Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
StoneShape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ViciousPenguin" data-source="post: 3333526" data-attributes="member: 25212"><p>I'm only half inclined to agree that this is a matter semantics. More accurately I suspect that this is a matter of language, and while the rules are not always well defined, the English language generally is.</p><p></p><p></p><p>Where 'piece' is not a term of art in D&D, I think it appropriate to fall back on the literal definition of the word when deciding what a 'piece' is in game. That definition is fairly clear.</p><p></p><p></p><p>The fact that a chain can be considered a single 'item' is both factual and irrelevant. Items can be made of pieces, and the two terms are not universally interchangeable. The key term used in the description of that spell however is 'a single solid object'. Perhaps you and I would disagree on this too, but I take 'solid' in this case to mean 'rigid', which a length of chain is not. A coil of rope is 'solid' too, in so far that it is not 'fluid' or 'gaseous', but I would balk at someone 'shattering' it. That single link of chain however . . . </p><p></p><p></p><p>I have to agree with this conclusion, and for several reasons. Firstly, as stated above, the fact that items can be made of pieces means that your cod piece <em>can</em> share the same saving throw with your gorget. Furthermore 'item' is a term of art in D&D. One can find an entire suit of armor as a single magical <em>item</em>, with no pieces excluded. Also, the fact that the spell lists the target as</p><p></p><p></p><p>supports this. Items and equipment are both terms of art in D&D and are frequently interchangeable. For this spell, it is obviously more appropriate for each 'item' to gain a saving throw.</p><p></p><p></p><p>If we look deep enough we'll probably find poorly phrased exceptions, but it seems to me that the spells generally do just what their descriptions say they do. Even with the examples of 'problem' spells given above, we see this to be the case. The words in those spell descriptions have specific meanings, whether defined in game or in the dictionary, and when those meanings are understood the outcome is fairly predictable. I think that the problem of 'semantics' comes in when we <em>want</em> the spell to do something other than what it <em>says</em> it does. In that case some of us tend to stretch or skew the meaning of words to our liking. If everyone around the table can agree that "this is what the spell ought to do" then fine. But if such a consensus cannot be reached than the literal meaning of the description (or DM decree) should be respected.</p><p></p><p>- Vicious Penguin</p></blockquote><p></p>
[QUOTE="ViciousPenguin, post: 3333526, member: 25212"] I'm only half inclined to agree that this is a matter semantics. More accurately I suspect that this is a matter of language, and while the rules are not always well defined, the English language generally is. Where 'piece' is not a term of art in D&D, I think it appropriate to fall back on the literal definition of the word when deciding what a 'piece' is in game. That definition is fairly clear. The fact that a chain can be considered a single 'item' is both factual and irrelevant. Items can be made of pieces, and the two terms are not universally interchangeable. The key term used in the description of that spell however is 'a single solid object'. Perhaps you and I would disagree on this too, but I take 'solid' in this case to mean 'rigid', which a length of chain is not. A coil of rope is 'solid' too, in so far that it is not 'fluid' or 'gaseous', but I would balk at someone 'shattering' it. That single link of chain however . . . I have to agree with this conclusion, and for several reasons. Firstly, as stated above, the fact that items can be made of pieces means that your cod piece [I]can[/I] share the same saving throw with your gorget. Furthermore 'item' is a term of art in D&D. One can find an entire suit of armor as a single magical [i]item[/i], with no pieces excluded. Also, the fact that the spell lists the target as supports this. Items and equipment are both terms of art in D&D and are frequently interchangeable. For this spell, it is obviously more appropriate for each 'item' to gain a saving throw. If we look deep enough we'll probably find poorly phrased exceptions, but it seems to me that the spells generally do just what their descriptions say they do. Even with the examples of 'problem' spells given above, we see this to be the case. The words in those spell descriptions have specific meanings, whether defined in game or in the dictionary, and when those meanings are understood the outcome is fairly predictable. I think that the problem of 'semantics' comes in when we [i]want[/i] the spell to do something other than what it [i]says[/i] it does. In that case some of us tend to stretch or skew the meaning of words to our liking. If everyone around the table can agree that "this is what the spell ought to do" then fine. But if such a consensus cannot be reached than the literal meaning of the description (or DM decree) should be respected. - Vicious Penguin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
StoneShape
Top