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<blockquote data-quote="stonegod" data-source="post: 3191623" data-attributes="member: 36973"><p><strong>Dead Game: Anders Talbor, Inhuman Investigator</strong></p><p></p><p><strong>Concept</strong></p><p></p><p>Anders is another one of my psychic creations, this one a little darker. He is the spawn of a dark daelkyr legacy, and is trying to walk the fine line between madness and power.</p><p></p><p><strong>Versions</strong></p><p>Anders was playing in <a href="https://www.enworld.org/index.php?threads/180260/" target="_blank">The Sharn Inquisitive</a> before it sputtered out.</p><p>[sblock=Anders Talbor, Daelkyr half-blood seer 3]<strong><span style="color: DarkOrchid">Anders Talbor, Inhuman Investigator</span></strong></p><p>Male daelkyr half-blood seer 3</p><p>N medium aberration (psionic)</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft.; Notice +5</p><p><strong>Languages</strong> Common, Daelkyr</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>16, touch 10, flat-footed 16; +5 <em>inertial armor</em>, +1 natural</p><p><strong>hp</strong> 25 (3 HD)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +1, <strong>Will</strong> +5; +1 vs spell/psi, unbalanced mind</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> mwk longspear +2 (1d8/x3) or</p><p><strong>Melee</strong> dagger +1 (1d4/19-20)</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> -1</p><p><strong>Weapon Groups</strong> basic weapons, spears</p><p><strong>Combat Gear</strong> <em>dojre of energy ray</em> (50), 2 <em>psionic tattoos of detect psionics</em></p><p><strong>Psion Powers Known</strong> (ML 3th, 17pp):</p><ul> <li data-xf-list-type="ul">2nd—<em><a href="http://www.d20srd.org/srd/psionic/powers/objectReading.htm" target="_blank">object reading</a></em>[sup]A[/sup], <em><a href="http://www.d20srd.org/srd/psionic/powers/readThoughts.htm" target="_blank">read thoughts</a></em>, <em><a href="http://www.d20srd.org/srd/psionic/powers/sensitivityToPsychicImpressions.htm" target="_blank">sensitivity to psychic impressions</a></em></li> <li data-xf-list-type="ul">1st—<em>eidetic lock</em>[sup]A[/sup] (subject memorizes text passage or image), <em><a href="http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm" target="_blank">inertial armor</a></em>[sup]A[/sup], <em><a href="http://www.d20srd.org/srd/psionic/powers/precognitionDefensive.htm" target="_blank">precognition, defensive</a></em>, <em><a href="http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm" target="_blank">psionic charm</a></em>[sup]A[/sup], <em><a href="http://www.d20srd.org/srd/psionic/powers/senseLink.htm" target="_blank">sense link</a></em>[sup]A[/sup], <em><a href="http://www.d20srd.org/srd/psionic/powers/vigor.htm" target="_blank">vigor</a></em>[sup]A[/sup]</li> </ul><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 10, Dex 10, Con 10, Int 18, Wis 8 Cha 14</p><p><strong>SQ</strong> <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#feeble" target="_blank">feeble</a>, personal symbiont, symbiont dependency, unbalanced mind</p><p><strong>Feats </strong> Force of Personality, Illithid Heritage, Illithid Legacy, Illithid Skin, <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody" target="_blank">Psionic Body</a>[sup]B[/sup]</p><p><strong>Skills</strong> Bluff +2, Concentration +4, Diplomacy +2, Gather Information +6, Intimidate +8, Knowledge (arcana) +6, Knowledge (psionics) +10, Knowledge (the planes) +6, Notice +5, Psicraft +12, Stealth -2</p><p><strong>Possessions</strong> mwk longspear, dagger, 2 belt pouches, 10 pcs. chalk, identification papers, ink, inkpen, 10 pcs. of parchment, scholar's outfit, scrollcase, 177 gp, 79 sp; 14.5 lbs</p><p>---------------------------------------------------------------------------------------</p><p><strong><a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#feeble" target="_blank">Feeble</a> (Ex):</strong> Anders has a -2 to physical ability checks and skill checks.</p><p><strong>Force of Personality:</strong> Anders uses his Charisma instead of Wisdom for Will saves.