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General Tabletop Discussion
D&D Older Editions
Stonesky Delve - from OSRIC to 3.5 edition
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<blockquote data-quote="aboyd" data-source="post: 5986493" data-attributes="member: 44797"><p><span style="font-size: 22px">5. The Gauntlet</span></p><p></p><p>Note that from ground to ceiling is approximately 165 feet, which should be beyond most light sources and even darkvision. If your PCs somehow have enabled a way to perceive things that distant, you will need to modify the read-aloud text.</p><p></p><p><span style="font-size: 18px">Read-aloud text</span></p><p></p><p><em>Standing at the base of what appears to be an extremely tall cavern, the jagged walls rise beyond your perception, up into darkness. Echoing from out of that darkness comes the high-pitched squeaks of unseen creatures. You have entered on the right side; the wall runs off to your left. Roughly 15' in front of you, the ground slopes upward to form a plateau that rises at least 10' above you. On that plateau, a large stalagmite nearby casts long shadows in the light you provide. At the far edge where light fades into darkness, another taller stalagmite rises.</em></p><p></p><p><span style="font-size: 18px">Waterfall</span></p><p></p><p>Note that while the waterfall is in this room, and possibly could be mentioned in the read aloud text, I have omitted it for two reasons. First, it is roughly 100 feet away from the entry position. Second, it's falling at a trickle of 1 gallon per minute, and doesn't even appear to be free-falling (according to the top-down map it is running down the northern wall; according to the room text, it is dripping from the stalactite to the tall stalagmite; either way, it is running down stone instead of falling hard onto the floor). This is a light splashing at best, so I felt it would be correct to leave this as an (easy) listen check.</p><p></p><p>Note also that I almost omitted the 2nd stalagmite from the read-aloud text. Torch light, the light spell, and darkvision would all fail to reveal an object 65' away from the usual entrance. However, elves, half-elves, and gnomes all have low-light vision, allowing them to see twice as far in dim lighting. This means that if the party has even one of those races in the group, they should easily be aware of the 2nd stalagmite right from the start. If your party doesn't have a character of those races, you may simply omit the last line of the read-aloud text and give it to them when they move around & discover it.</p><p></p><p><span style="font-size: 18px">Other</span></p><p></p><p>DCs for anywhere in the room except the tall stalagmite:</p><p></p><ul> <li data-xf-list-type="ul">use rope DC to secure rope (tie it to a reachable rock outcropping): 10</li> <li data-xf-list-type="ul">use rope DC to hurl a grappling hook upwards and catch it in place: 10 +2 per 10' of distance</li> <li data-xf-list-type="ul">climb DC to descend/ascend, without a rope: 15</li> <li data-xf-list-type="ul">climb DC to descend/ascend, using a normal rope: 10</li> <li data-xf-list-type="ul">climb DC to descend/ascend, using a knotted rope: 5</li> </ul><p></p><p>DCs for the tall stalagmite, which is smooth & slick from water:</p><p></p><ul> <li data-xf-list-type="ul">use rope DC to secure rope (tie it around the base, requires 90' of rope): 15</li> <li data-xf-list-type="ul">use rope DC to hurl a grappling hook onto the stalagmite and catch it in place (requires at least 80' of rope): 26 (it's slick and smooth, only the tip will catch a hook and hold it)</li> <li data-xf-list-type="ul">climb DC to descend/ascend, without a rope: 20</li> <li data-xf-list-type="ul">climb DC to descend/ascend, using a normal rope: 12</li> <li data-xf-list-type="ul">climb DC to descend/ascend, using a knotted rope: 7</li> </ul><p></p><p>Other DCs:</p><p></p><ul> <li data-xf-list-type="ul">listen check DC to hear falling water from entrance point: 5</li> <li data-xf-list-type="ul">listen check DC to hear echoing baritone from room 7: 18</li> <li data-xf-list-type="ul">spot check from the ground to see the lassoo monster normally: impossible (outside perception ranges)</li> <li data-xf-list-type="ul">spot check from the ground to see the lassoo monster if PCs have cast Daylight, or Dancing Lights moved up to the ceiling, or other long-range light spells: 27</li> <li data-xf-list-type="ul">spot check from the ceiling (via flight, climbing, or similar) and with a light source, to see the lassoo monster: 18</li> <li data-xf-list-type="ul">spot check DC from the ground to see <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=6" target="_blank">#6</a> passageway: impossible (outside perception)</li> <li data-xf-list-type="ul">spot check DC from nearby (via flight, etc.) and with light source, to see <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=6" target="_blank">#6</a> passageway: 7</li> <li data-xf-list-type="ul">spot check DC to see room <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=8" target="_blank">#8</a> : obvious from the waterfall once they're in position to see it, no need to roll spots for this</li> </ul><p></p><p>I'll add the lassoo monster in a follow-up post, as it's not quite finished. Thanks!</p></blockquote><p></p>
