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<blockquote data-quote="kayn99" data-source="post: 3333937" data-attributes="member: 10126"><p>While as a group, we have always agreed that what the DM says is the ruling at the table. In addition ViciousPenguin runs a great, fun, and fair game. We only placed up this post to see what other opinions on the matter were. That being said we run a Grim and Gritty game system where magic is rare and unpopular. I can see in our game that the spell be more restricted. In most DnD games I do not see it being that way. What will the rolls be to determine id a stone has no cracks in it; counting as two pieces. Then a person needs to wonder if there is any ore in it, for I do not think ore is affected by the spell. Did players just find the quickest way to mine for gold ore? What about a cement wall or some sort of stone composite? Then if we are sticking to the letter of the law, could the large stone (bigger then the area of effect) cause the spell to fail? I know when WOTC wrote this stuff they did not think of all the applications or how people will read it. The most important thing is to make the best ruling to fit in the game in which you are playing. </p><p></p><p>So what it comes down to for me is that the rule needs to be simple. The game is already full of to many rules and exceptions to rules. I would have it work on stone and if you have more area of effect, then it can affect more stone as long as it is touching. I would make mortar or other barrier stop the spell effect. </p><p></p><p></p><p>Kayn</p></blockquote><p></p>
[QUOTE="kayn99, post: 3333937, member: 10126"] While as a group, we have always agreed that what the DM says is the ruling at the table. In addition ViciousPenguin runs a great, fun, and fair game. We only placed up this post to see what other opinions on the matter were. That being said we run a Grim and Gritty game system where magic is rare and unpopular. I can see in our game that the spell be more restricted. In most DnD games I do not see it being that way. What will the rolls be to determine id a stone has no cracks in it; counting as two pieces. Then a person needs to wonder if there is any ore in it, for I do not think ore is affected by the spell. Did players just find the quickest way to mine for gold ore? What about a cement wall or some sort of stone composite? Then if we are sticking to the letter of the law, could the large stone (bigger then the area of effect) cause the spell to fail? I know when WOTC wrote this stuff they did not think of all the applications or how people will read it. The most important thing is to make the best ruling to fit in the game in which you are playing. So what it comes down to for me is that the rule needs to be simple. The game is already full of to many rules and exceptions to rules. I would have it work on stone and if you have more area of effect, then it can affect more stone as long as it is touching. I would make mortar or other barrier stop the spell effect. Kayn [/QUOTE]
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