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<blockquote data-quote="Dread Polack" data-source="post: 3595240" data-attributes="member: 33517"><p>Hm... you make a good point. Here's my reasoning:</p><p></p><p>I wouldn't say that it's "framed in terms of damage reduction" if you read the entire description. I also wouldn't say that DR is <em>either</em> ten mini-armors <em>or</em> one big armor.</p><p></p><p>Normally, if it just gave you DR 10, then it would be pretty clear, however, this gives you DR 10, and then goes on to say that it gives it only in a limited way. Specifically, that it prevents only a limited number of hp before discharging. When I read a spell, text later on in the description usually over-rules text earlier in the description. Basically it says "you get x, except for y," which is basically what this spell says. "You get DR 10, except it'll only prevent up to 150 pts of damage." That's how I took it, and I think it make sense.</p><p></p><p>It also says it that it is discharged "once it prevents 150 hp of damage" So, with fewer than 10 points left on the spell, you run out halfway through the act of applying damage, and how can you start with DR 10, and lose it <em>while</em> you're taking damage. Looking at it that way seems complicated, if you insist that you can only either have DR 10, preventing 10 points, or not have DR 10.</p><p></p><p>I'd agree, except it specifically says, in the text of the spell "Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged."</p><p></p><p>So, I think I make a good point too.</p><p></p><p>Having said all that, I'm good with either interpretation. It's a difference of less than 10 hp. Especially at lower levels, I'd be tempted to go with option B to make it more useful for survivability's sake. </p><p></p><p>D&D rules can be ambiguous, and this isn't even a particularly bad case. If I was writing the spell, I'd either describe it the way I did before, or else say "You get DR 10, until you pass X hp in an attack, after which your DR goes away".</p><p></p><p>Dread Polack</p></blockquote><p></p>
[QUOTE="Dread Polack, post: 3595240, member: 33517"] Hm... you make a good point. Here's my reasoning: I wouldn't say that it's "framed in terms of damage reduction" if you read the entire description. I also wouldn't say that DR is [i]either[/i] ten mini-armors [i]or[/i] one big armor. Normally, if it just gave you DR 10, then it would be pretty clear, however, this gives you DR 10, and then goes on to say that it gives it only in a limited way. Specifically, that it prevents only a limited number of hp before discharging. When I read a spell, text later on in the description usually over-rules text earlier in the description. Basically it says "you get x, except for y," which is basically what this spell says. "You get DR 10, except it'll only prevent up to 150 pts of damage." That's how I took it, and I think it make sense. It also says it that it is discharged "once it prevents 150 hp of damage" So, with fewer than 10 points left on the spell, you run out halfway through the act of applying damage, and how can you start with DR 10, and lose it [i]while[/i] you're taking damage. Looking at it that way seems complicated, if you insist that you can only either have DR 10, preventing 10 points, or not have DR 10. I'd agree, except it specifically says, in the text of the spell "Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged." So, I think I make a good point too. Having said all that, I'm good with either interpretation. It's a difference of less than 10 hp. Especially at lower levels, I'd be tempted to go with option B to make it more useful for survivability's sake. D&D rules can be ambiguous, and this isn't even a particularly bad case. If I was writing the spell, I'd either describe it the way I did before, or else say "You get DR 10, until you pass X hp in an attack, after which your DR goes away". Dread Polack [/QUOTE]
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