[QUOTE="aboyd, post: 5986493, member: 44797"] [SIZE="6"]5. The Gauntlet[/SIZE] Note that from ground to ceiling is approximately 165 feet, which should be beyond most light sources and even darkvision. If your PCs somehow have enabled a way to perceive things that distant, you will need to modify the read-aloud text. [SIZE="5"]Read-aloud text[/SIZE] [i]Standing at the base of what appears to be an extremely tall cavern, the jagged walls rise beyond your perception, up into darkness. Echoing from out of that darkness comes the high-pitched squeaks of unseen creatures. You have entered on the right side; the wall runs off to your left. Roughly 15' in front of you, the ground slopes upward to form a plateau that rises at least 10' above you. On that plateau, a large stalagmite nearby casts long shadows in the light you provide. At the far edge where light fades into darkness, another taller stalagmite rises.[/i] [SIZE="5"]Waterfall[/SIZE] Note that while the waterfall is in this room, and possibly could be mentioned in the read aloud text, I have omitted it for two reasons. First, it is roughly 100 feet away from the entry position. Second, it's falling at a trickle of 1 gallon per minute, and doesn't even appear to be free-falling (according to the top-down map it is running down the northern wall; according to the room text, it is dripping from the stalactite to the tall stalagmite; either way, it is running down stone instead of falling hard onto the floor). This is a light splashing at best, so I felt it would be correct to leave this as an (easy) listen check. Note also that I almost omitted the 2nd stalagmite from the read-aloud text. Torch light, the light spell, and darkvision would all fail to reveal an object 65' away from the usual entrance. However, elves, half-elves, and gnomes all have low-light vision, allowing them to see twice as far in dim lighting. This means that if the party has even one of those races in the group, they should easily be aware of the 2nd stalagmite right from the start. If your party doesn't have a character of those races, you may simply omit the last line of the read-aloud text and give it to them when they move around & discover it. [SIZE="5"]Other[/SIZE] DCs for anywhere in the room except the tall stalagmite: [list] [*]use rope DC to secure rope (tie it to a reachable rock outcropping): 10 [*]use rope DC to hurl a grappling hook upwards and catch it in place: 10 +2 per 10' of distance [*]climb DC to descend/ascend, without a rope: 15 [*]climb DC to descend/ascend, using a normal rope: 10 [*]climb DC to descend/ascend, using a knotted rope: 5 [/list] DCs for the tall stalagmite, which is smooth & slick from water: [list] [*]use rope DC to secure rope (tie it around the base, requires 90' of rope): 15 [*]use rope DC to hurl a grappling hook onto the stalagmite and catch it in place (requires at least 80' of rope): 26 (it's slick and smooth, only the tip will catch a hook and hold it) [*]climb DC to descend/ascend, without a rope: 20 [*]climb DC to descend/ascend, using a normal rope: 12 [*]climb DC to descend/ascend, using a knotted rope: 7 [/list] Other DCs: [list] [*]listen check DC to hear falling water from entrance point: 5 [*]listen check DC to hear echoing baritone from room 7: 18 [*]spot check from the ground to see the lassoo monster normally: impossible (outside perception ranges) [*]spot check from the ground to see the lassoo monster if PCs have cast Daylight, or Dancing Lights moved up to the ceiling, or other long-range light spells: 27 [*]spot check from the ceiling (via flight, climbing, or similar) and with a light source, to see the lassoo monster: 18 [*]spot check DC from the ground to see [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=6]#6[/URL] passageway: impossible (outside perception) [*]spot check DC from nearby (via flight, etc.) and with light source, to see [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=6]#6[/URL] passageway: 7 [*]spot check DC to see room [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=8]#8[/URL] : obvious from the waterfall once they're in position to see it, no need to roll spots for this [/list] I'll add the lassoo monster in a follow-up post, as it's not quite finished. Thanks! [/QUOTE]
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