</p><p><strong>Illithid Heritage:</strong> Anders treats Intimidate as a class skill. In addition, he gains a +1 save vs. spells, powers, spell-like and psi-like abilities.</p><p><strong>Illithid Legacy:</strong> Anders has tapped into his Illithid legacy to gain <em>psionic charm</em> and <em>read thoughts</em> as known powers.</p><p><strong>Illithid Skin:</strong> Anders has a +1 bonus to natural armor.</p><p><strong>Personal Symbiont (Ex):</strong> Anders has a personal symbiont (a breed leech). If lost, Anders can regrow it in 2d4 days. The abilities of the symbiont are as follows:</p><p style="margin-left: 20px">LE Tiny aberration (symbiont)</p> <p style="margin-left: 20px"><strong>Init</strong> +2; <strong>Senses</strong> blindsight 60 ft., darkvision 60 ft.; Listen -1, Spot -1</p> <p style="margin-left: 20px"><strong>Languages</strong> None; telepathy</p> <p style="margin-left: 20px"><strong>AC</strong> 15, touch 14, flat-footed 13; +2 size, +2 Dex, +1 natural</p> <p style="margin-left: 20px"><strong>hp</strong> 4 (1 HD)</p> <p style="margin-left: 20px"><strong>Fort</strong> +0, <strong>Ref</strong> +4, <strong>Will</strong> +1</p> <p style="margin-left: 20px"><strong>Speed</strong> 20 ft.</p> <p style="margin-left: 20px"><strong>Melee</strong> bite +4 (1d3-2)</p> <p style="margin-left: 20px"><strong>Base Atk</strong> +0; <strong>Grp</strong> -10</p> <p style="margin-left: 20px"><strong>Space/Reach</strong> 2-1/2 ft./5 ft.</p> <p style="margin-left: 20px"><strong>Abilities</strong> Str 6, Dex 15, Con 11, Int 5, Wis 8, Cha 10</p> <p style="margin-left: 20px"><strong>SQ</strong> bolder body, Ego 2, symbiont traits, telepathy</p> <p style="margin-left: 20px"><strong>Feats</strong> Lighting Reflexes, Weapon Finesse[sup]B[/sup]</p> <p style="margin-left: 20px"><strong>Bolster Body</strong> When attached to Anders, the breed leech grants Anders gain 5 temporary hit points and a +1 to Fortitude saves from his symbiont</p> <p style="margin-left: 20px"><strong>Symbiont Traits</strong> When attached to Anders, the breed leech always acts on Ander's initiative. It is not flat-footed unless Anders is and is aware of any danger Ander's is aware of. If the breed leech is revealed under Ander's clothing, it can be attacked like an object. The breed leech never takes damage from damage inflicted on Anders, including spell effects unless Anders rolls a 1 on his saving throw. The breed leech uses Anders saving throws if they are better than its own.</p> <p style="margin-left: 20px"><strong>Telepathy</strong> The breed leech can communicate telepathically with Anders.</p><p><strong>Symbiont Mastery:</strong> Anders has a +4 bonus on Will saves vs. Ego checks for any symbiont he possesses. In addition, he gains 2 bonus hit points per symbiont.</p><p><strong>Symbiont Dependency (Ex):</strong> Without daily contact from a symbiont, Anders begins to die. He takes 1 point of Constitution damage per day without a symbiont, and this damage cannot be healed until he regains a symbiont.</p><p><strong>Unbalanced Mind (Ex):</strong> Anyone who tries to read Anders' thoughts or otherwise study his mind must make a Will save (DC 13) or be dazed for 1 round.</p><p>[sblock=Advancement]<strong>L1->Seer 1</strong> HP: 17 (1d4+5 breed leech+2 Psionic Body+2 Symbiot Mastery+2 Illithid Heritage+2 Illithid Skin) SP: +24 (2x4+4x4)</p><p>Concentration +2, Gather Information +4, Intimidate +4, Knowledge (arcana) +1, Knowledge (psionics) +4, Knowledge (the planes) +1, Notice +4, Psicraft +4</p><p>Abilities: Str 10 (2pts), Dex 10 (2pts), Con 10 (2pts), Int 18 (16pts), Wis 8 (0pts), Cha 14 (6pts)</p><p>Feats: Psionic Body[sup]B[/sup], Illithid Heritage, Illithid Skin</p><p></p><p><strong>L2->Seer 2</strong> HP:3 (1d4) SP: 6</p><p>Concentration +1, Intimidate +1, Knowledge (arcana) +1, Knowledge (psionic) +1, Notice +1, Psicraft +1</p><p>Feats: -</p><p></p><p><strong>L3->Sear 3</strong> HP: 5 (1d4+2 Illithid Legacy) SP: 6</p><p>Concentration +1, Intimidate +1, Knowledge (psionic) +1, Knowledge (the planes) +1, Notice +1, Psicraft +1</p><p>Feats: Illithid Legacy[/sblock]</p><p><strong>History</strong></p><p>Most scholars who are knowledgeable would tell you that the power of the mind are associated with Dal Quor, the Realm of Dreams. Its denizens fuel the psionic matrix of most psi-active creatures on Eberron. Pressed even further, you might learn of the eternal war between the Inspired and the Kalashtar. But, they will all agree. All psionics come from Dal Quor.