combat, preferring melee, but if it is tactically sound to maintain range and does not endanger others, then she may stay mounted and fire her crossbow from horseback. If a battle swings in her opponents favor and things become desperate for her and her friends, then she may expend a turning in order to heal herself and her allies. However normally she will reserve such healing for after the battle. Against undead, her strategies tend to be much simpler and involve slashing at the nearest undead with her blade. At the start of such a combat against undead, she may consider turning them if her knowledge of them does not indicate that they are too powerful for such an attempt. Finally, although eminently practical, Ashlyn will always try to save those that she can (especially from the clutches of the undead). She will even risk her life for it if she thinks that there are good odds that she will succeed. [B][u]Quirks[/u][/B] Ashlyn embodies many of the traits that exemplify Dol Arrah. In particular she has a unyielding sense of honor and believes strongly in honorable combat and self sacrifice. However her youthful naiveity has been wiped away long ago, and she does not expect to see such honor in others. On the rare occasions that another displays such, she shows her respect by falling back on the formal forms that she learnt during her training. Spiritually tired, yet refusing to fall or stop, Ashlyn is emminently practical and has relatively little time for niceities or feelings including her own. Ironically she is often viewed as cold or callous by others, yet it is her need to protect the living that drives her. She is a careful planner and strategist although her hated of the undead occasionally clouds her judgement. [sblock=Advancement][b]Level 1 -> Paladin 1 (Lightbringer substitution 1st)[/b] HP: 12 (1d10+2) SP: +20 BAB: +1; Saves: Fort +2, Ref +0, Will +0 Skills: Diplomacy +2, Handle animal +2, Heal +4, Knowledge (religion) +4, Ride +4, Sense Motive +4 Abilities: Str 14 (6 pts), Dex 10 (2 pts), Con 14 (6 pts), Int 14 (6 pts), Wis 12 (4 pts), Cha 15 (8 pts) Feats: Force of personality, Combat expertise Other: Aura of good, detect undead, smite evil 1/day [b]Level 2 -> Paladin 2[/b] HP: 7 (1d10+2) SP: +5 BAB: +1; Saves: Fort +1, Ref +0, Will +0 Skills: Handle animal +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1 Other: Divine grace, lay on hands [b]Level 3 -> Paladin 3[/b] HP: 8 (1d10+2) SP: +5 BAB: +1; Saves: Fort +0, Ref +1, Will +1 Skills: Diplomacy +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1 Feats: Improved smite Other: Aura of courage, divine health [b]Level 4 -> Paladin 4[/b] HP: 7 (1d10+2) SP: +5 BAB: +1; Saves: Fort +1, Ref +0, Will +0 Skills: Diplomacy +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1 Abilities: +1 Cha Spells: 1 x 1st Other: Turn undead [b]Level 5 -> Paladin 5[/b] HP: 8 (1d10+2) SP: +5 BAB: +1; Saves: Fort +0, Ref +0, Will +0 Skills: Handle animal +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1 Other: Smite evil 2/day, special mount [b]Level 6 -> Paladin 6[/b] HP: 7 (1d10+2) SP: +5 BAB: +1/+1; Saves: Fort +1, Ref +1, Will +1 Skills: Handle animal +1, Heal +1, Knowledge (religion) +1, Ride +1, Sense Motive +1 Feats: Sacred Healing Spells: 1 x 1st Other: Remove disease 1/week[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
stonegod's Expedition to Castle Ravenloft [Old RG]
Top