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<blockquote data-quote="phindar" data-source="post: 3314852" data-attributes="member: 37198"><p>I've always assumed the diamond dust wasn't made from perfectly good diamonds (except in the case of dire emergency), but rather from the pieces of the rough stones jewelers remove when sculpting the diamond (unless I'm radically misinformed, and diamonds come out of the ground in perfectly symetrical princess-cuts). Thus, 250gp of diamond dust is just that; and not a 250gp diamond ground up.</p><p></p><p>This came up in a game when our characters needed 100gp in D. dust. The GM, as the jeweler, said "Okay, that's 100gp for the diamond, and 10gp for the grinding fee." That didn't make any sense to me. Its fine if prices vary according to local economy, or if a npc wants to overcharge the pc's because he thinks they're a bunch of yokels, but that ground up diamonds were worth more than their equal weight in cut stones was bizarre. A 100gp's of D dust shouldn't cost 110gp. </p><p></p><p>(And even more bizarrely is that spell components are listed by value rather than quantity. If diamond dust costs double somewhere, presumably you only need half as much to cast the spell, because you only need 100gp. At least if it said "1oz, normally 100gp", it would give you something to work with. But then D&D has always presumed a world economy more stable than even our own. The price of diamonds goes up and down all the time.)</p></blockquote><p></p>
[QUOTE="phindar, post: 3314852, member: 37198"] I've always assumed the diamond dust wasn't made from perfectly good diamonds (except in the case of dire emergency), but rather from the pieces of the rough stones jewelers remove when sculpting the diamond (unless I'm radically misinformed, and diamonds come out of the ground in perfectly symetrical princess-cuts). Thus, 250gp of diamond dust is just that; and not a 250gp diamond ground up. This came up in a game when our characters needed 100gp in D. dust. The GM, as the jeweler, said "Okay, that's 100gp for the diamond, and 10gp for the grinding fee." That didn't make any sense to me. Its fine if prices vary according to local economy, or if a npc wants to overcharge the pc's because he thinks they're a bunch of yokels, but that ground up diamonds were worth more than their equal weight in cut stones was bizarre. A 100gp's of D dust shouldn't cost 110gp. (And even more bizarrely is that spell components are listed by value rather than quantity. If diamond dust costs double somewhere, presumably you only need half as much to cast the spell, because you only need 100gp. At least if it said "1oz, normally 100gp", it would give you something to work with. But then D&D has always presumed a world economy more stable than even our own. The price of diamonds goes up and down all the time.) [/QUOTE]
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