</p><p></p><p>They are wrong.</p><p></p><p>Dreams are only part of the mind and spirit; Madness is just as large a part. And the mind-bending powers of the mind flayers, generals of the Xiorat daelkyr, are testament to this darker source of the mental arts. These lords of malfeasance are known for their experiments on the other races of Eberron, and some of these abominations walk the earth, easy to recognize and quick to be put down.</p><p></p><p>And then there are the half-breeds.</p><p></p><p>Anders Talbor has put much of this lore together from his secret studies and from the whispers in his head--the whispers from the lumpy mass of flesh which marks his true heritage. How it happened, Anders is unsure. His mother scraped by in the bowels of Sharn for much of his existence, and was barely sane during that time. If it was not for the guidance of the whispers and his innate talent for *knowing* things, Anders' life would have been short. But Anders was touched---gifted or cursed---by his heritage, and using it, he survived the trails of his youth.</p><p></p><p>When his mother finally died, and Anders made his way into the world, his strange talents served him well. The City of Towers is a city of secrets, and the clarity of madness gave Anders ocular powers that could pierce these obfuscations. Now, Anders lends his abilities to whoever can pay, allowing him more funds for his research into his true roots. </p><p></p><p><strong>Appearance</strong></p><p>Anders appears disturbingly human---he has a handsome, youthful face with clear blue eyes and dark hair without a beard. He is well dressed, and keeps up appearances. But, there is something---off---about the way he moves, and the mass of flesh that it this symbiote would immediately mark him as *wrong* if he ever showed it.</p><p> </p><p><strong>Personality</strong></p><p>Anders is an affable fellow, and hides the touch of madness in him as best as possible. He speaks in a soft whisper, supposed due to a throat injury, but it also forces others to pay attention to him. </p><p></p><p><strong>Role</strong></p><p>Anders fits the role of "department psychic," assisting in investigation and finding of clues with his psionics. Mechanically, Anders is a daelkyr half-breed seer focused on Clairsentience and Telepathy powers. Thus, Anders is the go-to guy to know things that are not easily knowable. He will also be a bit of a Controller role with <em>charm</em>-like powers from his Ithillid Heritage (<em>Complete Psionics</em>).[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 3191623, member: 36973"] [b]Dead Game: Anders Talbor, Inhuman Investigator[/b] [b]Concept[/b] Anders is another one of my psychic creations, this one a little darker. He is the spawn of a dark daelkyr legacy, and is trying to walk the fine line between madness and power. [b]Versions[/b] Anders was playing in [URL="https://www.enworld.org/index.php?threads/180260/"]The Sharn Inquisitive[/URL] before it sputtered out. [sblock=Anders Talbor, Daelkyr half-blood seer 3][b][COLOR=DarkOrchid]Anders Talbor, Inhuman Investigator[/COLOR][/b] Male daelkyr half-blood seer 3 N medium aberration (psionic) [b]Init[/b] +0; [b]Senses[/b] darkvision 60 ft.; Notice +5 [b]Languages[/b] Common, Daelkyr --------------------------------------------------------------------------------------- [b]AC [/b]16, touch 10, flat-footed 16; +5 [i]inertial armor[/i], +1 natural [b]hp[/b] 25 (3 HD) [b]Fort[/b] +2, [b]Ref[/b] +1, [b]Will[/b] +5; +1 vs spell/psi, unbalanced mind --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] mwk longspear +2 (1d8/x3) or [b]Melee[/b] dagger +1 (1d4/19-20) [b]Base Atk[/b] +1; [b]Grp[/b] -1 [b]Weapon Groups[/b] basic