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<blockquote data-quote="DogBackward" data-source="post: 3595161" data-attributes="member: 50642"><p>DR doesn't take things down one point at a time, it's all at once. I realize there's no specific rule for this, but without a rule, common sense takes over. DR 10 is not ten different mini-armors, it's one big armor. Before the attack, the spell would have absorbed 149 damage. Then you take 10 damage, and it's all negated, for two reasons:</p><p></p><p>1. You have DR 10/adamantine, which negates ten damage.</p><p>2. The spell has not yet ended, because it has not yet absorbed the entire 150 points.</p><p></p><p>Then, <em>after the attack hits, and after the ten damage is negated</em>, then the spell has absorbed 159 damage. It has therefore absorbed a total of 150 damage (and then some), and the spell ends.</p><p></p><p>You're right, it does seem pretty clear. If the spell description worked more like Temporary HP or something like that, then I could understand ending right at 150, no matter what. But it's not Temporary HP, it's DR.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3595161, member: 50642"] DR doesn't take things down one point at a time, it's all at once. I realize there's no specific rule for this, but without a rule, common sense takes over. DR 10 is not ten different mini-armors, it's one big armor. Before the attack, the spell would have absorbed 149 damage. Then you take 10 damage, and it's all negated, for two reasons: 1. You have DR 10/adamantine, which negates ten damage. 2. The spell has not yet ended, because it has not yet absorbed the entire 150 points. Then, [i]after the attack hits, and after the ten damage is negated[/i], then the spell has absorbed 159 damage. It has therefore absorbed a total of 150 damage (and then some), and the spell ends. You're right, it does seem pretty clear. If the spell description worked more like Temporary HP or something like that, then I could understand ending right at 150, no matter what. But it's not Temporary HP, it's DR. [/QUOTE]
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