weapons, spears [b]Combat Gear[/b] [i]dojre of energy ray[/i] (50), 2 [i]psionic tattoos of detect psionics[/i] [b]Psion Powers Known[/b] (ML 3th, 17pp): [list][*]2nd—[i][url=http://www.d20srd.org/srd/psionic/powers/objectReading.htm]object reading[/url][/i][sup]A[/sup], [i][url=http://www.d20srd.org/srd/psionic/powers/readThoughts.htm]read thoughts[/url][/i], [i][url=http://www.d20srd.org/srd/psionic/powers/sensitivityToPsychicImpressions.htm]sensitivity to psychic impressions[/url][/i] [*]1st—[i]eidetic lock[/i][sup]A[/sup] (subject memorizes text passage or image), [i][url=http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm]inertial armor[/url][/i][sup]A[/sup], [i][url=http://www.d20srd.org/srd/psionic/powers/precognitionDefensive.htm]precognition, defensive[/url][/i], [i][url=http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm]psionic charm[/url][/i][sup]A[/sup], [i][url=http://www.d20srd.org/srd/psionic/powers/senseLink.htm]sense link[/url][/i][sup]A[/sup], [i][url=http://www.d20srd.org/srd/psionic/powers/vigor.htm]vigor[/url][/i][sup]A[/sup][/list] --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 10, Con 10, Int 18, Wis 8 Cha 14 [b]SQ[/b] [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#feeble]feeble[/url], personal symbiont, symbiont dependency, unbalanced mind [b]Feats [/b] Force of Personality, Illithid Heritage, Illithid Legacy, Illithid Skin, [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody]Psionic Body[/url][sup]B[/sup] [b]Skills[/b] Bluff +2, Concentration +4, Diplomacy +2, Gather Information +6, Intimidate +8, Knowledge (arcana) +6, Knowledge (psionics) +10, Knowledge (the planes) +6, Notice +5, Psicraft +12, Stealth -2 [b]Possessions[/b] mwk longspear, dagger, 2 belt pouches, 10 pcs. chalk, identification papers, ink, inkpen, 10 pcs. of parchment, scholar's outfit, scrollcase, 177 gp, 79 sp; 14.5 lbs --------------------------------------------------------------------------------------- [b][url=http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#feeble]Feeble[/url] (Ex):[/b] Anders has a -2 to physical ability checks and skill checks. [b]Force of Personality:[/b] Anders uses his Charisma instead of Wisdom for Will saves. [b]Illithid Heritage:[/b] Anders treats Intimidate as a class skill. In addition, he gains a +1 save vs. spells, powers, spell-like and psi-like abilities. [b]Illithid Legacy:[/b] Anders has tapped into his Illithid legacy to gain [i]psionic charm[/i] and [i]read thoughts[/i] as known powers. [b]Illithid Skin:[/b] Anders has a +1 bonus to natural armor. [b]Personal Symbiont (Ex):[/b] Anders has a personal symbiont (a breed leech). If lost, Anders can regrow it in 2d4 days. The abilities of the symbiont are as follows: [indent]LE Tiny aberration (symbiont) [b]Init[/b] +2; [b]Senses[/b] blindsight 60 ft., darkvision 60 ft.; Listen -1, Spot -1 [b]Languages[/b] None; telepathy [b]AC[/b] 15, touch 14, flat-footed 13; +2 size, +2 Dex, +1 natural [b]hp[/b] 4 (1 HD) [b]Fort[/b] +0, [b]Ref[/b] +4, [b]Will[/b] +1 [b]Speed[/b] 20 ft. [b]Melee[/b] bite +4 (1d3-2) [b]Base Atk[/b] +0; [b]Grp[/b] -10 [b]Space/Reach[/b] 2-1/2 ft./5 ft. [b]Abilities[/b] Str 6, Dex 15, Con 11, Int 5, Wis 8, Cha 10 [b]SQ[/b] bolder body, Ego 2, symbiont traits, telepathy [b]Feats[/b] Lighting Reflexes, Weapon Finesse[sup]B[/sup] [b]Bolster Body[/b] When attached to Anders, the breed leech grants Anders gain 5 temporary hit points and a +1 to Fortitude saves from his symbiont [b]Symbiont Traits[/b] When attached to Anders, the breed leech always acts on Ander's initiative. It is not flat-footed unless Anders is and is aware of any danger Ander's is aware of. If the breed leech is revealed under Ander's clothing, it can be attacked like an object. The breed leech never takes damage from damage inflicted on Anders, including spell effects unless Anders rolls a 1 on his saving throw. The breed leech uses Anders saving throws if they are better than its own. [b]Telepathy[/b] The breed leech can communicate telepathically with Anders.[/indent] [b]Symbiont Mastery:[/b] Anders has a +4 bonus on Will saves vs. Ego checks for any symbiont he possesses. In addition, he gains 2 bonus hit points per symbiont. [b]Symbiont Dependency (Ex):[/b] Without daily contact from a symbiont, Anders begins to die. He takes 1 point of Constitution damage per day without a symbiont, and this damage cannot be healed until he regains a symbiont. [b]Unbalanced Mind (Ex):[/b] Anyone who tries to read Anders' thoughts or otherwise study his mind must make a Will save (DC 13) or be dazed for 1 round. [sblock=Advancement][b]L1->Seer 1[/b] HP: 17 (1d4+5 breed leech+2 Psionic Body+2 Symbiot Mastery+2 Illithid Heritage+2 Illithid Skin) SP: +24 (2x4+4x4) Concentration +2, Gather Information +4, Intimidate +4, Knowledge (arcana) +1, Knowledge (psionics) +4, Knowledge (the planes) +1, Notice +4, Psicraft +4 Abilities: Str 10 (2pts), Dex 10 (2pts), Con 10 (2pts), Int 18 (16pts), Wis 8 (0pts), Cha 14 (6pts) Feats: Psionic Body[sup]B[/sup], Illithid Heritage, Illithid Skin [b]L2->Seer 2[/b] HP:3 (1d4) SP: 6 Concentration +1, Intimidate +1, Knowledge (arcana) +1, Knowledge (psionic) +1, Notice +1, Psicraft +1 Feats: - [b]L3->Sear 3[/b] HP: 5 (1d4+2 Illithid Legacy) SP: 6 Concentration +1, Intimidate +1, Knowledge (psionic) +1, Knowledge (the planes) +1, Notice +1, Psicraft +1 Feats: Illithid Legacy[/sblock] [b]History[/b] Most scholars who are knowledgeable would tell you that the power of the mind are associated with Dal Quor, the Realm of Dreams. Its denizens fuel the psionic matrix of most psi-active creatures on Eberron. Pressed even further, you might learn of the eternal war between the Inspired and the Kalashtar. But, they will all agree. All psionics come from Dal Quor. They are wrong. Dreams are only part of the mind and spirit; Madness is just as large a part. And the mind-bending powers of the mind flayers, generals of the Xiorat daelkyr, are testament to this darker source of the mental arts. These lords of malfeasance are known for their experiments on the other races of Eberron, and some of these abominations walk the earth, easy to recognize and quick to be put down. And then there are the half-breeds. Anders Talbor has put much of this lore together from his secret studies and from the whispers in his head--the whispers from the lumpy mass of flesh which marks his true heritage. How it happened, Anders is unsure. His mother scraped by in the bowels of Sharn for much of his existence, and was barely sane during that time. If it was not for the guidance of the whispers and his innate talent for *knowing* things, Anders' life would have been short. But Anders was touched---gifted or cursed---by his heritage, and using it, he survived the trails of his youth. When his mother finally died, and Anders made his way into the world, his strange talents served him well. The City of Towers is a city of secrets, and the clarity of madness gave Anders ocular powers that could pierce these obfuscations. Now, Anders lends his abilities to whoever can pay, allowing him more funds for his research into his true roots. [b]Appearance[/b] Anders appears disturbingly human---he has a handsome, youthful face with clear blue eyes and dark hair without a beard. He is well dressed, and keeps up appearances. But, there is something---off---about the way he moves, and the mass of flesh that it this symbiote would immediately mark him as *wrong* if he ever showed it. [b]Personality[/b] Anders is an affable fellow, and hides the touch of madness in him as best as possible. He speaks in a soft whisper, supposed due to a throat injury, but it also forces others to pay attention to him. [b]Role[/b] Anders fits the role of "department psychic," assisting in investigation and finding of clues with his psionics. Mechanically, Anders is a daelkyr half-breed seer focused on Clairsentience and Telepathy powers. Thus, Anders is the go-to guy to know things that are not easily knowable. He will also be a bit of a Controller role with [i]charm[/i]-like powers from his Ithillid Heritage ([i]Complete Psionics[/i]).[/sblock] [/QUOTE]
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